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		<title>Damage and Toughness</title>
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		<updated>2024-09-30T03:14:42Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All characters in our world can withstand various amounts of damage, there are those with bodies they have built to withstand a world of punishment, their toughness unmatched, and as a result they can be extremely difficult to put down. Conversely there are those who focus more on other areas, and as a result can be gravely injured far more easily. This section will go over our rules for best emulating this in a way that feels right, while still being fair and balanced.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
Every attack made has the potential to do a varying amount of damage depending on the strength of the attacker and the actions the target makes to protect themselves. This section will cover the rules for how to determine the amount of damage you will deal or take from each attack.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Damage Rating&#039;&#039; ===&lt;br /&gt;
When making an attack you will need to list the Damage Rating (DR) of it so that both parties can determine the outcome of it, their actions against it, and the final damage of it. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Damage Rating Formula&#039;&#039; ===&lt;br /&gt;
DR adds the Base Power of a Jutsu to either your BOD or POW depending on its category. Taijutsu and Bukijutsu scale with BOD, while Ninjutsu Scale with POW. If you are making a basic attack and not using a Jutsu, like slashing with a sword or throwing a simple punch, you only use your BOD for the DR.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Base Power by Jutsu Rank&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|D-Rank:&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank:&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank:&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank:&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Capstone:&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|AoE Capstone:&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Capstones Base Power is added to the Rank BP. AoE Capstones receive a smaller bonus.&lt;br /&gt;
&lt;br /&gt;
Non-Capstone Area of Effect Attacks are treated as being a Rank Lower. If it is already a D-Rank Jutsu then it gets no BP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Holding Back&#039;&#039; ===&lt;br /&gt;
Sometimes, when fighting a lower ranked player, you might want to hold back to avoid accidentally killing a person. When doing this, you can only hold back to the Base Power (BP) of the technique.&lt;br /&gt;
&lt;br /&gt;
For example, if you were to use an A-Rank Ninjutsu and had 20 POW, the lowest DR you could use it at would be 20.&lt;br /&gt;
&lt;br /&gt;
It is possible you could hold back in other ways though if you chose to do so. Like intentionally missing the opponent.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Persistent Damage&#039;&#039; ===&lt;br /&gt;
Persistent Damage is a type of damage that continues to be applied to a target at the end of each of their turns until the Condition ends or is removed. Persistent damage tends to run its course and automatically ends after a certain amount of time as fire burns out, blood clots, and the like. Typically this is within 10 rounds of the effect starting.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Assisted Recovery&#039;&#039; ===&lt;br /&gt;
You can take steps to help yourself recover from persistent damage, or an ally can help you, allowing you to attempt an additional flat check before the end of your turn. This is usually an activity requiring 1 Action, and it must be something that would reasonably improve your chances. For example, you might try to smother a flame or wash off acid. This allows you to attempt an extra flat check immediately, but only once per round.&lt;br /&gt;
&lt;br /&gt;
Depending on the type of persistent damage the effects of an Assisted Recovery may vary, especially depending on how the help is being given. If you are unsure of how it would help ask a member of Staff. Some examples are listed below.&lt;br /&gt;
&lt;br /&gt;
* Reduce the DC of the flat check to 10 for a particularly appropriate type of help, such as dousing you in water to put out flames.&lt;br /&gt;
* Automatically end the condition due to the type of help, such as healing that can end persistent bleed damage, or submerging yourself in a lake to end persistent fire damage.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Multiple Persistent Damage Conditions&#039;&#039; ===&lt;br /&gt;
You can be simultaneously affected by multiple persistent damage conditions so long as they have different damage types. If you would gain more than one persistent damage condition with the same damage type, the higher amount of damage overrides the lower amount. The damage you take from persistent damage occurs all at once, so if something triggers when you take damage, it triggers only once; for example, if you&#039;re dying with several types of persistent damage, the persistent damage increases your dying condition only once.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Armour&#039;&#039; ===&lt;br /&gt;
Wearing Armour is the easiest way to give a baseline reduction to the DR of all attacks against you. While it won’t completely negate damage, it can lead to you surviving an attack that would have killed you without the armour. The DR Reduction of Armour is applied after most other modifiers like Ninjutsu Clashing or Dodging.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Damage Rating Reduction of Armour&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Light&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Normal armour only reduces the damage of Physical attacks. To reduce the damage of Ninjutsu you need to have Chakra Armour.&lt;br /&gt;
&lt;br /&gt;
Reinforced armour adds additional reduction to the base type of armour.&lt;br /&gt;
&lt;br /&gt;
If your Armour would reduce the DR of an attack to 0 you take no damage at all. If there is DR remaining, you can use the Body Clashing rules to attempt to reduce it further.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Armour Penalty&#039;&#039; ===&lt;br /&gt;
Wearing heavier armour can result in greater difficulty Dodging attacks. Treating your SPD as being lower based on the armour’s weight category as listed in the table below.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Speed Reduction by Armour Category&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-5&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toughness ==&lt;br /&gt;
How Tough a character is will vary greatly, but all characters will continue to grow in toughness as they get more combat experience, whether it’s becoming physically stronger and being able to shrug off a punch to the face, or having the mental fortitude to force themselves to fight through the pain. But it is the combination of things that truly make a character Tough.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Body and Toughness&#039;&#039; ===&lt;br /&gt;
Every character gets to add half of their BOD score to their total Toughness. Some characters may have Traits or Flaws that alter this. Having a higher BOD simply means that your character can take far more physical punishment than the average person.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Base Toughness by Character Level&#039;&#039; ===&lt;br /&gt;
Toughness gained through level is the representation of a character&#039;s ability to push through pain that comes from repeated exposure to similar injuries. As such, the player starts with 5 Toughness at level 1, and gains +5 Toughness with every level they gain.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Wounds&#039;&#039; ===&lt;br /&gt;
After an attack&#039;s final DR has been calculated, you take that remaining DR as Damage to your Toughness. As a fight continues on, and you accumulate more and more injuries, your percentage of toughness remaining will give you an indication of the level of Wounds you have in total, and will result in penalties to your actions for the rest of the fight.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Remaining Toughness before Wound Penalties&#039;&#039; ===&lt;br /&gt;
For every 20% of Toughness a character has lost they will suffer an increasing tier of wounds. When taking damage, you do not suffer the penalties of a Wound Tier until your Toughness reaches the amount written in the table above based on your character’s Letter Ranking. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Example&#039;&#039; ====&lt;br /&gt;
If you were a level 10 character with 20 BOD and no traits or feats that improve your toughness, you would have a maximum of 70 Toughness, you would not Suffer a Minor Wound until your current Toughness reached 56. Then at 42 Toughness you would suffer the effects of a Moderate Wound.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Wound descriptions by current percentage of Toughness remaining&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Minor (80%):&lt;br /&gt;
|Shallow cuts, sprains or minor breaks. Easily treated Wounds.&lt;br /&gt;
|-&lt;br /&gt;
|Moderate (60%):&lt;br /&gt;
|Deeper cuts than a minor wound, fractured bones, heavier bruising etc.&lt;br /&gt;
|-&lt;br /&gt;
|Heavy (40%):&lt;br /&gt;
|Severe cuts, dislocated joints, torn muscles and ligaments etc.&lt;br /&gt;
|-&lt;br /&gt;
|Extreme (20%):&lt;br /&gt;
|Bad breaks, possible loss of smaller body parts like fingers, deep cuts etc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Wound Penalties&#039;&#039; ===&lt;br /&gt;
Every time you are Wounded make a note of which drawbacks you are suffering from.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Minor&lt;br /&gt;
|Take a -5 penalty to ALL Actions and Reactions.&lt;br /&gt;
|-&lt;br /&gt;
|Moderate&lt;br /&gt;
|Take a -10 penalty to ALL Actions and Reactions.&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|Take a -20 penalty to ALL Actions and Reactions.&lt;br /&gt;
|-&lt;br /&gt;
|Extreme&lt;br /&gt;
|Take a -40 penalty to ALL Actions and Reactions.&lt;br /&gt;
|}&lt;br /&gt;
Once you move down to a worse tier of Wound, you no longer suffer the lesser tier of penalties. For example; if you had a minor wound and were suffering a -5 penalty, and then took enough damage to move down to a moderate wound, you would now have a -10 penalty and not a -15.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Reaching 0 Toughness&#039;&#039; ===&lt;br /&gt;
Once a Character reaches 0 Toughness, that is when combat starts to get extremely dangerous. At this point in the fight, any additional damage the character takes is applied to their BOD and SPD. If a Character reaches 0 in both, they are at risk of dying, gaining the Dying Condition.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Massive Damage&#039;&#039; ===&lt;br /&gt;
Sometimes a character is exposed to an extremely devastating attack, something that has so much raw power behind it, that even after clashing the attack, its remaining DR is still overwhelming. When the remaining DR of an attack is equal to a character&#039;s maximum Toughness, they are instantly knocked out. If the remaining DR is equal to double their maximum Toughness the character instead dies immediately if the attack was intended to be lethal.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Death&#039;&#039; ===&lt;br /&gt;
Character deaths are always a very real possibility when engaging in higher stake fights and missions. Once a Characters BOD and SPD have both reached 0 they enter the Dying State, and have the Dying Condition applied to your character.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
Healing Ninjutsu may not be the most common thing in the world, but they exist, and can easily turn the tide of a battle if used properly. However, as powerful as they can be, most will have severe limitations.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Baseline Healing Amount by Technique Ranks&#039;&#039; ===&lt;br /&gt;
While the exact amount of healing provided to an Attribute or Toughness will vary from one Technique to the next, and will also be dependent on the user of said technique, each Technique has a starting Baseline for the amount of healing they can do as listed in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Technique Rank&lt;br /&gt;
|Healing provided per use&lt;br /&gt;
|Healing per turn for ongoing Techniques&lt;br /&gt;
|-&lt;br /&gt;
|D-Rank&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5 Toughness or +1 Attribute Points&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Toughness or No Attribute Points&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10 Toughness or +2 Attribute Points&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+2 Toughness or No Attribute Points&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15 Toughness or +3 Attribute Points&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+4 Toughness or No Attribute Points&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20 Toughness or +4 Attribute Points&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10 Toughness or 2 Attribute Points&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+25 Toughness or +5 Attribute Points&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15 Toughness or 3 Attribute Points&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Capstone&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10 Toughness or +2 Attribute Points&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5 Toughness or +1 Attribute Points&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Depending on the RP, and the specific circumstances, a lower rank Ninjutsu might be able to stabilise a person who would otherwise die with no treatment at all. If a situation like this pops up, be sure to ping a member of Staff for a decision. Just be prepared to keep using the technique every turn until proper aid can be given.&lt;br /&gt;
&lt;br /&gt;
Some Techniques may also be capable of healing both Toughness and Attribute Points at the same time with a single use, though typically those would be less effective at each type of healing.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Healing Attributes&#039;&#039; ===&lt;br /&gt;
While the exact amount of Attributes healed per usage will vary from one Jutsu to the next, and will also be dependent on the user of said technique, each Jutsu has a maximum limit to how many Attribute Points it can heal a character up to.&lt;br /&gt;
&lt;br /&gt;
This means that, in order to heal a Character who has 30 points in BOD back up to their maximum of 30 BOD you would need to use at least a B-Rank Technique.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|D-Rank&lt;br /&gt;
|Can only heal a character up to 10 in an Attribute.&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank&lt;br /&gt;
|Can only heal a character up to 20 in an Attribute.&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank&lt;br /&gt;
|Can only heal a character up to 30 in an Attribute.&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank&lt;br /&gt;
|Can only heal a character up to 40 in an Attribute.&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank&lt;br /&gt;
|Can only heal a character up to 50 in an Attribute.&lt;br /&gt;
|-&lt;br /&gt;
|Capstone&lt;br /&gt;
|Doubles the limit that can be healed based on the techniques Rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Healing Fatigue&#039;&#039; ===&lt;br /&gt;
As a fight draws on, and a character is repeatedly healed, they will grow more and more fatigued. Eventually reaching a point of collapse, even if their Wounds have all been repaired. To represent this each time a healing jutsu is used to treat a character&#039;s wounds, that character&#039;s maximum Toughness will be temporarily reduced for the rest of the scene by an amount based on the technique. The table below will give a basic outline of the loss.&lt;br /&gt;
&lt;br /&gt;
When a Characters Maximum Toughness is reduced, their Wound Penalties are still calculated from their normal Maximum Toughness.&lt;br /&gt;
&lt;br /&gt;
Some higher ranking Techniques may be capable of restoring Maximum Toughness, and there may be some conditions or Techniques that are capable of reducing it.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Healing Fatigue by Jutsu Rank&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|D-Rank&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-15 Maximum Toughness.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10 Maximum Toughness.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-5 Maximum Toughness.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-3 Maximum Toughness.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1 Maximum Toughness.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Capstone&lt;br /&gt;
|No Penalty.&lt;br /&gt;
|}&lt;br /&gt;
Once a character reaches 0 Maximum Toughness the penalties do not stack into the negative.&lt;br /&gt;
&lt;br /&gt;
== Conditions ==&lt;br /&gt;
As you navigate the world, and participate in combat, you might find yourself being stricken with one of several different conditions. These can range from simple things like being Restrained, up to far more dangerous things like Dying.&lt;br /&gt;
&lt;br /&gt;
Conditions with Values cannot be stacked with the same Condition, only the highest value takes effect, overriding any other effects that inflict the same Condition.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Blinded&#039;&#039; ===&lt;br /&gt;
You can&#039;t see. All normal terrain is difficult terrain to you. You can&#039;t detect anything using vision. You are immune to visual effects. Blinded overrides dazzled.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Clumsy&#039;&#039; ===&lt;br /&gt;
Your movements become clumsy and inexact. Clumsy always includes a value. You take a status penalty equal to the condition value to any SPD based Actions.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Concealed&#039;&#039; ===&lt;br /&gt;
You are difficult for one or more creatures to see due to thick fog or some other obscuring feature. You can be concealed to some creatures but not others. While concealed, you can still be observed, but you&#039;re tougher to target. A creature that you&#039;re concealed from must succeed at a DC 5 flat check when targeting you with an attack, spell, or other effect. If the check fails, you aren&#039;t affected. Area effects aren&#039;t subject to this flat check.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Confused&#039;&#039; ===&lt;br /&gt;
You don&#039;t have your wits about you, and you attack wildly. You are &#039;&#039;&#039;off-guard&#039;&#039;&#039;, you don&#039;t treat anyone as your ally (though they might still treat you as theirs).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You must use all your actions to Attack with Basic Attacks or D-Rank Techniques, though the condition can have you use other actions to facilitate attack, such as draw a weapon, move so the target is in reach, and so forth. Your targets are determined randomly by rolling a dice, when making this roll you must first specify what number is associated with which target. If you have no other viable targets, you target yourself, automatically hitting. If it&#039;s impossible for you to attack or cast spells, you babble incoherently, wasting your actions.&lt;br /&gt;
&lt;br /&gt;
Each time you take damage from any source, you can attempt a check to recover from your confusion and end the condition.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Controlled&#039;&#039; ===&lt;br /&gt;
You have been commanded, magically dominated, or otherwise had your will subverted. The controller dictates how you act and can make you use any of your actions, including attacks, and reactions. The controller usually doesn&#039;t have to spend their own actions when controlling you.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dazzled&#039;&#039; ===&lt;br /&gt;
Your eyes are overstimulated or your vision is swimming. If vision is your only precise sense, all creatures and objects are concealed from you.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Deafened&#039;&#039; ===&lt;br /&gt;
You can’t hear. You automatically fail any sort of attempt to find or detect anything with your hearing. You take a -10 Penalty to Investigation checks, or any other check that involves sound but also rely on other senses. You are immune to auditory effects while deafened.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Difficult Terrain&#039;&#039; ===&lt;br /&gt;
Difficult terrain is any terrain that impedes your movement, ranging from particularly rough or unstable surfaces to thick ground cover and countless other impediments. While moving through Difficult Terrain every metre you move counts as two metres from your total Movement Speed.&lt;br /&gt;
&lt;br /&gt;
Movement you make while jumping ignores the terrain you&#039;re jumping over. Some abilities (such as flight or being incorporeal) allow you to avoid the movement reduction from some types of difficult terrain.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Drained&#039;&#039; ===&lt;br /&gt;
Your health and vitality have been depleted as you&#039;ve lost blood, life force, or some other essence. Drained always includes a value. You lose an amount of Toughness equal to your level (minimum 1) times the drained value, and your maximum Toughness is reduced by the same amount. For example, if you become Drained 3 and you&#039;re a 3rd-level character, you lose 9 Toughness and reduce your maximum Toughness by 9. Losing these Hit Points doesn&#039;t count as taking damage, and the loss cannot be reduced by any means. However, some entities may be immune to the condition, such as Puppets, Undead, and Constructs.&lt;br /&gt;
&lt;br /&gt;
Each time you get a full night&#039;s rest, your Drained value decreases by 1. This increases your maximum Toughness, but you don&#039;t immediately recover the lost current Toughness. Some Medical Techniques may also be able to remove or lower  the Drained value which will have the same effect.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dying Condition&#039;&#039; ===&lt;br /&gt;
You are bleeding out or otherwise at death&#039;s door. While you have this condition, you are unconscious. When you are dying, you must roll a d20 to make a Recovery Check at the start of your turn each round to determine whether you get better or worse. Your dying condition increases by 1 if you take damage while dying.&lt;br /&gt;
&lt;br /&gt;
==== Results of dice rolls while dying ====&lt;br /&gt;
