Dynamic Entry: Difference between revisions
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{{Jutsu | {{Jutsu | ||
|Requirements=2 SPD | |Requirements=2 SPD, 1 Taijutsu | ||
|Image= | |Image= | ||
|Slide= | |Slide= | ||
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|Drawbacks=N/A | |Drawbacks=N/A | ||
|Parent Technique(s)=N/A | |Parent Technique(s)=N/A | ||
|Derived Technique(s)=N/A | |||
}} | }} | ||
Latest revision as of 08:29, 13 August 2023
<infobox theme= character"> <title source="Requirements"><format>2 SPD, 1 Taijutsu</format><default> Dynamic Entry</default></title> <image source="Image"/> <image source="Slide"/>
<format></format><group> <header>Information</header>
<label>Class Type</label>
<label>Classification</label> <label>Rank</label>
<label>Nature</label> <label>Range</label> <label>Hand-seals</label>
</group>
<group collapse="closed">
<header>Benefits & Drawbacks</header>
<label>Benefits</label>
<label>Drawbacks</label>
</group> <group collapse="closed"> <header>Derived Technique(s)</header>
</group> <group collapse="closed"> <header>Parent Technique(s)</header>
</group> </infobox>
This is a flying kick directed at an opponent, typically their face. The kick serves two simultaneous purposes: as a surprise attack, for which reason the user may first throw a kunai to distract targets from the approaching kick as an act of self-sacrifice, with the user's exaggerated stance, confident expression, and the sheer inconceivableness of the attack combining to intimidate the opponent, in the process enhancing the kick's offensive potential.