Dynamic Entry

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Revision as of 16:49, 3 March 2023 by Rafamixer (talk | contribs)
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<infobox theme= character"> <title source="Requirements"><format>2 SPD</format><default> Dynamic Entry</default></title> <image source="Image"/> <image source="Slide"/>

<format></format>

<group> <header>Information</header>

   	<label>Class Type</label>

<label>Classification</label> <label>Rank</label>

   	<label>Nature</label>
   	<label>Range</label>
   	<label>Hand-seals</label>

</group>

       <group collapse="closed">

<header>Benefits & Drawbacks</header>

       <label>Benefits</label>
       <label>Drawbacks</label>

</group> <group collapse="closed"> <header>Derived Technique(s)</header>

       

</group> <group collapse="closed"> <header>Parent Technique(s)</header>

       

</group> </infobox>


This is a flying kick directed at an opponent, typically their face. The kick serves two simultaneous purposes: as a surprise attack, for which reason the user may first throw a kunai to distract targets from the approaching kick as an act of self-sacrifice, with the user's exaggerated stance, confident expression, and the sheer inconceivableness of the attack combining to intimidate the opponent, in the process enhancing the kick's offensive potential.