A success happens on a 11 or higher, a failure on a 10 or lower. Critical success is a Natural 20, and Critical Failure is a Natural 1.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Critical Success:&lt;br /&gt;
|Your dying value is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
|Success:&lt;br /&gt;
|Your dying value is reduced by 1.&lt;br /&gt;
|-&lt;br /&gt;
|Failure: &lt;br /&gt;
|Your dying value increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
|Critical Failure:&lt;br /&gt;
|Your dying value increases by 2.&lt;br /&gt;
|}&lt;br /&gt;
If you lose the dying condition by succeeding at a Recovery Check when your Dying Condition is at 0, and are still at 0 BOD and SPD, you remain unconscious, but you can wake up as described in that condition. You lose the dying condition automatically and wake up if you ever have at least 1 BOD or SPD. Any time you lose the Dying Condition, you gain the wounded 1 condition, or increase your wounded condition value by 1 if you already have that condition.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Encumbered&#039;&#039; ===&lt;br /&gt;
You are carrying more weight than you can manage. While you&#039;re encumbered, you also have the Clumsy 1 Condition and take a 10 metre penalty to your movement Speed. As with all penalties to your Speed, this can&#039;t reduce your Speed below 1 metre.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Enfeebled&#039;&#039; ===&lt;br /&gt;
You&#039;re physically weakened. Enfeebled always includes a value. When you are Enfeebled, you take a status penalty equal to the condition value to all BOD-based Actions and Checks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Fascinated&#039;&#039; ===&lt;br /&gt;
You&#039;re compelled to focus your attention on something, distracting you from whatever else is going on around you. You take a -10 Penalty to all Actions and Checks unless they are related directly to the subject of your fascination. For example, you might be able to make an attack against the subject without penalty.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Fatigued&#039;&#039; ===&lt;br /&gt;
You&#039;re tired and can&#039;t summon much energy. You take a –5 status penalty to all Actions and Checks until you either get a full night of rest, or the Condition is removed by some other means.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Fleeing&#039;&#039; ===&lt;br /&gt;
You&#039;re forced to run away due to fear or some other compulsion. On your turn, you must spend each of your actions trying to escape the source of the Fleeing condition as expediently as possible (such as by using move actions to flee, or opening doors barring your escape). The source is usually the effect or entity that gave you the condition, though some effects might define something else as the source.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Friendly&#039;&#039; ===&lt;br /&gt;
This condition reflects a creature&#039;s disposition toward a particular character, and only supernatural effects (like a Genjutsu) can forcibly impose this condition.  A creature that is friendly to a character likes that character. It is likely to agree to Requests from that character as long as they are simple, safe, and don&#039;t cost too much to fulfil. If the character (or one of their allies) uses hostile actions against the creature, the effect ends immediately if it was forced on the creature through the usage of a Technique or Ability.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Frightened&#039;&#039; ===&lt;br /&gt;
You&#039;re gripped by fear and struggle to control your nerves. The Frightened condition always includes a value. You take a Status Penalty equal to this value to all your Actions and Checks. Unless specified otherwise, at the end of each of your turns, the value of your frightened condition decreases by 1.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Grabbed&#039;&#039; ===&lt;br /&gt;
You&#039;re held in place by another creature, giving you the &#039;&#039;&#039;off-guard&#039;&#039;&#039; and immobilised conditions.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Hidden&#039;&#039; ===&lt;br /&gt;
While you&#039;re hidden from a creature, that creature knows the space you&#039;re in but can&#039;t tell precisely where you are. You typically become hidden by using Stealth to Hide. When Seeking a creature using only imprecise senses, it remains hidden, rather than observed. A creature you&#039;re hidden from is off-guard to you, and it must succeed at an Investigation or Sensory check when targeting you with an attack, Technique, or other effect or it fails to affect you. Area effects aren&#039;t subject to this flat check.&lt;br /&gt;
&lt;br /&gt;
A creature might be able to use the Seek action to try to observe you.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Hostile&#039;&#039; ===&lt;br /&gt;
This condition reflects a creature&#039;s disposition toward a particular character, and only supernatural effects (like a Genjutsu) can forcibly impose this condition. A creature hostile to a character actively seeks to harm that character. It doesn&#039;t necessarily attack, but it won&#039;t accept Requests from the character.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Immobilised&#039;&#039; ===&lt;br /&gt;
You are incapable of movement. You can&#039;t use any actions that have the move trait. If you&#039;re immobilised by something holding you in place and an external force would move you, the force must succeed at a check against either the DC of the effect holding you in place or the relevant defence (usually Usually BOD Check) of the Entity holding you in place.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Invisible&#039;&#039; ===&lt;br /&gt;
You can&#039;t be seen. You&#039;re &#039;&#039;&#039;undetected&#039;&#039;&#039; to everyone who doesn’t have some ability to detect you. Creatures can Seek to detect you; if a creature succeeds at its Investigation or Sensory check against your Stealth Check, you become hidden to that creature until you Sneak to become undetected again. If you become invisible while someone can already see you, you start out hidden to them (instead of undetected) until you successfully Sneak. You can&#039;t become observed while invisible except via special abilities or techniques, such as Sensory.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Observed&#039;&#039; ===&lt;br /&gt;
Anything in plain view is observed by you. If a creature takes measures to avoid detection, such as by using Stealth to Hide, it can become hidden or undetected instead of observed. If you have another precise sense besides sight, you might be able to observe a creature or object using that sense instead. You can observe a creature with only your precise senses. When Seeking a creature using only imprecise senses, it remains hidden, rather than observed.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Off-Guard&#039;&#039; ===&lt;br /&gt;
You&#039;re distracted or otherwise unable to focus your full attention on defence. You take a -10 Penalty to all forms of Dodging and Clashing. Including passive reductions to damage granted by BOD and SPD.&lt;br /&gt;
&lt;br /&gt;
Some effects give you the off-guard condition only to certain creatures or against certain attacks. Others—especially conditions—can make you off-guard against everything. If a rule doesn&#039;t specify that the condition applies only to certain circumstances, it applies to all of them, such as “The target is off-guard.”&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Paralyzed&#039;&#039; ===&lt;br /&gt;
You&#039;re frozen in place. You have the off-guard condition and can&#039;t act except to Recall Knowledge and use actions that require only your mind. Your senses still function, but only in the areas you can perceive without moving, so you can&#039;t Seek.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Persistent Damage&#039;&#039; ===&lt;br /&gt;
You are taking damage from an ongoing effect, such as from being lit on fire. This is tracked as “X persistent [type] damage,” where “X” is the amount of damage dealt and “[type]” is the damage type. Instead of taking persistent damage immediately, you take it at the end of each of your turns as long as you have the condition, rolling any damage dice anew each time. After you take persistent damage, roll a DC 15 flat check to see if you recover from the persistent damage. If you succeed, the condition ends. Some Persistent Damage Conditions may allow for other Checks to be done instead.&lt;br /&gt;
&lt;br /&gt;
See Persistent Damage Rules for further details.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Petrified&#039;&#039; ===&lt;br /&gt;
You have been turned to stone. You can&#039;t act, nor can you sense anything. You become an object with double your normal weight. If the statue is destroyed, you immediately die. While petrified, your mind and body are in stasis, so you don&#039;t age or notice the passing of time.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Prone&#039;&#039; ===&lt;br /&gt;
You&#039;re lying on the ground. You are &#039;&#039;&#039;off-guard&#039;&#039;&#039; as long as you remain prone. The only Move Actions you can use while you&#039;re prone are Crawl, which reduces your maximum movement speed per turn to just 10 metres, and Stand. Standing up ends the prone condition. You can use an Action to Take Cover while prone to hunker down and reduce the damage of any ranged attacks made against you by 10. This bonus lasts until the start of your next turn, and is not applied to area effects unless you have something to take cover under or behind.&lt;br /&gt;
&lt;br /&gt;
If you would be knocked prone while you&#039;re Climbing or Flying, you fall. You can&#039;t be knocked prone when Swimming.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Restrained&#039;&#039; ===&lt;br /&gt;
You&#039;re tied up and can barely move, or a creature has you pinned. You have the off-guard and immobilised conditions, and you can&#039;t use any actions that require movement except to attempt to Escape or Force Open your bonds. Restrained overrides grabbed.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Sickened&#039;&#039; ===&lt;br /&gt;
You feel ill. Sickened always includes a value. You take a status penalty equal to this value on all your checks and DCs. You can&#039;t willingly ingest anything—including elixirs and potions—while sickened.&lt;br /&gt;
&lt;br /&gt;
You can spend a single action retching in an attempt to recover, which lets you immediately attempt a BOD Check against the DC of the effect that made you sickened. On a success, you reduce your sickened value by 1.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Slowed&#039;&#039; ===&lt;br /&gt;
You have fewer actions. Slowed always includes a value. When you regain your actions at the start of your turn, reduce the number of actions regained by your slowed value. Because you regain actions at the start of your turn, you don&#039;t immediately lose actions if you become slowed during your turn.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Stunned&#039;&#039; ===&lt;br /&gt;
You&#039;ve become senseless. You can&#039;t act. Stunned usually includes a value, which indicates how many total actions you lose, possibly over multiple turns, from being stunned. Each time you regain actions, reduce the number you regain by your stunned value, then reduce your stunned value by the number of actions you lost. For example, if you were stunned 4, and you normally have 3 Actions you would lose all 3 of your Actions on your turn, reducing you to stunned 1; on your next turn, you would lose 1 more action, and then be able to use your remaining 2 actions normally. Stunned might also have a duration instead, such as “stunned for 1 minute,” causing you to lose all your actions for the duration.&lt;br /&gt;
&lt;br /&gt;
Stunned overrides slowed. If the duration of your stunned condition ends while you are slowed, you count the actions lost to the stunned condition toward those lost to being slowed. So, if you were stunned 1 and slowed 2 at the beginning of your turn, you would lose 1 action from stunned, and then lose only 1 additional action by being slowed, so you would still have 1 action remaining to use that turn.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Stupefied&#039;&#039; ===&lt;br /&gt;
Your thoughts and instincts are clouded. Stupefied always includes a value. You take a status penalty equal to this value on POW and MND Actions and Checks. Any time you attempt to use a Technique, special ability, or jutsu while stupefied, it will be disrupted unless you succeed at a flat check with a DC equal to 5 + your stupefied value.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Unconscious&#039;&#039; ===&lt;br /&gt;
You&#039;re sleeping or have been knocked out. You can&#039;t act. You have the blinded and off-guard conditions. When you gain this condition, you fall prone and drop items you&#039;re holding unless the effect states otherwise or a member of Staff determines you&#039;re positioned so you wouldn&#039;t.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unconscious because you&#039;re Dying, you can&#039;t wake up while you have 0 BOD and SPD. If you are restored to 1 BOD or SPD or more, you lose the dying and unconscious conditions and can act normally on your next turn.&lt;br /&gt;
&lt;br /&gt;
If you are unconscious and at 0 BOD and SPD, but not dying, you return to 1 Hit Point and awaken after sufficient time passes. A member of Staff determines how long you remain unconscious, from a minimum of 10 minutes to several hours. If you are healed, you lose the unconscious condition and can act normally on your next turn.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unconscious and have more than 1 BOD and/or SPD (typically because you are asleep or unconscious due to an effect), you wake up in one of the following ways.&lt;br /&gt;
&lt;br /&gt;
* You take damage, though if the damage reduces you to 0 BOD and SPD, you remain unconscious and gain the dying condition as normal.&lt;br /&gt;
* You receive healing, other than the natural healing you get from resting.&lt;br /&gt;
* Someone shakes you awake with an Interact action.&lt;br /&gt;
* Loud noise around you might wake you. Some effects make you sleep so deeply that they don&#039;t allow for noises to wake you.&lt;br /&gt;
* If you are simply asleep, the GM decides you wake up either because you have had a restful night&#039;s sleep or something disrupted that rest.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Undetected&#039;&#039; ===&lt;br /&gt;
When you are undetected by a creature, that creature can&#039;t see you at all, has no idea what space you occupy, and can&#039;t target you, though you still can be affected by abilities that target an area. When you&#039;re undetected by a creature, that creature is &#039;&#039;&#039;off-guard&#039;&#039;&#039; to you.&lt;br /&gt;
&lt;br /&gt;
A character you&#039;re undetected by can guess where you are hiding to try targeting you. It must pick a location and attempt an attack. This works like targeting a hidden creature (requiring a DC 11 flat check), but as long as the attack would not force the Undetected condition to end, the attacker will not know IRP whether or not the attack was successful without some reaction from the target letting them know they picked the right location. Attempts to metagame against this will be punished. They can Seek to try to find you.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Unnoticed&#039;&#039; ===&lt;br /&gt;
If you&#039;re unnoticed by a creature, that creature has no idea you&#039;re present. When you&#039;re unnoticed, you&#039;re also undetected. This matters for abilities that can be used only against targets totally unaware of your presence.&lt;br /&gt;
&lt;br /&gt;
[[Category:System Rules]]&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Damage_and_Toughness&amp;diff=626</id>
		<title>Damage and Toughness</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Damage_and_Toughness&amp;diff=626"/>
		<updated>2024-09-29T18:25:52Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: Created page with &amp;quot;All characters in our world can withstand various amounts of damage, there are those with bodies they have built to withstand a world of punishment, their toughness unmatched, and as a result they can be extremely difficult to put down. Conversely there are those who focus more on other areas, and as a result can be gravely injured far more easily. This section will go over our rules for best emulating this in a way that feels right, while still being fair and balanced....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All characters in our world can withstand various amounts of damage, there are those with bodies they have built to withstand a world of punishment, their toughness unmatched, and as a result they can be extremely difficult to put down. Conversely there are those who focus more on other areas, and as a result can be gravely injured far more easily. This section will go over our rules for best emulating this in a way that feels right, while still being fair and balanced.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
Every attack made has the potential to do a varying amount of damage depending on the strength of the attacker and the actions the target makes to protect themselves. This section will cover the rules for how to determine the amount of damage you will deal or take from each attack.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Damage Rating&#039;&#039; ===&lt;br /&gt;
When making an attack you will need to list the Damage Rating (DR) of it so that both parties can determine the outcome of it, their actions against it, and the final damage of it. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Damage Rating Formula&#039;&#039; ===&lt;br /&gt;
DR adds the Base Power of a Jutsu to either your BOD or POW depending on its category. Taijutsu and Bukijutsu scale with BOD, while Ninjutsu Scale with POW. If you are making a basic attack and not using a Jutsu, like slashing with a sword or throwing a simple punch, you only use your BOD for the DR.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Base Power by Jutsu Rank&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|D-Rank:&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank:&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank:&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank:&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Capstone:&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|AoE Capstone:&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Capstones Base Power is added to the Rank BP. AoE Capstones receive a smaller bonus.&lt;br /&gt;
&lt;br /&gt;
Non-Capstone Area of Effect Attacks are treated as being a Rank Lower. If it is already a D-Rank Jutsu then it gets no BP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Holding Back&#039;&#039; ===&lt;br /&gt;
Sometimes, when fighting a lower ranked player, you might want to hold back to avoid accidentally killing a person. When doing this, you can only hold back to the Base Power (BP) of the technique.&lt;br /&gt;
&lt;br /&gt;
For example, if you were to use an A-Rank Ninjutsu and had 20 POW, the lowest DR you could use it at would be 20.&lt;br /&gt;
&lt;br /&gt;
It is possible you could hold back in other ways though if you chose to do so. Like intentionally missing the opponent.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Persistent Damage&#039;&#039; ===&lt;br /&gt;
Persistent Damage is a type of damage that continues to be applied to a target at the end of each of their turns until the Condition ends or is removed. Persistent damage tends to run its course and automatically ends after a certain amount of time as fire burns out, blood clots, and the like. Typically this is within 10 rounds of the effect starting.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Assisted Recovery&#039;&#039; ===&lt;br /&gt;
You can take steps to help yourself recover from persistent damage, or an ally can help you, allowing you to attempt an additional flat check before the end of your turn. This is usually an activity requiring 1 Action, and it must be something that would reasonably improve your chances. For example, you might try to smother a flame or wash off acid. This allows you to attempt an extra flat check immediately, but only once per round.&lt;br /&gt;
&lt;br /&gt;
Depending on the type of persistent damage the effects of an Assisted Recovery may vary, especially depending on how the help is being given. If you are unsure of how it would help ask a member of Staff. Some examples are listed below.&lt;br /&gt;
&lt;br /&gt;
* Reduce the DC of the flat check to 10 for a particularly appropriate type of help, such as dousing you in water to put out flames.&lt;br /&gt;
* Automatically end the condition due to the type of help, such as healing that can end persistent bleed damage, or submerging yourself in a lake to end persistent fire damage.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Multiple Persistent Damage Conditions&#039;&#039; ===&lt;br /&gt;
You can be simultaneously affected by multiple persistent damage conditions so long as they have different damage types. If you would gain more than one persistent damage condition with the same damage type, the higher amount of damage overrides the lower amount. The damage you take from persistent damage occurs all at once, so if something triggers when you take damage, it triggers only once; for example, if you&#039;re dying with several types of persistent damage, the persistent damage increases your dying condition only once.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Armour&#039;&#039; ===&lt;br /&gt;
Wearing Armour is the easiest way to give a baseline reduction to the DR of all attacks against you. While it won’t completely negate damage, it can lead to you surviving an attack that would have killed you without the armour. The DR Reduction of Armour is applied after most other modifiers like Ninjutsu Clashing or Dodging.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Damage Rating Reduction of Armour&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Light&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Normal armour only reduces the damage of Physical attacks. To reduce the damage of Ninjutsu you need to have Chakra Armour.&lt;br /&gt;
&lt;br /&gt;
Reinforced armour adds additional reduction to the base type of armour.&lt;br /&gt;
&lt;br /&gt;
If your Armour would reduce the DR of an attack to 0 you take no damage at all. If there is DR remaining, you can use the Body Clashing rules to attempt to reduce it further.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Armour Penalty&#039;&#039; ===&lt;br /&gt;
