Rope Escape Technique: Difference between revisions

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|Range=Self
|Range=Self
|Hand-seals=No
|Hand-seals=No
|Benefits=Reduces the BOD CR to 0 if the user is bound by a rope
|Benefits=By spending 1 Action, reduces the BOD CR to 0 if the user is bound by a regular rope
|Drawbacks=If who makes this knot is a Jōnin, ANBU, Rogue, and/or Kage, then it doesn't work
|Drawbacks=If who makes this knot is at least 1 letter Rank above and has the title of Jōnin, ANBU, Rogue, or Kage, then it doesn't work
|Parent Technique(s)=N/A
|Parent Technique(s)=N/A
|Derived Technique(s)=N/A
|Derived Technique(s)=N/A

Latest revision as of 15:24, 21 August 2023

<infobox theme= character"> <title source="Requirements"><format>No Requirements</format><default> Rope Escape Technique</default></title> <image source="Image"/> <image source="Slide"/>

<format></format>

<group> <header>Information</header>

   	<label>Class Type</label>

<label>Classification</label> <label>Rank</label>

   	<label>Nature</label>
   	<label>Range</label>
   	<label>Hand-seals</label>

</group>

       <group collapse="closed">

<header>Benefits & Drawbacks</header>

       <label>Benefits</label>
       <label>Drawbacks</label>

</group> <group collapse="closed"> <header>Derived Technique(s)</header>

       

</group> <group collapse="closed"> <header>Parent Technique(s)</header>

       

</group> </infobox>

A tenet of Shinobi is that they must escape any situation, no matter how difficult things may seem. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings. Although this is the most basic of the escape-based Jutsu, it is still fairly complicated to perform.