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Horizons Rebirth

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Combined display of all available logs of Horizons Rebirth. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

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  • 18:25, 29 September 2024 Rafamixer talk contribs created page Damage and Toughness (Created page with "All characters in our world can withstand various amounts of damage, there are those with bodies they have built to withstand a world of punishment, their toughness unmatched, and as a result they can be extremely difficult to put down. Conversely there are those who focus more on other areas, and as a result can be gravely injured far more easily. This section will go over our rules for best emulating this in a way that feels right, while still being fair and balanced....") Tag: Visual edit
  • 17:01, 29 September 2024 Rafamixer talk contribs created page Scenes and Training (Created page with " ==Scene-Based Requirements== In the Horizons Rebirth system, training is essential for character growth. To better encourage interactive and immersive roleplaying, the training system has been updated from paragraph-based to scene-based requirements. ===''General Scene Training Rules''=== *A '''scene''' is defined as a collaborative interaction between two or more characters, with each participant contributing at least '''three posts''' per scene. Each post must consist...") Tag: Visual edit
  • 15:29, 29 September 2024 Rafamixer talk contribs created page Traits and Flaws (Created page with "Beyond just lineage and attributes built up from training, every character has some more unique traits. Some people are naturally gifted athletes, others are fortunate to have a greater level of intelligence, and some might have weaker aspects. This chapter will cover a system to help you really make your character more unique. When making a character you will have in total '''10''' Trait Points (TP) to spend on the traits described below, with each one changing some as...") Tag: Visual edit
  • 14:37, 29 September 2024 Rafamixer talk contribs created page Chakra System (Created page with "The '''Chakra System''' limits how long fights can last by assigning a chakra cost to most techniques. More powerful techniques require more chakra to use, ensuring that players must manage their chakra pool carefully during combat. === ''Base Chakra Pool'' === At '''Character Creation''', each character starts with a '''Small Chakra Pool'''. The size of a chakra pool can be adjusted based on '''Clan''' and '''Trait''' choices during character creation. These options ma...") Tag: Visual edit
  • 16:08, 25 September 2024 Rafamixer talk contribs created page Experience (Created page with "As you go on missions, join events, spar with others, or engage in most other activities, you will gain EXP (experience). Experience rewards are divided into categories for Missions, Sparring, and Crafting. Spar and Crafting EXP are static, while Mission EXP may be increased by the Mission Runner if you perform exceptionally. Whenever you level up, your current experience resets to 0, and you must gain the required experience for the next level from scratch. == '''Sparr...")
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