Wearing heavier armour can result in greater difficulty Dodging attacks. Treating your SPD as being lower based on the armour’s weight category as listed in the table below.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Speed Reduction by Armour Category&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-5&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toughness ==&lt;br /&gt;
How Tough a character is will vary greatly, but all characters will continue to grow in toughness as they get more combat experience, whether it’s becoming physically stronger and being able to shrug off a punch to the face, or having the mental fortitude to force themselves to fight through the pain. But it is the combination of things that truly make a character Tough.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Body and Toughness&#039;&#039; ===&lt;br /&gt;
Every character gets to add half of their BOD score to their total Toughness. Some characters may have Traits or Flaws that alter this. Having a higher BOD simply means that your character can take far more physical punishment than the average person.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Base Toughness by Character Level&#039;&#039; ===&lt;br /&gt;
Toughness gained through level is the representation of a character&#039;s ability to push through pain that comes from repeated exposure to similar injuries. As such, the player starts with 5 Toughness at level 1, and gains +5 Toughness with every level they gain.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Wounds&#039;&#039; ===&lt;br /&gt;
After an attack&#039;s final DR has been calculated, you take that remaining DR as Damage to your Toughness. As a fight continues on, and you accumulate more and more injuries, your percentage of toughness remaining will give you an indication of the level of Wounds you have in total, and will result in penalties to your actions for the rest of the fight.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Remaining Toughness before Wound Penalties&#039;&#039; ===&lt;br /&gt;
For every 20% of Toughness a character has lost they will suffer an increasing tier of wounds. When taking damage, you do not suffer the penalties of a Wound Tier until your Toughness reaches the amount written in the table above based on your character’s Letter Ranking. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Example&#039;&#039; ====&lt;br /&gt;
If you were a level 10 character with 20 BOD and no traits or feats that improve your toughness, you would have a maximum of 70 Toughness, you would not Suffer a Minor Wound until your current Toughness reached 56. Then at 42 Toughness you would suffer the effects of a Moderate Wound.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Wound descriptions by current percentage of Toughness remaining&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Minor (80%):&lt;br /&gt;
|Shallow cuts, sprains or minor breaks. Easily treated Wounds.&lt;br /&gt;
|-&lt;br /&gt;
|Moderate (60%):&lt;br /&gt;
|Deeper cuts than a minor wound, fractured bones, heavier bruising etc.&lt;br /&gt;
|-&lt;br /&gt;
|Heavy (40%):&lt;br /&gt;
|Severe cuts, dislocated joints, torn muscles and ligaments etc.&lt;br /&gt;
|-&lt;br /&gt;
|Extreme (20%):&lt;br /&gt;
|Bad breaks, possible loss of smaller body parts like fingers, deep cuts etc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Wound Penalties&#039;&#039; ===&lt;br /&gt;
Every time you are Wounded make a note of which drawbacks you are suffering from.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Minor&lt;br /&gt;
|Take a -5 penalty to ALL Actions and Reactions.&lt;br /&gt;
|-&lt;br /&gt;
|Moderate&lt;br /&gt;
|Take a -10 penalty to ALL Actions and Reactions.&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|Take a -20 penalty to ALL Actions and Reactions.&lt;br /&gt;
|-&lt;br /&gt;
|Extreme&lt;br /&gt;
|Take a -40 penalty to ALL Actions and Reactions.&lt;br /&gt;
|}&lt;br /&gt;
Once you move down to a worse tier of Wound, you no longer suffer the lesser tier of penalties. For example; if you had a minor wound and were suffering a -5 penalty, and then took enough damage to move down to a moderate wound, you would now have a -10 penalty and not a -15.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Reaching 0 Toughness&#039;&#039; ===&lt;br /&gt;
Once a Character reaches 0 Toughness, that is when combat starts to get extremely dangerous. At this point in the fight, any additional damage the character takes is applied to their BOD and SPD. If a Character reaches 0 in both, they are at risk of dying, gaining the Dying Condition.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Massive Damage&#039;&#039; ===&lt;br /&gt;
Sometimes a character is exposed to an extremely devastating attack, something that has so much raw power behind it, that even after clashing the attack, its remaining DR is still overwhelming. When the remaining DR of an attack is equal to a character&#039;s maximum Toughness, they are instantly knocked out. If the remaining DR is equal to double their maximum Toughness the character instead dies immediately if the attack was intended to be lethal.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Death&#039;&#039; ===&lt;br /&gt;
Character deaths are always a very real possibility when engaging in higher stake fights and missions. Once a Characters BOD and SPD have both reached 0 they enter the Dying State, and have the Dying Condition applied to your character.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
Healing Ninjutsu may not be the most common thing in the world, but they exist, and can easily turn the tide of a battle if used properly. However, as powerful as they can be, most will have severe limitations.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Baseline Healing Amount by Technique Ranks&#039;&#039; ===&lt;br /&gt;
While the exact amount of healing provided to an Attribute or Toughness will vary from one Technique to the next, and will also be dependent on the user of said technique, each Technique has a starting Baseline for the amount of healing they can do as listed in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Technique Rank&lt;br /&gt;
|Healing provided per use&lt;br /&gt;
|Healing per turn for ongoing Techniques&lt;br /&gt;
|-&lt;br /&gt;
|D-Rank&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5 Toughness or +1 Attribute Points&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Toughness or No Attribute Points&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10 Toughness or +2 Attribute Points&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+2 Toughness or No Attribute Points&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15 Toughness or +3 Attribute Points&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+4 Toughness or No Attribute Points&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20 Toughness or +4 Attribute Points&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10 Toughness or 2 Attribute Points&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+25 Toughness or +5 Attribute Points&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15 Toughness or 3 Attribute Points&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Capstone&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10 Toughness or +2 Attribute Points&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5 Toughness or +1 Attribute Points&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Depending on the RP, and the specific circumstances, a lower rank Ninjutsu might be able to stabilise a person who would otherwise die with no treatment at all. If a situation like this pops up, be sure to ping a member of Staff for a decision. Just be prepared to keep using the technique every turn until proper aid can be given.&lt;br /&gt;
&lt;br /&gt;
Some Techniques may also be capable of healing both Toughness and Attribute Points at the same time with a single use, though typically those would be less effective at each type of healing.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Healing Attributes&#039;&#039; ===&lt;br /&gt;
While the exact amount of Attributes healed per usage will vary from one Jutsu to the next, and will also be dependent on the user of said technique, each Jutsu has a maximum limit to how many Attribute Points it can heal a character up to.&lt;br /&gt;
&lt;br /&gt;
This means that, in order to heal a Character who has 30 points in BOD back up to their maximum of 30 BOD you would need to use at least a B-Rank Technique.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|D-Rank&lt;br /&gt;
|Can only heal a character up to 10 in an Attribute.&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank&lt;br /&gt;
|Can only heal a character up to 20 in an Attribute.&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank&lt;br /&gt;
|Can only heal a character up to 30 in an Attribute.&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank&lt;br /&gt;
|Can only heal a character up to 40 in an Attribute.&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank&lt;br /&gt;
|Can only heal a character up to 50 in an Attribute.&lt;br /&gt;
|-&lt;br /&gt;
|Capstone&lt;br /&gt;
|Doubles the limit that can be healed based on the techniques Rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Healing Fatigue&#039;&#039; ===&lt;br /&gt;
As a fight draws on, and a character is repeatedly healed, they will grow more and more fatigued. Eventually reaching a point of collapse, even if their Wounds have all been repaired. To represent this each time a healing jutsu is used to treat a character&#039;s wounds, that character&#039;s maximum Toughness will be temporarily reduced for the rest of the scene by an amount based on the technique. The table below will give a basic outline of the loss.&lt;br /&gt;
&lt;br /&gt;
When a Characters Maximum Toughness is reduced, their Wound Penalties are still calculated from their normal Maximum Toughness.&lt;br /&gt;
&lt;br /&gt;
Some higher ranking Techniques may be capable of restoring Maximum Toughness, and there may be some conditions or Techniques that are capable of reducing it.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Healing Fatigue by Jutsu Rank&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|D-Rank&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-15 Maximum Toughness.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10 Maximum Toughness.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-5 Maximum Toughness.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-3 Maximum Toughness.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1 Maximum Toughness.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Capstone&lt;br /&gt;
|No Penalty.&lt;br /&gt;
|}&lt;br /&gt;
Once a character reaches 0 Maximum Toughness the penalties do not stack into the negative.&lt;br /&gt;
&lt;br /&gt;
== Conditions ==&lt;br /&gt;
As you navigate the world, and participate in combat, you might find yourself being stricken with one of several different conditions. These can range from simple things like being Restrained, up to far more dangerous things like Dying.&lt;br /&gt;
&lt;br /&gt;
Conditions with Values cannot be stacked with the same Condition, only the highest value takes effect, overriding any other effects that inflict the same Condition.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Blinded&#039;&#039; ===&lt;br /&gt;
You can&#039;t see. All normal terrain is difficult terrain to you. You can&#039;t detect anything using vision. You are immune to visual effects. Blinded overrides dazzled.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Clumsy&#039;&#039; ===&lt;br /&gt;
Your movements become clumsy and inexact. Clumsy always includes a value. You take a status penalty equal to the condition value to any SPD based Actions.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Concealed&#039;&#039; ===&lt;br /&gt;
You are difficult for one or more creatures to see due to thick fog or some other obscuring feature. You can be concealed to some creatures but not others. While concealed, you can still be observed, but you&#039;re tougher to target. A creature that you&#039;re concealed from must succeed at a DC 5 flat check when targeting you with an attack, spell, or other effect. If the check fails, you aren&#039;t affected. Area effects aren&#039;t subject to this flat check.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Confused&#039;&#039; ===&lt;br /&gt;
You don&#039;t have your wits about you, and you attack wildly. You are &#039;&#039;&#039;off-guard&#039;&#039;&#039;, you don&#039;t treat anyone as your ally (though they might still treat you as theirs).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You must use all your actions to Attack with Basic Attacks or D-Rank Techniques, though the condition can have you use other actions to facilitate attack, such as draw a weapon, move so the target is in reach, and so forth. Your targets are determined randomly by rolling a dice, when making this roll you must first specify what number is associated with which target. If you have no other viable targets, you target yourself, automatically hitting. If it&#039;s impossible for you to attack or cast spells, you babble incoherently, wasting your actions.&lt;br /&gt;
&lt;br /&gt;
Each time you take damage from any source, you can attempt a check to recover from your confusion and end the condition.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Controlled&#039;&#039; ===&lt;br /&gt;
You have been commanded, magically dominated, or otherwise had your will subverted. The controller dictates how you act and can make you use any of your actions, including attacks, and reactions. The controller usually doesn&#039;t have to spend their own actions when controlling you.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dazzled&#039;&#039; ===&lt;br /&gt;
Your eyes are overstimulated or your vision is swimming. If vision is your only precise sense, all creatures and objects are concealed from you.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Deafened&#039;&#039; ===&lt;br /&gt;
You can’t hear. You automatically fail any sort of attempt to find or detect anything with your hearing. You take a -10 Penalty to Investigation checks, or any other check that involves sound but also rely on other senses. You are immune to auditory effects while deafened.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Difficult Terrain&#039;&#039; ===&lt;br /&gt;
Difficult terrain is any terrain that impedes your movement, ranging from particularly rough or unstable surfaces to thick ground cover and countless other impediments. While moving through Difficult Terrain every metre you move counts as two metres from your total Movement Speed.&lt;br /&gt;
&lt;br /&gt;
Movement you make while jumping ignores the terrain you&#039;re jumping over. Some abilities (such as flight or being incorporeal) allow you to avoid the movement reduction from some types of difficult terrain.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Drained&#039;&#039; ===&lt;br /&gt;
Your health and vitality have been depleted as you&#039;ve lost blood, life force, or some other essence. Drained always includes a value. You lose an amount of Toughness equal to your level (minimum 1) times the drained value, and your maximum Toughness is reduced by the same amount. For example, if you become Drained 3 and you&#039;re a 3rd-level character, you lose 9 Toughness and reduce your maximum Toughness by 9. Losing these Hit Points doesn&#039;t count as taking damage, and the loss cannot be reduced by any means. However, some entities may be immune to the condition, such as Puppets, Undead, and Constructs.&lt;br /&gt;
&lt;br /&gt;
Each time you get a full night&#039;s rest, your Drained value decreases by 1. This increases your maximum Toughness, but you don&#039;t immediately recover the lost current Toughness. Some Medical Techniques may also be able to remove or lower  the Drained value which will have the same effect.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dying Condition&#039;&#039; ===&lt;br /&gt;
You are bleeding out or otherwise at death&#039;s door. While you have this condition, you are unconscious. When you are dying, you must roll a d20 to make a Recovery Check at the start of your turn each round to determine whether you get better or worse. Your dying condition increases by 1 if you take damage while dying.&lt;br /&gt;
&lt;br /&gt;
==== Results of dice rolls while dying ====&lt;br /&gt;
A success happens on a 11 or higher, a failure on a 10 or lower. Critical success is a Natural 20, and Critical Failure is a Natural 1.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Critical Success:&lt;br /&gt;
|Your dying value is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
|Success:&lt;br /&gt;
|Your dying value is reduced by 1.&lt;br /&gt;
|-&lt;br /&gt;
|Failure: &lt;br /&gt;
|Your dying value increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
|Critical Failure:&lt;br /&gt;
|Your dying value increases by 2.&lt;br /&gt;
|}&lt;br /&gt;
If you lose the dying condition by succeeding at a Recovery Check when your Dying Condition is at 0, and are still at 0 BOD and SPD, you remain unconscious, but you can wake up as described in that condition. You lose the dying condition automatically and wake up if you ever have at least 1 BOD or SPD. Any time you lose the Dying Condition, you gain the wounded 1 condition, or increase your wounded condition value by 1 if you already have that condition.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Encumbered&#039;&#039; ===&lt;br /&gt;
You are carrying more weight than you can manage. While you&#039;re encumbered, you also have the Clumsy 1 Condition and take a 10 metre penalty to your movement Speed. As with all penalties to your Speed, this can&#039;t reduce your Speed below 1 metre.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Enfeebled&#039;&#039; ===&lt;br /&gt;
You&#039;re physically weakened. Enfeebled always includes a value. When you are Enfeebled, you take a status penalty equal to the condition value to all BOD-based Actions and Checks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Fascinated&#039;&#039; ===&lt;br /&gt;
You&#039;re compelled to focus your attention on something, distracting you from whatever else is going on around you. You take a -10 Penalty to all Actions and Checks unless they are related directly to the subject of your fascination. For example, you might be able to make an attack against the subject without penalty.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Fatigued&#039;&#039; ===&lt;br /&gt;
You&#039;re tired and can&#039;t summon much energy. You take a –5 status penalty to all Actions and Checks until you either get a full night of rest, or the Condition is removed by some other means.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Fleeing&#039;&#039; ===&lt;br /&gt;
You&#039;re forced to run away due to fear or some other compulsion. On your turn, you must spend each of your actions trying to escape the source of the Fleeing condition as expediently as possible (such as by using move actions to flee, or opening doors barring your escape). The source is usually the effect or entity that gave you the condition, though some effects might define something else as the source.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Friendly&#039;&#039; ===&lt;br /&gt;
This condition reflects a creature&#039;s disposition toward a particular character, and only supernatural effects (like a Genjutsu) can forcibly impose this condition.  A creature that is friendly to a character likes that character. It is likely to agree to Requests from that character as long as they are simple, safe, and don&#039;t cost too much to fulfil. If the character (or one of their allies) uses hostile actions against the creature, the effect ends immediately if it was forced on the creature through the usage of a Technique or Ability.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Frightened&#039;&#039; ===&lt;br /&gt;
You&#039;re gripped by fear and struggle to control your nerves. The Frightened condition always includes a value. You take a Status Penalty equal to this value to all your Actions and Checks. Unless specified otherwise, at the end of each of your turns, the value of your frightened condition decreases by 1.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Grabbed&#039;&#039; ===&lt;br /&gt;
You&#039;re held in place by another creature, giving you the &#039;&#039;&#039;off-guard&#039;&#039;&#039; and immobilised conditions.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Hidden&#039;&#039; ===&lt;br /&gt;
While you&#039;re hidden from a creature, that creature knows the space you&#039;re in but can&#039;t tell precisely where you are. You typically become hidden by using Stealth to Hide. When Seeking a creature using only imprecise senses, it remains hidden, rather than observed. A creature you&#039;re hidden from is off-guard to you, and it must succeed at an Investigation or Sensory check when targeting you with an attack, Technique, or other effect or it fails to affect you. Area effects aren&#039;t subject to this flat check.&lt;br /&gt;
&lt;br /&gt;
A creature might be able to use the Seek action to try to observe you.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Hostile&#039;&#039; ===&lt;br /&gt;
This condition reflects a creature&#039;s disposition toward a particular character, and only supernatural effects (like a Genjutsu) can forcibly impose this condition. A creature hostile to a character actively seeks to harm that character. It doesn&#039;t necessarily attack, but it won&#039;t accept Requests from the character.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Immobilised&#039;&#039; ===&lt;br /&gt;
You are incapable of movement. You can&#039;t use any actions that have the move trait. If you&#039;re immobilised by something holding you in place and an external force would move you, the force must succeed at a check against either the DC of the effect holding you in place or the relevant defence (usually Usually BOD Check) of the Entity holding you in place.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Invisible&#039;&#039; ===&lt;br /&gt;
You can&#039;t be seen. You&#039;re &#039;&#039;&#039;undetected&#039;&#039;&#039; to everyone who doesn’t have some ability to detect you. Creatures can Seek to detect you; if a creature succeeds at its Investigation or Sensory check against your Stealth Check, you become hidden to that creature until you Sneak to become undetected again. If you become invisible while someone can already see you, you start out hidden to them (instead of undetected) until you successfully Sneak. You can&#039;t become observed while invisible except via special abilities or techniques, such as Sensory.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Observed&#039;&#039; ===&lt;br /&gt;
Anything in plain view is observed by you. If a creature takes measures to avoid detection, such as by using Stealth to Hide, it can become hidden or undetected instead of observed. If you have another precise sense besides sight, you might be able to observe a creature or object using that sense instead. You can observe a creature with only your precise senses. When Seeking a creature using only imprecise senses, it remains hidden, rather than observed.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Off-Guard&#039;&#039; ===&lt;br /&gt;
You&#039;re distracted or otherwise unable to focus your full attention on defence. You take a -10 Penalty to all forms of Dodging and Clashing. Including passive reductions to damage granted by BOD and SPD.&lt;br /&gt;
&lt;br /&gt;
Some effects give you the off-guard condition only to certain creatures or against certain attacks. Others—especially conditions—can make you off-guard against everything. If a rule doesn&#039;t specify that the condition applies only to certain circumstances, it applies to all of them, such as “The target is off-guard.”&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Paralyzed&#039;&#039; ===&lt;br /&gt;
You&#039;re frozen in place. You have the off-guard condition and can&#039;t act except to Recall Knowledge and use actions that require only your mind. Your senses still function, but only in the areas you can perceive without moving, so you can&#039;t Seek.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Persistent Damage&#039;&#039; ===&lt;br /&gt;
You are taking damage from an ongoing effect, such as from being lit on fire. This is tracked as “X persistent [type] damage,” where “X” is the amount of damage dealt and “[type]” is the damage type. Instead of taking persistent damage immediately, you take it at the end of each of your turns as long as you have the condition, rolling any damage dice anew each time. After you take persistent damage, roll a DC 15 flat check to see if you recover from the persistent damage. If you succeed, the condition ends. Some Persistent Damage Conditions may allow for other Checks to be done instead.&lt;br /&gt;
&lt;br /&gt;
See Persistent Damage Rules for further details.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Petrified&#039;&#039; ===&lt;br /&gt;
You have been turned to stone. You can&#039;t act, nor can you sense anything. You become an object with double your normal weight. If the statue is destroyed, you immediately die. While petrified, your mind and body are in stasis, so you don&#039;t age or notice the passing of time.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Prone&#039;&#039; ===&lt;br /&gt;
You&#039;re lying on the ground. You are &#039;&#039;&#039;off-guard&#039;&#039;&#039; as long as you remain prone. The only Move Actions you can use while you&#039;re prone are Crawl, which reduces your maximum movement speed per turn to just 10 metres, and Stand. Standing up ends the prone condition. You can use an Action to Take Cover while prone to hunker down and reduce the damage of any ranged attacks made against you by 10. This bonus lasts until the start of your next turn, and is not applied to area effects unless you have something to take cover under or behind.&lt;br /&gt;
&lt;br /&gt;
If you would be knocked prone while you&#039;re Climbing or Flying, you fall. You can&#039;t be knocked prone when Swimming.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Restrained&#039;&#039; ===&lt;br /&gt;
You&#039;re tied up and can barely move, or a creature has you pinned. You have the off-guard and immobilised conditions, and you can&#039;t use any actions that require movement except to attempt to Escape or Force Open your bonds. Restrained overrides grabbed.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Sickened&#039;&#039; ===&lt;br /&gt;
You feel ill. Sickened always includes a value. You take a status penalty equal to this value on all your checks and DCs. You can&#039;t willingly ingest anything—including elixirs and potions—while sickened.&lt;br /&gt;
&lt;br /&gt;
You can spend a single action retching in an attempt to recover, which lets you immediately attempt a BOD Check against the DC of the effect that made you sickened. On a success, you reduce your sickened value by 1.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Slowed&#039;&#039; ===&lt;br /&gt;
You have fewer actions. Slowed always includes a value. When you regain your actions at the start of your turn, reduce the number of actions regained by your slowed value. Because you regain actions at the start of your turn, you don&#039;t immediately lose actions if you become slowed during your turn.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Stunned&#039;&#039; ===&lt;br /&gt;
You&#039;ve become senseless. You can&#039;t act. Stunned usually includes a value, which indicates how many total actions you lose, possibly over multiple turns, from being stunned. Each time you regain actions, reduce the number you regain by your stunned value, then reduce your stunned value by the number of actions you lost. For example, if you were stunned 4, and you normally have 3 Actions you would lose all 3 of your Actions on your turn, reducing you to stunned 1; on your next turn, you would lose 1 more action, and then be able to use your remaining 2 actions normally. Stunned might also have a duration instead, such as “stunned for 1 minute,” causing you to lose all your actions for the duration.&lt;br /&gt;
&lt;br /&gt;
Stunned overrides slowed. If the duration of your stunned condition ends while you are slowed, you count the actions lost to the stunned condition toward those lost to being slowed. So, if you were stunned 1 and slowed 2 at the beginning of your turn, you would lose 1 action from stunned, and then lose only 1 additional action by being slowed, so you would still have 1 action remaining to use that turn.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Stupefied&#039;&#039; ===&lt;br /&gt;
Your thoughts and instincts are clouded. Stupefied always includes a value. You take a status penalty equal to this value on POW and MND Actions and Checks. Any time you attempt to use a Technique, special ability, or jutsu while stupefied, it will be disrupted unless you succeed at a flat check with a DC equal to 5 + your stupefied value.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Unconscious&#039;&#039; ===&lt;br /&gt;
You&#039;re sleeping or have been knocked out. You can&#039;t act. You have the blinded and off-guard conditions. When you gain this condition, you fall prone and drop items you&#039;re holding unless the effect states otherwise or a member of Staff determines you&#039;re positioned so you wouldn&#039;t.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unconscious because you&#039;re Dying, you can&#039;t wake up while you have 0 BOD and SPD. If you are restored to 1 BOD or SPD or more, you lose the dying and unconscious conditions and can act normally on your next turn.&lt;br /&gt;
&lt;br /&gt;
If you are unconscious and at 0 BOD and SPD, but not dying, you return to 1 Hit Point and awaken after sufficient time passes. A member of Staff determines how long you remain unconscious, from a minimum of 10 minutes to several hours. If you are healed, you lose the unconscious condition and can act normally on your next turn.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unconscious and have more than 1 BOD and/or SPD (typically because you are asleep or unconscious due to an effect), you wake up in one of the following ways.&lt;br /&gt;
&lt;br /&gt;
* You take damage, though if the damage reduces you to 0 BOD and SPD, you remain unconscious and gain the dying condition as normal.&lt;br /&gt;
* You receive healing, other than the natural healing you get from resting.&lt;br /&gt;
* Someone shakes you awake with an Interact action.&lt;br /&gt;
* Loud noise around you might wake you. Some effects make you sleep so deeply that they don&#039;t allow for noises to wake you.&lt;br /&gt;
* If you are simply asleep, the GM decides you wake up either because you have had a restful night&#039;s sleep or something disrupted that rest.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Undetected&#039;&#039; ===&lt;br /&gt;
When you are undetected by a creature, that creature can&#039;t see you at all, has no idea what space you occupy, and can&#039;t target you, though you still can be affected by abilities that target an area. When you&#039;re undetected by a creature, that creature is &#039;&#039;&#039;off-guard&#039;&#039;&#039; to you.&lt;br /&gt;
&lt;br /&gt;
A character you&#039;re undetected by can guess where you are hiding to try targeting you. It must pick a location and attempt an attack. This works like targeting a hidden creature (requiring a DC 11 flat check), but as long as the attack would not force the Undetected condition to end, the attacker will not know IRP whether or not the attack was successful without some reaction from the target letting them know they picked the right location. Attempts to metagame against this will be punished. They can Seek to try to find you.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Unnoticed&#039;&#039; ===&lt;br /&gt;
If you&#039;re unnoticed by a creature, that creature has no idea you&#039;re present. When you&#039;re unnoticed, you&#039;re also undetected. This matters for abilities that can be used only against targets totally unaware of your presence.&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Category:System_Rules&amp;diff=625</id>
		<title>Category:System Rules</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Category:System_Rules&amp;diff=625"/>
		<updated>2024-09-29T17:54:04Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;&amp;lt;u&amp;gt;Introduction&amp;lt;/u&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
Welcome to Horizons Rebirth, a text-based roleplay community with a setting based around the world of Naruto. Please be sure to read through this page to gain a better understanding of how our server operates mechanically, and if you have any questions don’t hesitate to ask on the server under the character discussion or support channels.&lt;br /&gt;
&lt;br /&gt;
Also, this page, and all things related to the server, systems, and custom-written lore on our server are under copyright protection. While we are not entirely opposed to making agreements for limited usage of our systems, it is something that needs to be discussed, negotiated, and agreed upon legally before you can do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
[[Attributes]] (Mainly BOD, SPD, MND, and POW)&lt;br /&gt;
&lt;br /&gt;
[[Skills]] (Stuff like Chakra Control, Shurikenjutsu, Crafting, etc.)&lt;br /&gt;
&lt;br /&gt;
[[Chakra System]] (Chakra Pool, Costs, and Fatigue)&lt;br /&gt;
&lt;br /&gt;
[[Traits and Flaws]]&lt;br /&gt;
&lt;br /&gt;
[[Time Skips]]&lt;br /&gt;
&lt;br /&gt;
[[Experience]]&lt;br /&gt;
&lt;br /&gt;
[[Scenes and Training]]&lt;br /&gt;
&lt;br /&gt;
[[Combat Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Damage and Toughness]]&lt;br /&gt;
&lt;br /&gt;
[[Character Death and Retirement]]&lt;br /&gt;
&lt;br /&gt;
[[Medical]]&lt;br /&gt;
&lt;br /&gt;
[[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
[[Crafting]]&lt;br /&gt;
&lt;br /&gt;
[[Housing]]&lt;br /&gt;
&lt;br /&gt;
[[Control Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Jutsu]]&lt;br /&gt;
&lt;br /&gt;
[[Constructs]]&lt;br /&gt;
&lt;br /&gt;
[[Puppets]]&lt;br /&gt;
&lt;br /&gt;
[[Ninkens]]&lt;br /&gt;
&lt;br /&gt;
[[KKG]]&lt;br /&gt;
&lt;br /&gt;
[[KKT]]&lt;br /&gt;
&lt;br /&gt;
[[Clan Special Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Sage Rules and Senjutsu]]&lt;br /&gt;
&lt;br /&gt;
[[Searching For a Sage]]&lt;br /&gt;
&lt;br /&gt;
[[Sage Masters and Skill Points]]&lt;br /&gt;
&lt;br /&gt;
[[Sage Mode]]&lt;br /&gt;
&lt;br /&gt;
[[Passive Sage Bonuses]]&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Traits_and_Flaws&amp;diff=624</id>
		<title>Traits and Flaws</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Traits_and_Flaws&amp;diff=624"/>
		<updated>2024-09-29T17:49:57Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beyond just lineage and attributes built up from training, every character has some more unique traits. Some people are naturally gifted athletes, others are fortunate to have a greater level of intelligence, and some might have weaker aspects. This chapter will cover a system to help you really make your character more unique.&lt;br /&gt;
&lt;br /&gt;
When making a character you will have in total &#039;&#039;&#039;10&#039;&#039;&#039; Trait Points (TP) to spend on the traits described below, with each one changing some aspect of your character. Additionally, you can choose to take flaws, each flaw will give a listed number of TP in exchange for a drawback.&lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
At most you can only gain 20 points from flaws, you can take additional flaws if you wish, but you will not gain any points beyond 20 from them. This means you can up to a maximum of 30 Trait Points.&lt;br /&gt;
&lt;br /&gt;
Unless noted otherwise you can only take each of these Traits and Flaws once.&lt;br /&gt;
&lt;br /&gt;
For characters starting at a higher rank due to a previous Character&#039;s death or some other reason you can only count your Level 1 Attribute Points towards the requirements of any traits.&lt;br /&gt;
&lt;br /&gt;
= Traits =&lt;br /&gt;
Traits are separated into tiers based on their cost. Unless noted otherwise, each of these options can only be taken once.&lt;br /&gt;
&lt;br /&gt;
== 1 Point Traits ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Fast Learner&#039;&#039; ===&lt;br /&gt;
Requirements: 3+ Mind&lt;br /&gt;
&lt;br /&gt;
Always a quick study, you are able to learn things faster than most. Reduce the number of Scenes needed for any Scene based training by 2. The minimum cannot be reduced below 1&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Good Negotiator&#039;&#039; ===&lt;br /&gt;
All purchases that cost Ryo will cost you 10% less than normal. You must put in a request in the money requests channel to get the 10% back from purchases made with the shop bot.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Natural Teacher&#039;&#039; ===&lt;br /&gt;
Requirements: 3+ Mind&lt;br /&gt;
&lt;br /&gt;
When teaching others techniques, you reduce the number of days required to learn something by 1, to a minimum of 1.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Observant&#039;&#039; ===&lt;br /&gt;
Requirements: 3+ Mind and 2+ Investigation&lt;br /&gt;
&lt;br /&gt;
You pick up on things more easily than others, figuring things out or getting a feeling about what&#039;s going on. Treat all of your Investigation and Sensory Checks in missions, scenes, and events as being five higher. Cannot take with Unobservant.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Talented&#039;&#039; ===&lt;br /&gt;
Can be taken up to 4 Times.&lt;br /&gt;
&lt;br /&gt;
Start with an additional 2 free SP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Wellspring&#039;&#039; ===&lt;br /&gt;
Can be taken up to 2 times.&lt;br /&gt;
&lt;br /&gt;
Requirements: 5+ Power and 3+ Chakra Control&lt;br /&gt;
&lt;br /&gt;
You have a larger than average Chakra Pool. Each time you take this Trait your Chakra Pool increases in size by one step to a maximum of Large.&lt;br /&gt;
&lt;br /&gt;
== 2 Point Traits ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ambitious&#039;&#039; ===&lt;br /&gt;
Can be taken up to 4 Times.&lt;br /&gt;
&lt;br /&gt;
Always having big dreams for the future you find it hard to not give everything you do your all. Gain 5 additional Attribute Points to distribute as you wish. These attribute points can be counted for requirements on other traits.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Brute&#039;&#039; ===&lt;br /&gt;
Requirements: 5+ Body&lt;br /&gt;
&lt;br /&gt;
You’ve always been strong and uncontrollable, unwilling to be stopped by anyone or anything. Treat your BOD as being 5 higher for any BOD related Checks. Can’t be taken with Frail Body or Pushover.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Deep Wellspring&#039;&#039; ===&lt;br /&gt;
Can be taken up to 4 times.&lt;br /&gt;
&lt;br /&gt;
Requirements: 10+ Power and 5+ Chakra Control. Must also have taken Wellspring twice.&lt;br /&gt;
&lt;br /&gt;
The depth of your Chakra far exceeds the normal amounts, becoming a proverbial sea of Chakra. Each time you take this Trait your Chakra Pool increases in size by one step to a maximum of Legendary.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Strong Willed&#039;&#039; ===&lt;br /&gt;
Requirements: 5+ Mind&lt;br /&gt;
&lt;br /&gt;
From a young age you’ve always been a bit more willful, more likely to ask a parent why you should do something instead of just doing it. Treat your MND as being 5 higher for any MND related Checks. Can’t be taken with Gullible.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Untouchable&#039;&#039; ===&lt;br /&gt;
Requirements: 5+ Speed&lt;br /&gt;
You&#039;ve always been more slippery than most. Treat your SPD as being 5 higher for any SPD related Checks. Can’t be taken with Clumsy or Slow.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Unwavering&#039;&#039; ===&lt;br /&gt;
Requirements: 5+ Power&lt;br /&gt;
&lt;br /&gt;
You have never been afraid to tackle things head-on, even your opponents&#039; attacks. Treat your POW as being 5 higher for any POW related Checks. Can’t be taken with Unambitious or Indecisive.&lt;br /&gt;
&lt;br /&gt;
== 3 Point Traits ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Crafty&#039;&#039; ===&lt;br /&gt;
Whether it be chemical or physical, you have a knack for creating various things. Reduce the number of Scenes required for any item made by you by 3 for the base form and for each separate additional benefit (to a minimum of 1 for the base item, and 1 for each additional benefit).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Elemental Affinity&#039;&#039; ===&lt;br /&gt;
Can be taken up to two times.&lt;br /&gt;
&lt;br /&gt;
Requirements: 10+ Power and 5+ Chakra Control&lt;br /&gt;
&lt;br /&gt;
You were born with a natural affinity for one additional Base Elemental Nature, you start with one additional Base Nature, and have the benefits of Affinity with it.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Family Heirloom (Item)&#039;&#039; ===&lt;br /&gt;
Your family has some item that has been passed down through the generations, and now it is your turn to carry it. Start with an item from the Blacksmith with 3 Slots. This item ignores title rank requirements like Chunin and Jonin.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Hearty&#039;&#039; ===&lt;br /&gt;
Requirements: 5+ BOD&lt;br /&gt;
&lt;br /&gt;
Since birth, you’ve never really gotten sick, and through the Academy you found that your poison tolerance is in the same boat. The attribute reduction rate for all poisons is reduced by 2 for each attribute drained, to a minimum of 1.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Wallflower&#039;&#039; ===&lt;br /&gt;
Your presence is rather unremarkable, people often overlook you, even when you’re trying to draw attention to yourself. You receive a +5 bonus to all Stealth Checks, additionally you can start any scene with the Hidden condition without needing to use an Action or Technique to gain it, however once detected you must attempt to Stealth as normal for the rest of the Scene.&lt;br /&gt;
&lt;br /&gt;
== 4 Point Traits ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Family Inheritance&#039;&#039; ===&lt;br /&gt;
A member of your family built up a considerable amount of wealth and has given some of it to you. Start with 10,000,000 Ryo. Cannot take with Financial Obligations.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Savvy Investor&#039;&#039; ===&lt;br /&gt;
You’re always on top of your finances, and know how best to make a few extra bucks. Money gained from missions is increased by 50%. Cannot be taken with Terrible with Money.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Lucky&#039;&#039; ===&lt;br /&gt;
Things always seem to work out to your benefit in some way. When required to make Stat-Checking Rolls, +5 to that roll every time.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Unpredictable&#039;&#039; ===&lt;br /&gt;
Requirements: 10+ Speed or Mind&lt;br /&gt;
&lt;br /&gt;
Your actions rarely make sense to your opponents, whether it be due to you having no plan at all, or because you are thinking so far ahead that you predict the opponents actions, you are difficult to predict. Treat all dodge attempts against your attacks as being 10 lower than normal.&lt;br /&gt;
&lt;br /&gt;
== 5 Point Traits ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Fast Recovery&#039;&#039; ===&lt;br /&gt;
Requirements: 10+ BOD&lt;br /&gt;
&lt;br /&gt;
Scrapes will heal in a day, breaks heal in a week or two. You naturally recover 5 Toughness per round in combat.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Elemental Prodigy&#039;&#039; ===&lt;br /&gt;
Advanced Elemental Combinations come easily to you. Natures, KKG, and KKT slots are gained at the rank before they normally would be.&lt;br /&gt;
&lt;br /&gt;
= Flaws =&lt;br /&gt;
Each flaw you take will grant you an additional number of Trait Points as indicated by the category it is in. Unless noted otherwise, each of these options can only be taken once.&lt;br /&gt;
&lt;br /&gt;
== +1 Trait Point ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Overly Cautious&#039;&#039; ===&lt;br /&gt;
Always getting caught up on the smallest flaws in something you are learning causes you to take longer than most to learn something new. Increase the number of Scenes needed for any Scene based training by 1. Cannot be taken if you chose Fast Learner.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Slow Healer&#039;&#039; ===&lt;br /&gt;
Ever since the first time you grazed a knee people noticed you took longer to heal than most. Your injuries tend to take twice as long to heal without the use of medical ninjutsu. A simple graze takes two or three weeks to completely heal over, and a broken bone can take up to six months. Suffers one additional reaction consequence when being healed in combat.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Unobservant&#039;&#039; ===&lt;br /&gt;
You are rarely paying attention to your surroundings, no matter how dangerous the situation. Treat all of your sensory rolls in missions, scenes, and events as being five lower to a minimum of 1.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Untalented&#039;&#039; ===&lt;br /&gt;
Start with 2 less free SP.&lt;br /&gt;
&lt;br /&gt;
== +2 Trait Points ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bad Negotiator&#039;&#039; ===&lt;br /&gt;
Can be taken up to five times.&lt;br /&gt;
&lt;br /&gt;
All purchases that cost Ryo will cost you 20% more than normal. You must put a request in the money requests channel to have the extra money taken. If you do not do this, penalties will apply.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dystechnica&#039;&#039; ===&lt;br /&gt;
Can be taken up to 5 times.&lt;br /&gt;
&lt;br /&gt;
You have a lot of difficulties when it comes to learning new Techniques. Your total number of Technique slots is reduced by 5.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Gullible&#039;&#039; ===&lt;br /&gt;
Ever likely to believe what others tell you has made it easier for others to influence you. Treat your MND as being 5 lower for any MND related Checks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Pushover&#039;&#039; ===&lt;br /&gt;
Whether it is due to a weak body, or just a complete lack of the desire to fight against such effects. Treat your BOD as being 5 lower for any BOD related Checks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Slow&#039;&#039; ===&lt;br /&gt;
You are more likely to be a bit slower at reacting to attacks than others. Treat your SPD as being 5 lower for any SPD related Checks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Indecisive&#039;&#039; ===&lt;br /&gt;
You’re not fully confident in your own abilities, and this causes you to second guess yourself at the worst of times. Treat your POW as being 5 lower for any POW related Checks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Arrogant&#039;&#039; ===&lt;br /&gt;
You grossly overestimate your abilities and undervalue everyone else. Once a combat scene starts you cannot use any Offensive Jutsu over B rank for either Attacking or Clashing until you take damage from someone, the 3rd round of combat, or if your life is at risk. There are some situations where this trait can be ignored entirely, like an event that has extreme risk of death for all participants. The limitations of this drawback also do not prevent you from using a powerful technique as part of a sneak attack.&lt;br /&gt;
&lt;br /&gt;
== +3 Trait Points ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Forgetful&#039;&#039; ===&lt;br /&gt;
Despite still being young you have an exceptionally bad memory and forget a lot of things you have learned. All experience gains you receive are halved, rounded down.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Sickly&#039;&#039; ===&lt;br /&gt;
Since birth, you’ve found yourself afflicted by all sorts of illnesses far more often than the people around you and have found through the Academy that your poison tolerance is in the same boat. The attribute reduction rate for all poisons is increased by 2 for each attribute drained.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;One Track Mind&#039;&#039; ===&lt;br /&gt;
You’ve never been able to handle doing multiple things at once, resulting in you being unable to hold multiple jutsu at once. You can concentrate on one less thing per turn in combat.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Extraordinary Presence&#039;&#039; ===&lt;br /&gt;
You’ve always been someone to look at, as your chakra signature and overall look are extremely strong. Your Chakra is detectable by even those who do not have Sensory, when you are attempting to conceal your Chakra, anyone with Sensory level of expert or higher can detect your Chakra.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Short Attention Span&#039;&#039; ===&lt;br /&gt;
You always have trouble focusing for long periods of time on a single task, often starting multiple things before finishing even one. As a result you must Double the required amount of paragraphs for anything you need to create, like pills, or crafting. You can only take this trait if you start with at least 1 SP in Medical or Crafting.&lt;br /&gt;
&lt;br /&gt;
== +4 Trait Points ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Barren Wellspring&#039;&#039; ===&lt;br /&gt;
Whether due to misfortune, disease, curse, or something else your Chakra reserves have always been smaller than your peers. Your maximum Chakra Pool is reduced by 50%. This Flaw cannot be taken by clans with a Chakra increase. Other effects that add to Chakra are not affected, like Jinchuriki and Strength of a Hundred Seal. Cannot be taken with Renewing Wellspring.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Slow to Act&#039;&#039; ===&lt;br /&gt;
You are a far more patient person than most people your age, however this has led to you being slow to react to things you shouldn’t be. You have one less Reaction each Turn in Combat.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Terrible With Money!&#039;&#039; ===&lt;br /&gt;
You’re terrible with money, and always spending it on useless items and trinkets with no value! All money gains are reduced by 30%.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Financial Obligations&#039;&#039; ===&lt;br /&gt;
Seems like your father has been in risky endeavours and hasn&#039;t been telling anybody. The Village now wants their money. Start the game with 10,000,000 Ryo In Debt. This money must come from Missions. Half the Ryo you gain from missions will be automatically taken until the debt is paid.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Unlucky&#039;&#039; ===&lt;br /&gt;
Things never quite work out the way you want them to. When required to make Stat-Checking Rolls, -5 to that roll every time.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Predictable&#039;&#039; ===&lt;br /&gt;
Maybe you shout out the name of your attacks before you even use it. Maybe you do the same thing over, and over, and over again. Regardless of the reason for it, you’re still extremely predictable. Treat all dodge attempts against your attacks as being 10 higher than normal.&lt;br /&gt;
&lt;br /&gt;
== +5 Trait Points ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Elementary Reject&#039;&#039; ===&lt;br /&gt;
Despite all your best attempts, it is impossible for you to learn any elemental release. You get half the AP, rounded up, for giving up those elements and KKG slots when you would normally get them. This only applies to elements, KKG, you get naturally, not from purchases or giveaways etc. This does not apply to KKT slots.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bad Battery&#039;&#039; ===&lt;br /&gt;
No matter how much they try, a person with this flaw can never truly control their flow of Chakra. As a result, double all Chakra Costs.  Can’t be taken with Renewing Wellspring. If you have this drawback, you cannot learn the Strength of a Hundred Seal Techniques.&lt;br /&gt;
[[Category:System Rules]]&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Traits_and_Flaws&amp;diff=623</id>
		<title>Traits and Flaws</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Traits_and_Flaws&amp;diff=623"/>
		<updated>2024-09-29T17:44:53Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beyond just lineage and attributes built up from training, every character has some more unique traits. Some people are naturally gifted athletes, others are fortunate to have a greater level of intelligence, and some might have weaker aspects. This chapter will cover a system to help you really make your character more unique.&lt;br /&gt;
&lt;br /&gt;
When making a character you will have in total &#039;&#039;&#039;10&#039;&#039;&#039; Trait Points (TP) to spend on the traits described below, with each one changing some aspect of your character. Additionally, you can choose to take flaws, each flaw will give a listed number of TP in exchange for a drawback.&lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
At most you can only gain 20 points from flaws, you can take additional flaws if you wish, but you will not gain any points beyond 20 from them. This means you can up to a maximum of 30 Trait Points.&lt;br /&gt;
&lt;br /&gt;
Unless noted otherwise you can only take each of these Traits and Flaws once.&lt;br /&gt;
&lt;br /&gt;
For characters starting at a higher rank due to a previous Character&#039;s death or some other reason you can only count your Level 1 Attribute Points towards the requirements of any traits.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Traits are separated into tiers based on their cost. Unless noted otherwise, each of these options can only be taken once.&lt;br /&gt;
 1 Point Traits&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Fast Learner&#039;&#039; ===&lt;br /&gt;
Requirements: 3+ Mind&lt;br /&gt;
&lt;br /&gt;
Always a quick study, you are able to learn things faster than most. Reduce the number of Scenes needed for any Scene based training by 2. The minimum cannot be reduced below 1&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Good Negotiator&#039;&#039; ===&lt;br /&gt;
All purchases that cost Ryo will cost you 10% less than normal. You must put in a request in the money requests channel to get the 10% back from purchases made with the shop bot.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Natural Teacher&#039;&#039; ===&lt;br /&gt;
Requirements: 3+ Mind&lt;br /&gt;
&lt;br /&gt;
When teaching others techniques, you reduce the number of days required to learn something by 1, to a minimum of 1.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Observant&#039;&#039; ===&lt;br /&gt;
Requirements: 3+ Mind and 2+ Investigation&lt;br /&gt;
&lt;br /&gt;
You pick up on things more easily than others, figuring things out or getting a feeling about what&#039;s going on. Treat all of your Investigation and Sensory Checks in missions, scenes, and events as being five higher. Cannot take with Unobservant.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Talented&#039;&#039; ===&lt;br /&gt;
Can be taken up to 4 Times.&lt;br /&gt;
&lt;br /&gt;
Start with an additional 2 free SP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Wellspring&#039;&#039; ===&lt;br /&gt;
Can be taken up to 2 times.&lt;br /&gt;
&lt;br /&gt;
Requirements: 5+ Power and 3+ Chakra Control&lt;br /&gt;
&lt;br /&gt;
You have a larger than average Chakra Pool. Each time you take this Trait your Chakra Pool increases in size by one step to a maximum of Large.&lt;br /&gt;
 2 Point Traits&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ambitious&#039;&#039; ===&lt;br /&gt;
Can be taken up to 4 Times.&lt;br /&gt;
&lt;br /&gt;
Always having big dreams for the future you find it hard to not give everything you do your all. Gain 5 additional Attribute Points to distribute as you wish. These attribute points can be counted for requirements on other traits.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Brute&#039;&#039; ===&lt;br /&gt;
Requirements: 5+ Body&lt;br /&gt;
&lt;br /&gt;
You’ve always been strong and uncontrollable, unwilling to be stopped by anyone or anything. Treat your BOD as being 5 higher for any BOD related Checks. Can’t be taken with Frail Body or Pushover.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Deep Wellspring&#039;&#039; ===&lt;br /&gt;
Can be taken up to 4 times.&lt;br /&gt;
&lt;br /&gt;
Requirements: 10+ Power and 5+ Chakra Control. Must also have taken Wellspring twice.&lt;br /&gt;
&lt;br /&gt;
The depth of your Chakra far exceeds the normal amounts, becoming a proverbial sea of Chakra. Each time you take this Trait your Chakra Pool increases in size by one step to a maximum of Legendary.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Strong Willed&#039;&#039; ===&lt;br /&gt;
Requirements: 5+ Mind&lt;br /&gt;
&lt;br /&gt;
From a young age you’ve always been a bit more willful, more likely to ask a parent why you should do something instead of just doing it. Treat your MND as being 5 higher for any MND related Checks. Can’t be taken with Gullible.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Untouchable&#039;&#039; ===&lt;br /&gt;
Requirements: 5+ Speed&lt;br /&gt;
You&#039;ve always been more slippery than most. Treat your SPD as being 5 higher for any SPD related Checks. Can’t be taken with Clumsy or Slow.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Unwavering&#039;&#039; ===&lt;br /&gt;
Requirements: 5+ Power&lt;br /&gt;
&lt;br /&gt;
You have never been afraid to tackle things head-on, even your opponents&#039; attacks. Treat your POW as being 5 higher for any POW related Checks. Can’t be taken with Unambitious or Indecisive.&lt;br /&gt;
 3 Point Traits&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Crafty&#039;&#039; ===&lt;br /&gt;
Whether it be chemical or physical, you have a knack for creating various things. Reduce the number of Scenes required for any item made by you by 3 for the base form and for each separate additional benefit (to a minimum of 1 for the base item, and 1 for each additional benefit).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Elemental Affinity&#039;&#039; ===&lt;br /&gt;
Can be taken up to two times.&lt;br /&gt;
&lt;br /&gt;
Requirements: 10+ Power and 5+ Chakra Control&lt;br /&gt;
&lt;br /&gt;
You were born with a natural affinity for one additional Base Elemental Nature, you start with one additional Base Nature, and have the benefits of Affinity with it.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Family Heirloom (Item)&#039;&#039; ===&lt;br /&gt;
Your family has some item that has been passed down through the generations, and now it is your turn to carry it. Start with an item from the Blacksmith with 3 Slots. This item ignores title rank requirements like Chunin and Jonin.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Hearty&#039;&#039; ===&lt;br /&gt;
Requirements: 5+ BOD&lt;br /&gt;
&lt;br /&gt;
Since birth, you’ve never really gotten sick, and through the Academy you found that your poison tolerance is in the same boat. The attribute reduction rate for all poisons is reduced by 2 for each attribute drained, to a minimum of 1.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Wallflower&#039;&#039; ===&lt;br /&gt;
Your presence is rather unremarkable, people often overlook you, even when you’re trying to draw attention to yourself. You receive a +5 bonus to all Stealth Checks, additionally you can start any scene with the Hidden condition without needing to use an Action or Technique to gain it, however once detected you must attempt to Stealth as normal for the rest of the Scene.&lt;br /&gt;
 4 Point Traits&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Family Inheritance&#039;&#039; ===&lt;br /&gt;
A member of your family built up a considerable amount of wealth and has given some of it to you. Start with 10,000,000 Ryo. Cannot take with Financial Obligations.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Savvy Investor&#039;&#039; ===&lt;br /&gt;
You’re always on top of your finances, and know how best to make a few extra bucks. Money gained from missions is increased by 50%. Cannot be taken with Terrible with Money.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Lucky&#039;&#039; ===&lt;br /&gt;
Things always seem to work out to your benefit in some way. When required to make Stat-Checking Rolls, +5 to that roll every time.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Unpredictable&#039;&#039; ===&lt;br /&gt;
Requirements: 10+ Speed or Mind&lt;br /&gt;
&lt;br /&gt;
Your actions rarely make sense to your opponents, whether it be due to you having no plan at all, or because you are thinking so far ahead that you predict the opponents actions, you are difficult to predict. Treat all dodge attempts against your attacks as being 10 lower than normal.&lt;br /&gt;
 5 Point Traits&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Fast Recovery&#039;&#039; ===&lt;br /&gt;
Requirements: 10+ BOD&lt;br /&gt;
&lt;br /&gt;
Scrapes will heal in a day, breaks heal in a week or two. You naturally recover 5 Toughness per round in combat.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Elemental Prodigy&#039;&#039; ===&lt;br /&gt;
Advanced Elemental Combinations come easily to you. Natures, KKG, and KKT slots are gained at the rank before they normally would be.&lt;br /&gt;
&lt;br /&gt;
== Flaws ==&lt;br /&gt;
Each flaw you take will grant you an additional number of Trait Points as indicated by the category it is in. Unless noted otherwise, each of these options can only be taken once.&lt;br /&gt;
 +1 Trait Point&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Overly Cautious&#039;&#039; ===&lt;br /&gt;
Always getting caught up on the smallest flaws in something you are learning causes you to take longer than most to learn something new. Increase the number of Scenes needed for any Scene based training by 1. Cannot be taken if you chose Fast Learner.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Slow Healer&#039;&#039; ===&lt;br /&gt;
Ever since the first time you grazed a knee people noticed you took longer to heal than most. Your injuries tend to take twice as long to heal without the use of medical ninjutsu. A simple graze takes two or three weeks to completely heal over, and a broken bone can take up to six months. Suffers one additional reaction consequence when being healed in combat.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Unobservant&#039;&#039; ===&lt;br /&gt;
You are rarely paying attention to your surroundings, no matter how dangerous the situation. Treat all of your sensory rolls in missions, scenes, and events as being five lower to a minimum of 1.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Untalented&#039;&#039; ===&lt;br /&gt;
Start with 2 less free SP.&lt;br /&gt;
 +2 Trait Points&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bad Negotiator&#039;&#039; ===&lt;br /&gt;
Can be taken up to five times.&lt;br /&gt;
&lt;br /&gt;
All purchases that cost Ryo will cost you 20% more than normal. You must put a request in the money requests channel to have the extra money taken. If you do not do this, penalties will apply.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dystechnica&#039;&#039; ===&lt;br /&gt;
Can be taken up to 5 times.&lt;br /&gt;
&lt;br /&gt;
You have a lot of difficulties when it comes to learning new Techniques. Your total number of Technique slots is reduced by 5.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Gullible&#039;&#039; ===&lt;br /&gt;
Ever likely to believe what others tell you has made it easier for others to influence you. Treat your MND as being 5 lower for any MND related Checks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Pushover&#039;&#039; ===&lt;br /&gt;
Whether it is due to a weak body, or just a complete lack of the desire to fight against such effects. Treat your BOD as being 5 lower for any BOD related Checks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Slow&#039;&#039; ===&lt;br /&gt;
You are more likely to be a bit slower at reacting to attacks than others. Treat your SPD as being 5 lower for any SPD related Checks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Indecisive&#039;&#039; ===&lt;br /&gt;
You’re not fully confident in your own abilities, and this causes you to second guess yourself at the worst of times. Treat your POW as being 5 lower for any POW related Checks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Arrogant&#039;&#039; ===&lt;br /&gt;
You grossly overestimate your abilities and undervalue everyone else. Once a combat scene starts you cannot use any Offensive Jutsu over B rank for either Attacking or Clashing until you take damage from someone, the 3rd round of combat, or if your life is at risk. There are some situations where this trait can be ignored entirely, like an event that has extreme risk of death for all participants. The limitations of this drawback also do not prevent you from using a powerful technique as part of a sneak attack.&lt;br /&gt;
 +3 Trait Points&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Forgetful&#039;&#039; ===&lt;br /&gt;
Despite still being young you have an exceptionally bad memory and forget a lot of things you have learned. All experience gains you receive are halved, rounded down.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Sickly&#039;&#039; ===&lt;br /&gt;
Since birth, you’ve found yourself afflicted by all sorts of illnesses far more often than the people around you and have found through the Academy that your poison tolerance is in the same boat. The attribute reduction rate for all poisons is increased by 2 for each attribute drained.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;One Track Mind&#039;&#039; ===&lt;br /&gt;
You’ve never been able to handle doing multiple things at once, resulting in you being unable to hold multiple jutsu at once. You can concentrate on one less thing per turn in combat.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Extraordinary Presence&#039;&#039; ===&lt;br /&gt;
You’ve always been someone to look at, as your chakra signature and overall look are extremely strong. Your Chakra is detectable by even those who do not have Sensory, when you are attempting to conceal your Chakra, anyone with Sensory level of expert or higher can detect your Chakra.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Short Attention Span&#039;&#039; ===&lt;br /&gt;
You always have trouble focusing for long periods of time on a single task, often starting multiple things before finishing even one. As a result you must Double the required amount of paragraphs for anything you need to create, like pills, or crafting. You can only take this trait if you start with at least 1 SP in Medical or Crafting.&lt;br /&gt;
 +4 Trait Points&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Barren Wellspring&#039;&#039; ===&lt;br /&gt;
Whether due to misfortune, disease, curse, or something else your Chakra reserves have always been smaller than your peers. Your maximum Chakra Pool is reduced by 50%. This Flaw cannot be taken by clans with a Chakra increase. Other effects that add to Chakra are not affected, like Jinchuriki and Strength of a Hundred Seal. Cannot be taken with Renewing Wellspring.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Slow to Act&#039;&#039; ===&lt;br /&gt;
You are a far more patient person than most people your age, however this has led to you being slow to react to things you shouldn’t be. You have one less Reaction each Turn in Combat.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Terrible With Money!&#039;&#039; ===&lt;br /&gt;
You’re terrible with money, and always spending it on useless items and trinkets with no value! All money gains are reduced by 30%.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Financial Obligations&#039;&#039; ===&lt;br /&gt;
Seems like your father has been in risky endeavours and hasn&#039;t been telling anybody. The Village now wants their money. Start the game with 10,000,000 Ryo In Debt. This money must come from Missions. Half the Ryo you gain from missions will be automatically taken until the debt is paid.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Unlucky&#039;&#039; ===&lt;br /&gt;
Things never quite work out the way you want them to. When required to make Stat-Checking Rolls, -5 to that roll every time.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Predictable&#039;&#039; ===&lt;br /&gt;
Maybe you shout out the name of your attacks before you even use it. Maybe you do the same thing over, and over, and over again. Regardless of the reason for it, you’re still extremely predictable. Treat all dodge attempts against your attacks as being 10 higher than normal.&lt;br /&gt;
 +5 Trait Points&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Elementary Reject&#039;&#039; ===&lt;br /&gt;
Despite all your best attempts, it is impossible for you to learn any elemental release. You get half the AP, rounded up, for giving up those elements and KKG slots when you would normally get them. This only applies to elements, KKG, you get naturally, not from purchases or giveaways etc. This does not apply to KKT slots.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Bad Battery&#039;&#039; ===&lt;br /&gt;
No matter how much they try, a person with this flaw can never truly control their flow of Chakra. As a result, double all Chakra Costs.  Can’t be taken with Renewing Wellspring. If you have this drawback, you cannot learn the Strength of a Hundred Seal Techniques.&lt;br /&gt;
[[Category:System Rules]]&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=622</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=622"/>
		<updated>2024-09-29T17:18:23Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you go on missions, join events, spar with others, or engage in most other activities, you will gain &#039;&#039;&#039;EXP&#039;&#039;&#039; (experience). Experience rewards are divided into categories for &#039;&#039;&#039;Missions&#039;&#039;&#039;, &#039;&#039;&#039;Sparring&#039;&#039;&#039;, and &#039;&#039;&#039;Crafting&#039;&#039;&#039;. &#039;&#039;&#039;Spar and Crafting EXP&#039;&#039;&#039; are static, while &#039;&#039;&#039;Mission EXP&#039;&#039;&#039; may be increased by the Mission Runner if you perform exceptionally.&lt;br /&gt;
&lt;br /&gt;
Whenever you &#039;&#039;&#039;level up&#039;&#039;&#039;, your current experience resets to 0, and you must gain the required experience for the next level from scratch.&lt;br /&gt;
&lt;br /&gt;
== Sparring ==&lt;br /&gt;
The first method of gaining experience is to &#039;&#039;&#039;spar with other players&#039;&#039;&#039;. You can engage in up to &#039;&#039;&#039;5 spars per week&#039;&#039;&#039;, with a limit of &#039;&#039;&#039;3 active spars&#039;&#039;&#039; at any given time. Whether you win or lose, the experience gained remains the same.&lt;br /&gt;
&lt;br /&gt;
All spars must have a minimum of &#039;&#039;&#039;1 scene&#039;&#039;&#039; per sparring partner, with each scene consisting of &#039;&#039;&#039;three posts&#039;&#039;&#039; of at least &#039;&#039;&#039;600 characters&#039;&#039;&#039; per participant. Additionally, an &#039;&#039;&#039;introductory scene&#039;&#039;&#039; is required to set up the spar (e.g. 1 scene of setup, followed by 1 scene of actual sparring). Failure to meet these requirements will count as an in-character (IC) attack and not a spar, resulting in IC repercussions.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience from Spars based on your Opponents Level&#039;&#039; ===&lt;br /&gt;
When sparring with someone of a higher level bracket, you will gain experience as though they were &#039;&#039;&#039;one level bracket higher&#039;&#039;&#039; than you. For example, if a level 5 character spars with a level 45 character, the level 5 Character would gain 10 experience instead of just 2.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience Table by level brackets&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level 1-10:&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Level 11-20:&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Level 21-30:&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Level 31-40:&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Level 41-50:&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Level 51+:&lt;br /&gt;
|160&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
The primary way of gaining experience is through &#039;&#039;&#039;missions&#039;&#039;&#039;. Missions offer more EXP than sparring and provide additional benefits, but they also come with more risks, especially at higher levels. The number of missions a character can request depends on the mission rank, balancing higher mission availability at lower ranks with greater difficulty and risk at higher levels.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mission Request Limits by Rank:&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;D-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per day&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;up to twice per week&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per two weeks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per month&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S-Rank and higher&#039;&#039;&#039;: Not generally requestable but may be offered based on the character’s rank and skill in response to important events or high-level tasks.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Notes&#039;&#039; ====&lt;br /&gt;
While it may be possible to request more than one mission a week for some ranks, if a mission runner is not available it could result in delays to the frequency you get a mission. If this happens for extended periods of time plays may be rewarded bonus experience to compensate for lost progression.&lt;br /&gt;
&lt;br /&gt;
Higher-ranked characters, such as Jonin and ANBU, may request &#039;&#039;&#039;S+ Rank Missions&#039;&#039;&#039;, but availability is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience from Missions based on the Missions Rank&#039;&#039; ===&lt;br /&gt;
The amount of experience gained from missions is scaled according to the frequency with which they can be requested. Lower-ranked missions, which can be completed more frequently, grant less EXP, while higher-ranked missions, available less frequently, provide significantly more EXP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|D-Rank:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank:&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank:&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank:&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|SS-Rank:&lt;br /&gt;
|2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Expected Average Posts per Mission by Rank&#039;&#039; ===&lt;br /&gt;
The number of posts required for a mission increases with the mission’s complexity and difficulty, reflecting the immersive roleplay and challenges involved. The following guidelines outline the expected number of posts based on the rank of the mission. All posts must follow the &#039;&#039;&#039;scene-based training&#039;&#039;&#039; rules, meaning each post should be at least 600 characters in length.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;D-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 6 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 2 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: D-Rank missions are typically low-risk, routine tasks. They require fewer posts as they often involve simpler objectives like errands, low-level disputes, or basic reconnaissance.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;C-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 9 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 3 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: C-Rank missions involve moderate risks, such as dealing with minor threats, protecting clients, or investigating unusual events. These missions require more interaction and complexity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;B-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 12 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 4 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: B-Rank missions carry significant risks, such as combating rogue ninja, dealing with dangerous environments, or protecting important individuals. These missions require more extensive planning, combat, and dialogue, demanding additional scenes.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 15 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 5 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: A-Rank missions involve high stakes and often require advanced tactics, powerful enemies, or covert operations. These missions are long and require multiple stages of planning, execution, and follow-up.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;S-Rank and Higher Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 21+ posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 7 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: S-Rank and SS-Rank missions are extremely dangerous, involving life-threatening situations, critical tasks, or high-profile targets. These missions span multiple scenes and require significant coordination, character development, and high-level roleplaying.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;Level&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
After earning enough experience, you will &#039;&#039;&#039;level up&#039;&#039;&#039;. Each new level requires more experience than the previous one. For example, reaching &#039;&#039;&#039;Level 2&#039;&#039;&#039; requires &#039;&#039;&#039;15 EXP&#039;&#039;&#039;, while reaching &#039;&#039;&#039;Level 3&#039;&#039;&#039; requires &#039;&#039;&#039;another 30 EXP&#039;&#039;&#039;, and so on. Experience gained resets to 0 upon levelling up, and progression follows the tables below.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Level and Experience Required Leveling Table&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|135&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|165&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|195&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|210&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|255&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|270&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|285&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|315&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|330&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|345&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|360&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|375&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|390&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|405&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|435&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|450&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|465&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|480&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|495&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|510&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|540&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|555&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|570&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|585&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|615&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|630&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|645&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|660&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|675&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|690&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|705&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|720&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|735&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|765&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|780&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|795&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|810&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|825&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|840&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|855&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|870&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|885&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
Another method of gaining experience is through &#039;&#039;&#039;creating&#039;&#039;&#039; (e.g. crafting items, making pills). Like sparring, crafting requires &#039;&#039;&#039;scenes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A solo creator must complete &#039;&#039;&#039;2 scenes&#039;&#039;&#039; to register their crafting and earn EXP.&lt;br /&gt;
* When crafting with someone else, the requirement is reduced to &#039;&#039;&#039;1 scene&#039;&#039;&#039; per participant, for a total of &#039;&#039;&#039;2 scenes&#039;&#039;&#039; between the participants.&lt;br /&gt;
&lt;br /&gt;
Each creation counts toward the weekly spar/crafting limit. The experience gained is based on the highest-level participant involved much like with sparring and uses the same experience progression as sparring.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Level Limits&#039;&#039; ===&lt;br /&gt;
Depending on your &#039;&#039;&#039;Title Rank&#039;&#039;&#039;, your maximum level is limited as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Title Rank&lt;br /&gt;
|Level Limit&lt;br /&gt;
|-&lt;br /&gt;
|Genin:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Chunin:&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Jonin:&lt;br /&gt;
|No Limit&lt;br /&gt;
|-&lt;br /&gt;
|ANBU or Similar&lt;br /&gt;
|No Limit&lt;br /&gt;
|-&lt;br /&gt;
|Rogue:&lt;br /&gt;
|No Limit&lt;br /&gt;
|}&lt;br /&gt;
Once you reach your level limit, you may only request promotion missions to increase your Title Rank. Promotion missions are more challenging and carry more risks, but successfully completing one will result in a rank promotion.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Promotion Missions&#039;&#039; ===&lt;br /&gt;
Outside of the exams the other way to go up a Title Rank is through special missions. These tend to be more difficult, and do have more risk associated with them than normal missions. Completing the mission successfully will result in your Title Rank going up.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Benefits from Levelling&#039;&#039; ===&lt;br /&gt;
As your character levels up, you gain &#039;&#039;&#039;AP (Attribute Points)&#039;&#039;&#039;, &#039;&#039;&#039;SP (Skill Points)&#039;&#039;&#039;, &#039;&#039;&#039;additional Nature Elements&#039;&#039;&#039;, and &#039;&#039;&#039;Jutsu Slots&#039;&#039;&#039;. Below are the benefits granted at each level.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Attribute Points (AP)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;At Level 1&#039;&#039;&#039;, all characters begin with &#039;&#039;&#039;1 AP&#039;&#039;&#039; in each attribute (&#039;&#039;&#039;Body&#039;&#039;&#039;, &#039;&#039;&#039;Speed&#039;&#039;&#039;, &#039;&#039;&#039;Mind&#039;&#039;&#039;, &#039;&#039;&#039;Power&#039;&#039;&#039;), for a total of &#039;&#039;&#039;4 base AP&#039;&#039;&#039;.&lt;br /&gt;
* Additionally, characters are given &#039;&#039;&#039;14 extra AP&#039;&#039;&#039; at Level 1 to distribute freely among their attributes as they wish.&lt;br /&gt;
* &#039;&#039;&#039;From Level 2 onward&#039;&#039;&#039;, characters gain &#039;&#039;&#039;4 AP&#039;&#039;&#039; per level. These points can be spent on any attribute, and there are no restrictions based on rank or level beyond the attribute cap of &#039;&#039;&#039;100&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Skill Points (SP)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;At Level 1&#039;&#039;&#039;, characters start with &#039;&#039;&#039;6 SP&#039;&#039;&#039; to allocate to their chosen skills.&lt;br /&gt;
* &#039;&#039;&#039;From Level 2 onward&#039;&#039;&#039;, characters gain &#039;&#039;&#039;1 SP&#039;&#039;&#039; per level. These points can be used to improve existing skills or to learn new skills, as long as the skill&#039;s attribute requirements are met.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Elemental Natures&#039;&#039; ===&lt;br /&gt;
Throughout their journey, characters will gain &#039;&#039;&#039;elemental natures&#039;&#039;&#039;, which allow them to wield powerful elemental techniques. The elemental natures available are &#039;&#039;&#039;Fire&#039;&#039;&#039;, &#039;&#039;&#039;Wind&#039;&#039;&#039;, &#039;&#039;&#039;Water&#039;&#039;&#039;, &#039;&#039;&#039;Lightning&#039;&#039;&#039;, &#039;&#039;&#039;and Earth&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;At Level 1&#039;&#039;&#039;, characters gain their first &#039;&#039;&#039;base elemental nature&#039;&#039;&#039;, which reflects their &#039;&#039;&#039;elemental affinity&#039;&#039;&#039;. This affinity is determined by the player during character creation.&lt;br /&gt;
** &#039;&#039;&#039;Clan-Specific Affinities&#039;&#039;&#039;: Characters belonging to clans with &#039;&#039;&#039;Kekkei Genkai (KKG)&#039;&#039;&#039; or &#039;&#039;&#039;extra elemental natures&#039;&#039;&#039; may choose their starting affinity based on their clan&#039;s special benefits.&lt;br /&gt;
* &#039;&#039;&#039;At Level 10&#039;&#039;&#039;, characters gain their second &#039;&#039;&#039;base elemental nature&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;At Level 30&#039;&#039;&#039;, characters gain their third &#039;&#039;&#039;base elemental nature&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Notes&#039;&#039; ====&lt;br /&gt;
The only way to gain &#039;&#039;&#039;additional affinities&#039;&#039;&#039; beyond the starting one is through specific &#039;&#039;&#039;traits&#039;&#039;&#039; chosen during character creation.&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
In addition to AP, SP, and Elemental Natures, characters will gain &#039;&#039;&#039;Feats&#039;&#039;&#039; at certain levels, providing specialised bonuses that enhance their skills, attributes, or clan abilities. Feats come in three categories: &#039;&#039;&#039;Skill Feats&#039;&#039;&#039;, &#039;&#039;&#039;Attribute Feats&#039;&#039;&#039;, &#039;&#039;&#039;and Clan Feats&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Skill Feats (SF)&#039;&#039; ===&lt;br /&gt;
Characters start with 1 Skill Feat at level 1, and gain 1 Additional Skill Feat every level.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: Skill Feats provide &#039;&#039;&#039;passive bonuses&#039;&#039;&#039; that enhance the effectiveness of skills a character possesses. These feats might reduce chakra costs, increase damage output, or add additional effects to techniques tied to specific skills.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Precision Striker&#039;&#039;&#039;: Increases damage when using ranged weapons.&lt;br /&gt;
** &#039;&#039;&#039;Chakra Efficiency&#039;&#039;&#039;: Reduces chakra consumption by 10%.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Attribute Feats (AF)&#039;&#039; ===&lt;br /&gt;
Characters start with 1 Attribute Feat at level 1, and gain 1 Additional Attribute Feat at level 2 and every 2 levels thereafter. At levels 20, 40, and 60 the Character will gain 5 additional Attribute Feats on top of what they would normally gain at those levels.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: Attribute Feats allow characters to &#039;&#039;&#039;draw more power&#039;&#039;&#039; from the attributes they have invested in. These feats provide boosts directly tied to an attribute, improving things like lifting capacity (BOD), speed (SPD), or chakra potency (POW).&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Brutal Strength&#039;&#039;&#039;: Increases damage from melee attacks that scale with BOD.&lt;br /&gt;
** &#039;&#039;&#039;Swift Reflexes&#039;&#039;&#039;: Grants an additional dodge reaction each turn.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Clan Feats (CF)&#039;&#039; ===&lt;br /&gt;
Characters start with 1 Clan Feat at level 1, and gain 1 Additional Clan Feat at level 10 and every 10 levels thereafter.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: Clan Feats provide specialised enhancements to a character&#039;s &#039;&#039;&#039;clan-specific abilities&#039;&#039;&#039;. These feats further refine and strengthen the unique powers and techniques of each clan, giving them an edge in certain situations.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Advanced KKG Mastery&#039;&#039;&#039;: Increases the power of your clan’s Kekkei Genkai.&lt;br /&gt;
** &#039;&#039;&#039;Specialised Animal Companion&#039;&#039;&#039;: Grants additional abilities or bonuses to animal companions tied to specific clans.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Levelling Summary Table&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Toughness&lt;br /&gt;
|AP Gained&lt;br /&gt;
|SP Gained&lt;br /&gt;
|SF Gained&lt;br /&gt;
|AF Gained&lt;br /&gt;
|CF Gained&lt;br /&gt;
|Elemental Nature&lt;br /&gt;
|-&lt;br /&gt;
|Level 1&lt;br /&gt;
|5&lt;br /&gt;
|14 AP&lt;br /&gt;
|6 SP&lt;br /&gt;
|1 SF&lt;br /&gt;
|1 AF&lt;br /&gt;
|1 CF&lt;br /&gt;
|1 Base (Affinity)&lt;br /&gt;
|-&lt;br /&gt;
|Level 2+&lt;br /&gt;
|5/Level&lt;br /&gt;
|4 AP/Level&lt;br /&gt;
|1 SP/Level&lt;br /&gt;
|1 SF/Level&lt;br /&gt;
|1 AF/2 Levels&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Level 5&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Level 10&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1 CF&lt;br /&gt;
|1 Base&lt;br /&gt;
|-&lt;br /&gt;
|Level 20&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5 Additional AF&lt;br /&gt;
|1 CF&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Level 30&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1 CF&lt;br /&gt;
|1 Base&lt;br /&gt;
|-&lt;br /&gt;
|Level 40&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5 Additional AF&lt;br /&gt;
|1 CF&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Level 50&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1 CF&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Level 60&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5 Additional AF&lt;br /&gt;
|1 CF&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|60 Total&lt;br /&gt;
|300&lt;br /&gt;
|250&lt;br /&gt;
|65&lt;br /&gt;
|60&lt;br /&gt;
|45&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:System Rules]]&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Chakra_System&amp;diff=621</id>
		<title>Chakra System</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Chakra_System&amp;diff=621"/>
		<updated>2024-09-29T17:13:32Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Chakra System&#039;&#039;&#039; limits how long fights can last by assigning a chakra cost to most techniques. More powerful techniques require more chakra to use, ensuring that players must manage their chakra pool carefully during combat.&lt;br /&gt;
&lt;br /&gt;
== Base Chakra Pool ==&lt;br /&gt;
At &#039;&#039;&#039;Character Creation&#039;&#039;&#039;, each character starts with a &#039;&#039;&#039;Small Chakra Pool&#039;&#039;&#039;. The size of a chakra pool can be adjusted based on &#039;&#039;&#039;Clan&#039;&#039;&#039; and &#039;&#039;&#039;Trait&#039;&#039;&#039; choices during character creation. These options may increase or reduce the size of the chakra pool.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Chakra Pool Size&lt;br /&gt;
|Chakra Amount&lt;br /&gt;
|-&lt;br /&gt;
|Diminutive&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Tiny&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Small&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|Huge&lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|Colossal&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|Titanic&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|Legendary&lt;br /&gt;
|4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chakra Control Feats&#039;&#039; ===&lt;br /&gt;
Investing further into Chakra Control through Feats can lead to reduced chakra costs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Affinities&#039;&#039; ===&lt;br /&gt;
Most characters have a natural affinity for one or more Elemental Natures. Typically, this is for a &#039;&#039;&#039;Base Elemental Nature&#039;&#039;&#039;, but it could also be for Non-Elemental Chakra Control based Techniques. Some clans may also gain Special Elemental or Non-elemental releases that they can have an Affinity with instead. Any technique tied to an affinity will have its &#039;&#039;&#039;chakra costs reduced by 5&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chakra Cost Reductions&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;, &#039;&#039;&#039;Affinities&#039;&#039;&#039;, &#039;&#039;&#039;or Abilities&#039;&#039;&#039; that &#039;&#039;&#039;reduce Chakra costs&#039;&#039;&#039; cannot lower the cost of any technique below &#039;&#039;&#039;5 Chakra&#039;&#039;&#039;. When calculating the total chakra cost of a technique with a multiplier (such as a &#039;&#039;&#039;Capstone&#039;&#039;&#039;), always calculate the base cost first, then apply the multiplier.&lt;br /&gt;
&#039;&#039;&#039;For example&#039;&#039;&#039;: If you have a &#039;&#039;&#039;-5 Chakra cost&#039;&#039;&#039; reduction from an Affinity and use an &#039;&#039;&#039;S-Rank Capstone&#039;&#039;&#039; within that affinity, the base cost would be &#039;&#039;&#039;95 Chakra&#039;&#039;&#039; (100 - 5), which is then doubled to &#039;&#039;&#039;190 Chakra&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chakra Cost by Technique Rank&#039;&#039; ===&lt;br /&gt;
Each technique has a chakra cost associated with its use to unleash its full potential. Some techniques have specific costs that may differ from the standard amounts listed below. &#039;&#039;&#039;Capstone techniques&#039;&#039;&#039; require &#039;&#039;&#039;double&#039;&#039;&#039; the chakra cost for their rank.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Technique Rank&lt;br /&gt;
|Chakra Cost&lt;br /&gt;
|-&lt;br /&gt;
|D-Rank:&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank:&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank:&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank:&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Capstone&lt;br /&gt;
|x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ongoing Chakra Costs by Jutsu Rank&#039;&#039; ===&lt;br /&gt;
Certain techniques have &#039;&#039;&#039;ongoing chakra costs&#039;&#039;&#039;, meaning they drain additional chakra at the start of every turn after activation to remain active. &#039;&#039;&#039;Capstone techniques&#039;&#039;&#039; require &#039;&#039;&#039;double&#039;&#039;&#039; the ongoing chakra cost for their rank.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Technique Rank&lt;br /&gt;
|Chakra Cost&lt;br /&gt;
|-&lt;br /&gt;
|D-Rank:&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank:&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank:&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank:&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Capstone:&lt;br /&gt;
|x2&lt;br /&gt;
|}&lt;br /&gt;
All &#039;&#039;&#039;Academy Techniques&#039;&#039;&#039; that require chakra have a flat cost of &#039;&#039;&#039;5 Chakra&#039;&#039;&#039; and do not incur ongoing costs, unless stated otherwise in the Techniques description. Some techniques, like [[Body Flicker Technique|&#039;&#039;&#039;Body Flicker&#039;&#039;&#039;]] and [[Body Replacement Technique|&#039;&#039;&#039;Body Replacement&#039;&#039;&#039;]], may have exceptions, so be sure to check each technique’s specific rules and costs.&lt;br /&gt;
&lt;br /&gt;
=== Chakra Fatigue ===&lt;br /&gt;
Chakra is composed of both physical and spiritual energy. Depleting your reserves significantly can be detrimental in battle. If your current Chakra falls below &#039;&#039;&#039;30% of its maximum&#039;&#039;&#039;, you will lose one &#039;&#039;&#039;Reaction&#039;&#039;&#039; and one &#039;&#039;&#039;Action&#039;&#039;&#039; until your chakra is restored.&lt;br /&gt;
&lt;br /&gt;
==== Note ====&lt;br /&gt;
Regardless of any features that mitigate the effects of Chakra Fatigue, reaching 0 chakra will cause you to &#039;&#039;&#039;pass out&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:System Rules]]&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Traits_and_Flaws&amp;diff=620</id>
		<title>Traits and Flaws</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Traits_and_Flaws&amp;diff=620"/>
		<updated>2024-09-29T17:13:03Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beyond just lineage and attributes built up from training, every character has some more unique traits. Some people are naturally gifted athletes, others are fortunate to have a greater level of intelligence, and some might have weaker aspects. This chapter will cover a system to help you really make your character more unique.&lt;br /&gt;
&lt;br /&gt;
When making a character you will have in total &#039;&#039;&#039;10&#039;&#039;&#039; Trait Points (TP) to spend on the traits described below, with each one changing some aspect of your character. Additionally, you can choose to take flaws, each flaw will give a listed number of TP in exchange for a drawback.&lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
At most you can only gain 20 points from flaws, you can take additional flaws if you wish, but you will not gain any points beyond 20 from them. This means you can up to a maximum of 30 Trait Points.&lt;br /&gt;
&lt;br /&gt;
Unless noted otherwise you can only take each of these Traits and Flaws once.&lt;br /&gt;
&lt;br /&gt;
For characters starting at a higher rank due to a previous Character&#039;s death or some other reason you can only count your Level 1 Attribute Points towards the requirements of any traits.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Traits are separated into tiers based on their cost. Unless noted otherwise, each of these options can only be taken once.&lt;br /&gt;
 1 Point Traits&lt;br /&gt;
&lt;br /&gt;
=== Fast Learner ===&lt;br /&gt;
&lt;br /&gt;
[[Category:System Rules]]&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Scenes_and_Training&amp;diff=619</id>
		<title>Scenes and Training</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Scenes_and_Training&amp;diff=619"/>
		<updated>2024-09-29T17:11:58Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Scene-Based Requirements==&lt;br /&gt;
In the Horizons Rebirth system, training is essential for character growth. To better encourage interactive and immersive roleplaying, the training system has been updated from paragraph-based to scene-based requirements.&lt;br /&gt;
===&#039;&#039;General Scene Training Rules&#039;&#039;===&lt;br /&gt;
*A &#039;&#039;&#039;scene&#039;&#039;&#039; is defined as a collaborative interaction between two or more characters, with each participant contributing at least &#039;&#039;&#039;three posts&#039;&#039;&#039; per scene. Each post must consist of &#039;&#039;&#039;at least 600 characters&#039;&#039;&#039; (letters, spaces, and punctuation included), reflecting the length of a typical full paragraph.&lt;br /&gt;
*&#039;&#039;&#039;Solo scenes&#039;&#039;&#039; (where a character trains or engages in a scene alone) require &#039;&#039;&#039;double the post count&#039;&#039;&#039;. For solo training, a minimum of &#039;&#039;&#039;six posts&#039;&#039;&#039;, each consisting of at least &#039;&#039;&#039;600 characters&#039;&#039;&#039;, is required.&lt;br /&gt;
*&#039;&#039;&#039;Training Limits&#039;&#039;&#039;: Only one scene per day may count toward the training of any particular technique, skill or attribute. This limitation ensures consistent and gradual progression rather than rapid advancement. In any single area.&lt;br /&gt;
===&#039;&#039;Technique Training&#039;&#039;===&lt;br /&gt;
To train a specific technique, characters must participate in scenes that actively focus on the use or practice of the technique. Training is cumulative, and the number of scenes required depends on the technique&#039;s rank:&lt;br /&gt;
*&#039;&#039;&#039;D-Rank Techniques&#039;&#039;&#039;: Require &#039;&#039;&#039;1 scene&#039;&#039;&#039; to complete training.&lt;br /&gt;
*&#039;&#039;&#039;C-Rank Techniques&#039;&#039;&#039;: Require &#039;&#039;&#039;2 scenes&#039;&#039;&#039; to complete training.&lt;br /&gt;
*&#039;&#039;&#039;B-Rank Techniques&#039;&#039;&#039;: Require &#039;&#039;&#039;3 scenes&#039;&#039;&#039; to complete training.&lt;br /&gt;
*&#039;&#039;&#039;A-Rank Techniques&#039;&#039;&#039;: Require &#039;&#039;&#039;4 scenes&#039;&#039;&#039; to complete training.&lt;br /&gt;
*&#039;&#039;&#039;S-Rank Techniques&#039;&#039;&#039;: Require &#039;&#039;&#039;5 scenes&#039;&#039;&#039; to complete training.&lt;br /&gt;
*&#039;&#039;&#039;Capstone Techniques&#039;&#039;&#039;: Require &#039;&#039;&#039;double the scenes&#039;&#039;&#039; (e.g. 10 scenes for an S-Rank Capstone technique).&lt;br /&gt;
Each scene must directly involve the use, study, or practice of the technique being trained. For example, a character might engage in combat where they repeatedly attempt to refine the technique or undergo specialised training with a mentor.&lt;br /&gt;
===&#039;&#039;Attribute Training&#039;&#039;===&lt;br /&gt;
Attributes do not require direct, technique-specific training. Instead, attributes are trained over time through a variety of roleplay scenes as a secondary benefit of those other activities. To increase any attributes, a character must have completed at least seven scenes over the course of a week. These scenes can involve missions, sparring, jutsu training, or other in-character activities, but they must relate to the attribute being trained.&lt;br /&gt;
&lt;br /&gt;
This training applies to any free Attribute Points (AP) gained through ranking up or any potential special rewards. Characters cannot apply their attribute increases without completing the required scenes. But by partaking in scenes that make sense to increase their attributes, all available points can be trained at the same time.&lt;br /&gt;
&lt;br /&gt;
If a character wishes to train multiple attributes during the same period, each scene must clearly demonstrate the use or development of each different attribute. For example, if a character is working on both Body (BOD) and Speed (SPD), a single scene must include activities that involve both physical exertion (for BOD) and agility or reflex-based actions (for SPD). Alternatively, the character can do one scene per day per attribute being trained if a single scene does not make sense for training multiple things.&lt;br /&gt;
====&#039;&#039;Example training activities;&#039;&#039;====&lt;br /&gt;
*Body (BOD): Scenes must involve physical exertion, such as combat, strength training, or endurance activities. A week of playing chess, for example, would not qualify unless it was part of a physically strenuous activity like chess boxing.&lt;br /&gt;
*Speed (SPD): Scenes must involve activities that challenge speed, agility or reflexes, such as dodging, sprinting, or evading attacks.&lt;br /&gt;
*Mind (MND): Scenes must involve mental or strategic challenges, such as planning missions, solving puzzles, or the use or training of Genjutsu, medical or sensory abilities.&lt;br /&gt;
*Power (POW): Scenes must focus on improving Ninjutsu, barriers, or other chakra-intensive techniques.&lt;br /&gt;
====&#039;&#039;Note&#039;&#039;====&lt;br /&gt;
The above are just examples, they are not exhaustive or all inclusive. If you think something fits, but aren’t 100% sure, just ask a member of Staff for confirmation.&lt;br /&gt;
===&#039;&#039;Example of Scene-Based Training&#039;&#039;===&lt;br /&gt;
====&#039;&#039;Training a D-Rank Jutsu:&#039;&#039;====&lt;br /&gt;
*Character A participates in a sparring session where they repeatedly attempt to use a new D-Rank technique. Over the course of three posts (each at least 600 characters long), Character A focuses on refining the chakra control needed to maintain the technique&#039;s strength and accuracy. Then, after one completed scene, they have fulfilled the requirement to learn their D-Rank jutsu and it can be added to their list of known jutsu and used normally in scenes without issue.&lt;br /&gt;
====&#039;&#039;Training Body (BOD):&#039;&#039;====&lt;br /&gt;
*Character B has just reached C-Rank, and wishes to invest all their Free Rank Up Attribute Points (AP) into BOD. Over the course of a week, Character B completes seven scenes involving various missions, training, and combat situations. These scenes include running long distances, taking heavy blows, and enduring extreme conditions. At the end of the week-long training, Character B will have gained all those available AP in BOD.&lt;br /&gt;
====&#039;&#039;Writing example of 600 Characters&#039;&#039;====&lt;br /&gt;
Naruto stood in the clearing, his brow furrowed in concentration as he focused on the spinning chakra in his hand. The Rasengan, a jutsu passed down by his father, was proving to be an incredible challenge. His shadow clones surrounding him, each mirroring his every move, practising tirelessly. Sweat dripped down his face, but he refused to stop. He could feel the swirling energy pulsing, unstable but powerful. &amp;quot;I’m almost there,&amp;quot; he muttered, determination flaring in his eyes. One more push, and he’d finally master the Rasengan, his father’s legacy becoming his own, a true mark of his growth.&lt;br /&gt;
&lt;br /&gt;
[[Category:System Rules]]&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=618</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=618"/>
		<updated>2024-09-29T17:02:52Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Experience and Leveling}}&lt;br /&gt;
&lt;br /&gt;
As you go on missions, join events, spar with others, or engage in most other activities, you will gain &#039;&#039;&#039;EXP&#039;&#039;&#039; (experience). Experience rewards are divided into categories for &#039;&#039;&#039;Missions&#039;&#039;&#039;, &#039;&#039;&#039;Sparring&#039;&#039;&#039;, and &#039;&#039;&#039;Crafting&#039;&#039;&#039;. &#039;&#039;&#039;Spar and Crafting EXP&#039;&#039;&#039; are static, while &#039;&#039;&#039;Mission EXP&#039;&#039;&#039; may be increased by the Mission Runner if you perform exceptionally.&lt;br /&gt;
&lt;br /&gt;
Whenever you &#039;&#039;&#039;level up&#039;&#039;&#039;, your current experience resets to 0, and you must gain the required experience for the next level from scratch.&lt;br /&gt;
&lt;br /&gt;
== Sparring ==&lt;br /&gt;
The first method of gaining experience is to &#039;&#039;&#039;spar with other players&#039;&#039;&#039;. You can engage in up to &#039;&#039;&#039;5 spars per week&#039;&#039;&#039;, with a limit of &#039;&#039;&#039;3 active spars&#039;&#039;&#039; at any given time. Whether you win or lose, the experience gained remains the same.&lt;br /&gt;
&lt;br /&gt;
All spars must have a minimum of &#039;&#039;&#039;1 scene&#039;&#039;&#039; per sparring partner, with each scene consisting of &#039;&#039;&#039;three posts&#039;&#039;&#039; of at least &#039;&#039;&#039;600 characters&#039;&#039;&#039; per participant. Additionally, an &#039;&#039;&#039;introductory scene&#039;&#039;&#039; is required to set up the spar (e.g. 1 scene of setup, followed by 1 scene of actual sparring). Failure to meet these requirements will count as an in-character (IC) attack and not a spar, resulting in IC repercussions.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience from Spars based on your Opponents Level&#039;&#039; ===&lt;br /&gt;
When sparring with someone of a higher level bracket, you will gain experience as though they were &#039;&#039;&#039;one level bracket higher&#039;&#039;&#039; than you. For example, if a level 5 character spars with a level 45 character, the level 5 Character would gain 10 experience instead of just 2.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience Table by level brackets&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level 1-10:&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Level 11-20:&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Level 21-30:&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Level 31-40:&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Level 41-50:&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Level 51+:&lt;br /&gt;
|160&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
The primary way of gaining experience is through &#039;&#039;&#039;missions&#039;&#039;&#039;. Missions offer more EXP than sparring and provide additional benefits, but they also come with more risks, especially at higher levels. The number of missions a character can request depends on the mission rank, balancing higher mission availability at lower ranks with greater difficulty and risk at higher levels.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mission Request Limits by Rank:&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;D-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per day&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;up to twice per week&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per two weeks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per month&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S-Rank and higher&#039;&#039;&#039;: Not generally requestable but may be offered based on the character’s rank and skill in response to important events or high-level tasks.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Notes&#039;&#039; ====&lt;br /&gt;
While it may be possible to request more than one mission a week for some ranks, if a mission runner is not available it could result in delays to the frequency you get a mission. If this happens for extended periods of time plays may be rewarded bonus experience to compensate for lost progression.&lt;br /&gt;
&lt;br /&gt;
Higher-ranked characters, such as Jonin and ANBU, may request &#039;&#039;&#039;S+ Rank Missions&#039;&#039;&#039;, but availability is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience from Missions based on the Missions Rank&#039;&#039; ===&lt;br /&gt;
The amount of experience gained from missions is scaled according to the frequency with which they can be requested. Lower-ranked missions, which can be completed more frequently, grant less EXP, while higher-ranked missions, available less frequently, provide significantly more EXP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|D-Rank:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank:&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank:&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank:&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|SS-Rank:&lt;br /&gt;
|2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Expected Average Posts per Mission by Rank&#039;&#039; ===&lt;br /&gt;
The number of posts required for a mission increases with the mission’s complexity and difficulty, reflecting the immersive roleplay and challenges involved. The following guidelines outline the expected number of posts based on the rank of the mission. All posts must follow the &#039;&#039;&#039;scene-based training&#039;&#039;&#039; rules, meaning each post should be at least 600 characters in length.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;D-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 6 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 2 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: D-Rank missions are typically low-risk, routine tasks. They require fewer posts as they often involve simpler objectives like errands, low-level disputes, or basic reconnaissance.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;C-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 9 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 3 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: C-Rank missions involve moderate risks, such as dealing with minor threats, protecting clients, or investigating unusual events. These missions require more interaction and complexity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;B-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 12 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 4 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: B-Rank missions carry significant risks, such as combating rogue ninja, dealing with dangerous environments, or protecting important individuals. These missions require more extensive planning, combat, and dialogue, demanding additional scenes.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 15 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 5 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: A-Rank missions involve high stakes and often require advanced tactics, powerful enemies, or covert operations. These missions are long and require multiple stages of planning, execution, and follow-up.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;S-Rank and Higher Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 21+ posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 7 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: S-Rank and SS-Rank missions are extremely dangerous, involving life-threatening situations, critical tasks, or high-profile targets. These missions span multiple scenes and require significant coordination, character development, and high-level roleplaying.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;Level&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
After earning enough experience, you will &#039;&#039;&#039;level up&#039;&#039;&#039;. Each new level requires more experience than the previous one. For example, reaching &#039;&#039;&#039;Level 2&#039;&#039;&#039; requires &#039;&#039;&#039;15 EXP&#039;&#039;&#039;, while reaching &#039;&#039;&#039;Level 3&#039;&#039;&#039; requires &#039;&#039;&#039;another 30 EXP&#039;&#039;&#039;, and so on. Experience gained resets to 0 upon levelling up, and progression follows the tables below.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Level and Experience Required Leveling Table&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|135&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|165&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|195&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|210&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|255&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|270&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|285&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|315&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|330&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|345&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|360&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|375&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|390&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|405&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|435&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|450&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|465&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|480&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|495&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|510&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|540&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|555&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|570&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|585&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|615&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|630&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|645&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|660&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|675&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|690&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|705&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|720&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|735&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|765&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|780&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|795&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|810&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|825&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|840&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|855&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|870&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|885&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
Another method of gaining experience is through &#039;&#039;&#039;creating&#039;&#039;&#039; (e.g. crafting items, making pills). Like sparring, crafting requires &#039;&#039;&#039;scenes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A solo creator must complete &#039;&#039;&#039;2 scenes&#039;&#039;&#039; to register their crafting and earn EXP.&lt;br /&gt;
* When crafting with someone else, the requirement is reduced to &#039;&#039;&#039;1 scene&#039;&#039;&#039; per participant, for a total of &#039;&#039;&#039;2 scenes&#039;&#039;&#039; between the participants.&lt;br /&gt;
&lt;br /&gt;
Each creation counts toward the weekly spar/crafting limit. The experience gained is based on the highest-level participant involved much like with sparring and uses the same experience progression as sparring.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Level Limits&#039;&#039; ===&lt;br /&gt;
Depending on your &#039;&#039;&#039;Title Rank&#039;&#039;&#039;, your maximum level is limited as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Title Rank&lt;br /&gt;
|Level Limit&lt;br /&gt;
|-&lt;br /&gt;
|Genin:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Chunin:&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Jonin:&lt;br /&gt;
|No Limit&lt;br /&gt;
|-&lt;br /&gt;
|ANBU or Similar&lt;br /&gt;
|No Limit&lt;br /&gt;
|-&lt;br /&gt;
|Rogue:&lt;br /&gt;
|No Limit&lt;br /&gt;
|}&lt;br /&gt;
Once you reach your level limit, you may only request promotion missions to increase your Title Rank. Promotion missions are more challenging and carry more risks, but successfully completing one will result in a rank promotion.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Promotion Missions&#039;&#039; ===&lt;br /&gt;
Outside of the exams the other way to go up a Title Rank is through special missions. These tend to be more difficult, and do have more risk associated with them than normal missions. Completing the mission successfully will result in your Title Rank going up.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Benefits from Levelling&#039;&#039; ===&lt;br /&gt;
As your character levels up, you gain &#039;&#039;&#039;AP (Attribute Points)&#039;&#039;&#039;, &#039;&#039;&#039;SP (Skill Points)&#039;&#039;&#039;, &#039;&#039;&#039;additional Nature Elements&#039;&#039;&#039;, and &#039;&#039;&#039;Jutsu Slots&#039;&#039;&#039;. Below are the benefits granted at each level.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Attribute Points (AP)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;At Level 1&#039;&#039;&#039;, all characters begin with &#039;&#039;&#039;1 AP&#039;&#039;&#039; in each attribute (&#039;&#039;&#039;Body&#039;&#039;&#039;, &#039;&#039;&#039;Speed&#039;&#039;&#039;, &#039;&#039;&#039;Mind&#039;&#039;&#039;, &#039;&#039;&#039;Power&#039;&#039;&#039;), for a total of &#039;&#039;&#039;4 base AP&#039;&#039;&#039;.&lt;br /&gt;
* Additionally, characters are given &#039;&#039;&#039;14 extra AP&#039;&#039;&#039; at Level 1 to distribute freely among their attributes as they wish.&lt;br /&gt;
* &#039;&#039;&#039;From Level 2 onward&#039;&#039;&#039;, characters gain &#039;&#039;&#039;4 AP&#039;&#039;&#039; per level. These points can be spent on any attribute, and there are no restrictions based on rank or level beyond the attribute cap of &#039;&#039;&#039;100&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Skill Points (SP)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;At Level 1&#039;&#039;&#039;, characters start with &#039;&#039;&#039;6 SP&#039;&#039;&#039; to allocate to their chosen skills.&lt;br /&gt;
* &#039;&#039;&#039;From Level 2 onward&#039;&#039;&#039;, characters gain &#039;&#039;&#039;1 SP&#039;&#039;&#039; per level. These points can be used to improve existing skills or to learn new skills, as long as the skill&#039;s attribute requirements are met.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Elemental Natures&#039;&#039; ===&lt;br /&gt;
Throughout their journey, characters will gain &#039;&#039;&#039;elemental natures&#039;&#039;&#039;, which allow them to wield powerful elemental techniques. The elemental natures available are &#039;&#039;&#039;Fire&#039;&#039;&#039;, &#039;&#039;&#039;Wind&#039;&#039;&#039;, &#039;&#039;&#039;Water&#039;&#039;&#039;, &#039;&#039;&#039;Lightning&#039;&#039;&#039;, &#039;&#039;&#039;and Earth&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;At Level 1&#039;&#039;&#039;, characters gain their first &#039;&#039;&#039;base elemental nature&#039;&#039;&#039;, which reflects their &#039;&#039;&#039;elemental affinity&#039;&#039;&#039;. This affinity is determined by the player during character creation.&lt;br /&gt;
** &#039;&#039;&#039;Clan-Specific Affinities&#039;&#039;&#039;: Characters belonging to clans with &#039;&#039;&#039;Kekkei Genkai (KKG)&#039;&#039;&#039; or &#039;&#039;&#039;extra elemental natures&#039;&#039;&#039; may choose their starting affinity based on their clan&#039;s special benefits.&lt;br /&gt;
* &#039;&#039;&#039;At Level 10&#039;&#039;&#039;, characters gain their second &#039;&#039;&#039;base elemental nature&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;At Level 30&#039;&#039;&#039;, characters gain their third &#039;&#039;&#039;base elemental nature&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Notes&#039;&#039; ====&lt;br /&gt;
The only way to gain &#039;&#039;&#039;additional affinities&#039;&#039;&#039; beyond the starting one is through specific &#039;&#039;&#039;traits&#039;&#039;&#039; chosen during character creation.&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
In addition to AP, SP, and Elemental Natures, characters will gain &#039;&#039;&#039;Feats&#039;&#039;&#039; at certain levels, providing specialised bonuses that enhance their skills, attributes, or clan abilities. Feats come in three categories: &#039;&#039;&#039;Skill Feats&#039;&#039;&#039;, &#039;&#039;&#039;Attribute Feats&#039;&#039;&#039;, &#039;&#039;&#039;and Clan Feats&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Skill Feats (SF)&#039;&#039; ===&lt;br /&gt;
Characters start with 1 Skill Feat at level 1, and gain 1 Additional Skill Feat every level.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: Skill Feats provide &#039;&#039;&#039;passive bonuses&#039;&#039;&#039; that enhance the effectiveness of skills a character possesses. These feats might reduce chakra costs, increase damage output, or add additional effects to techniques tied to specific skills.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Precision Striker&#039;&#039;&#039;: Increases damage when using ranged weapons.&lt;br /&gt;
** &#039;&#039;&#039;Chakra Efficiency&#039;&#039;&#039;: Reduces chakra consumption by 10%.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Attribute Feats (AF)&#039;&#039; ===&lt;br /&gt;
Characters start with 1 Attribute Feat at level 1, and gain 1 Additional Attribute Feat at level 2 and every 2 levels thereafter. At levels 20, 40, and 60 the Character will gain 5 additional Attribute Feats on top of what they would normally gain at those levels.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: Attribute Feats allow characters to &#039;&#039;&#039;draw more power&#039;&#039;&#039; from the attributes they have invested in. These feats provide boosts directly tied to an attribute, improving things like lifting capacity (BOD), speed (SPD), or chakra potency (POW).&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Brutal Strength&#039;&#039;&#039;: Increases damage from melee attacks that scale with BOD.&lt;br /&gt;
** &#039;&#039;&#039;Swift Reflexes&#039;&#039;&#039;: Grants an additional dodge reaction each turn.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Clan Feats (CF)&#039;&#039; ===&lt;br /&gt;
Characters start with 1 Clan Feat at level 1, and gain 1 Additional Clan Feat at level 10 and every 10 levels thereafter.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: Clan Feats provide specialised enhancements to a character&#039;s &#039;&#039;&#039;clan-specific abilities&#039;&#039;&#039;. These feats further refine and strengthen the unique powers and techniques of each clan, giving them an edge in certain situations.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Advanced KKG Mastery&#039;&#039;&#039;: Increases the power of your clan’s Kekkei Genkai.&lt;br /&gt;
** &#039;&#039;&#039;Specialised Animal Companion&#039;&#039;&#039;: Grants additional abilities or bonuses to animal companions tied to specific clans.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Levelling Summary Table&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Toughness&lt;br /&gt;
|AP Gained&lt;br /&gt;
|SP Gained&lt;br /&gt;
|SF Gained&lt;br /&gt;
|AF Gained&lt;br /&gt;
|CF Gained&lt;br /&gt;
|Elemental Nature&lt;br /&gt;
|-&lt;br /&gt;
|Level 1&lt;br /&gt;
|5&lt;br /&gt;
|14 AP&lt;br /&gt;
|6 SP&lt;br /&gt;
|1 SF&lt;br /&gt;
|1 AF&lt;br /&gt;
|1 CF&lt;br /&gt;
|1 Base (Affinity)&lt;br /&gt;
|-&lt;br /&gt;
|Level 2+&lt;br /&gt;
|5/Level&lt;br /&gt;
|4 AP/Level&lt;br /&gt;
|1 SP/Level&lt;br /&gt;
|1 SF/Level&lt;br /&gt;
|1 AF/2 Levels&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Level 5&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Level 10&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1 CF&lt;br /&gt;
|1 Base&lt;br /&gt;
|-&lt;br /&gt;
|Level 20&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5 Additional AF&lt;br /&gt;
|1 CF&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Level 30&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1 CF&lt;br /&gt;
|1 Base&lt;br /&gt;
|-&lt;br /&gt;
|Level 40&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5 Additional AF&lt;br /&gt;
|1 CF&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Level 50&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1 CF&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Level 60&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5 Additional AF&lt;br /&gt;
|1 CF&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|60 Total&lt;br /&gt;
|300&lt;br /&gt;
|250&lt;br /&gt;
|65&lt;br /&gt;
|60&lt;br /&gt;
|45&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
{{DEFAULTSORT:Experience and Leveling}}&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Scenes_and_Training&amp;diff=617</id>
		<title>Scenes and Training</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Scenes_and_Training&amp;diff=617"/>
		<updated>2024-09-29T17:01:05Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: Created page with &amp;quot; ==Scene-Based Requirements== In the Horizons Rebirth system, training is essential for character growth. To better encourage interactive and immersive roleplaying, the training system has been updated from paragraph-based to scene-based requirements. ===&amp;#039;&amp;#039;General Scene Training Rules&amp;#039;&amp;#039;=== *A &amp;#039;&amp;#039;&amp;#039;scene&amp;#039;&amp;#039;&amp;#039; is defined as a collaborative interaction between two or more characters, with each participant contributing at least &amp;#039;&amp;#039;&amp;#039;three posts&amp;#039;&amp;#039;&amp;#039; per scene. Each post must consist...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Scene-Based Requirements==&lt;br /&gt;
In the Horizons Rebirth system, training is essential for character growth. To better encourage interactive and immersive roleplaying, the training system has been updated from paragraph-based to scene-based requirements.&lt;br /&gt;
===&#039;&#039;General Scene Training Rules&#039;&#039;===&lt;br /&gt;
*A &#039;&#039;&#039;scene&#039;&#039;&#039; is defined as a collaborative interaction between two or more characters, with each participant contributing at least &#039;&#039;&#039;three posts&#039;&#039;&#039; per scene. Each post must consist of &#039;&#039;&#039;at least 600 characters&#039;&#039;&#039; (letters, spaces, and punctuation included), reflecting the length of a typical full paragraph.&lt;br /&gt;
*&#039;&#039;&#039;Solo scenes&#039;&#039;&#039; (where a character trains or engages in a scene alone) require &#039;&#039;&#039;double the post count&#039;&#039;&#039;. For solo training, a minimum of &#039;&#039;&#039;six posts&#039;&#039;&#039;, each consisting of at least &#039;&#039;&#039;600 characters&#039;&#039;&#039;, is required.&lt;br /&gt;
*&#039;&#039;&#039;Training Limits&#039;&#039;&#039;: Only one scene per day may count toward the training of any particular technique, skill or attribute. This limitation ensures consistent and gradual progression rather than rapid advancement. In any single area.&lt;br /&gt;
===&#039;&#039;Technique Training&#039;&#039;===&lt;br /&gt;
To train a specific technique, characters must participate in scenes that actively focus on the use or practice of the technique. Training is cumulative, and the number of scenes required depends on the technique&#039;s rank:&lt;br /&gt;
*&#039;&#039;&#039;D-Rank Techniques&#039;&#039;&#039;: Require &#039;&#039;&#039;1 scene&#039;&#039;&#039; to complete training.&lt;br /&gt;
*&#039;&#039;&#039;C-Rank Techniques&#039;&#039;&#039;: Require &#039;&#039;&#039;2 scenes&#039;&#039;&#039; to complete training.&lt;br /&gt;
*&#039;&#039;&#039;B-Rank Techniques&#039;&#039;&#039;: Require &#039;&#039;&#039;3 scenes&#039;&#039;&#039; to complete training.&lt;br /&gt;
*&#039;&#039;&#039;A-Rank Techniques&#039;&#039;&#039;: Require &#039;&#039;&#039;4 scenes&#039;&#039;&#039; to complete training.&lt;br /&gt;
*&#039;&#039;&#039;S-Rank Techniques&#039;&#039;&#039;: Require &#039;&#039;&#039;5 scenes&#039;&#039;&#039; to complete training.&lt;br /&gt;
*&#039;&#039;&#039;Capstone Techniques&#039;&#039;&#039;: Require &#039;&#039;&#039;double the scenes&#039;&#039;&#039; (e.g. 10 scenes for an S-Rank Capstone technique).&lt;br /&gt;
Each scene must directly involve the use, study, or practice of the technique being trained. For example, a character might engage in combat where they repeatedly attempt to refine the technique or undergo specialised training with a mentor.&lt;br /&gt;
===&#039;&#039;Attribute Training&#039;&#039;===&lt;br /&gt;
Attributes do not require direct, technique-specific training. Instead, attributes are trained over time through a variety of roleplay scenes as a secondary benefit of those other activities. To increase any attributes, a character must have completed at least seven scenes over the course of a week. These scenes can involve missions, sparring, jutsu training, or other in-character activities, but they must relate to the attribute being trained.&lt;br /&gt;
&lt;br /&gt;
This training applies to any free Attribute Points (AP) gained through ranking up or any potential special rewards. Characters cannot apply their attribute increases without completing the required scenes. But by partaking in scenes that make sense to increase their attributes, all available points can be trained at the same time.&lt;br /&gt;
&lt;br /&gt;
If a character wishes to train multiple attributes during the same period, each scene must clearly demonstrate the use or development of each different attribute. For example, if a character is working on both Body (BOD) and Speed (SPD), a single scene must include activities that involve both physical exertion (for BOD) and agility or reflex-based actions (for SPD). Alternatively, the character can do one scene per day per attribute being trained if a single scene does not make sense for training multiple things.&lt;br /&gt;
====&#039;&#039;Example training activities;&#039;&#039;====&lt;br /&gt;
*Body (BOD): Scenes must involve physical exertion, such as combat, strength training, or endurance activities. A week of playing chess, for example, would not qualify unless it was part of a physically strenuous activity like chess boxing.&lt;br /&gt;
*Speed (SPD): Scenes must involve activities that challenge speed, agility or reflexes, such as dodging, sprinting, or evading attacks.&lt;br /&gt;
*Mind (MND): Scenes must involve mental or strategic challenges, such as planning missions, solving puzzles, or the use or training of Genjutsu, medical or sensory abilities.&lt;br /&gt;
*Power (POW): Scenes must focus on improving Ninjutsu, barriers, or other chakra-intensive techniques.&lt;br /&gt;
====&#039;&#039;Note&#039;&#039;====&lt;br /&gt;
The above are just examples, they are not exhaustive or all inclusive. If you think something fits, but aren’t 100% sure, just ask a member of Staff for confirmation.&lt;br /&gt;
===&#039;&#039;Example of Scene-Based Training&#039;&#039;===&lt;br /&gt;
====&#039;&#039;Training a D-Rank Jutsu:&#039;&#039;====&lt;br /&gt;
*Character A participates in a sparring session where they repeatedly attempt to use a new D-Rank technique. Over the course of three posts (each at least 600 characters long), Character A focuses on refining the chakra control needed to maintain the technique&#039;s strength and accuracy. Then, after one completed scene, they have fulfilled the requirement to learn their D-Rank jutsu and it can be added to their list of known jutsu and used normally in scenes without issue.&lt;br /&gt;
====&#039;&#039;Training Body (BOD):&#039;&#039;====&lt;br /&gt;
*Character B has just reached C-Rank, and wishes to invest all their Free Rank Up Attribute Points (AP) into BOD. Over the course of a week, Character B completes seven scenes involving various missions, training, and combat situations. These scenes include running long distances, taking heavy blows, and enduring extreme conditions. At the end of the week-long training, Character B will have gained all those available AP in BOD.&lt;br /&gt;
====&#039;&#039;Writing example of 600 Characters&#039;&#039;====&lt;br /&gt;
Naruto stood in the clearing, his brow furrowed in concentration as he focused on the spinning chakra in his hand. The Rasengan, a jutsu passed down by his father, was proving to be an incredible challenge. His shadow clones surrounding him, each mirroring his every move, practising tirelessly. Sweat dripped down his face, but he refused to stop. He could feel the swirling energy pulsing, unstable but powerful. &amp;quot;I’m almost there,&amp;quot; he muttered, determination flaring in his eyes. One more push, and he’d finally master the Rasengan, his father’s legacy becoming his own, a true mark of his growth.&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Category:System_Rules&amp;diff=616</id>
		<title>Category:System Rules</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Category:System_Rules&amp;diff=616"/>
		<updated>2024-09-29T16:57:24Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;&amp;lt;u&amp;gt;Introduction&amp;lt;/u&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
Welcome to Horizons Rebirth, a text-based roleplay community with a setting based around the world of Naruto. Please be sure to read through this page to gain a better understanding of how our server operates mechanically, and if you have any questions don’t hesitate to ask on the server under the character discussion or support channels.&lt;br /&gt;
&lt;br /&gt;
Also, this page, and all things related to the server, systems, and custom-written lore on our server are under copyright protection. While we are not entirely opposed to making agreements for limited usage of our systems, it is something that needs to be discussed, negotiated, and agreed upon legally before you can do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
[[Attributes]] (Mainly BOD, SPD, MND, and POW)&lt;br /&gt;
&lt;br /&gt;
[[Skills]] (Stuff like Chakra Control, Shurikenjutsu, Crafting, etc.)&lt;br /&gt;
&lt;br /&gt;
[[Chakra System]] (Chakra Pool, Costs, and Fatigue)&lt;br /&gt;
&lt;br /&gt;
[[Traits and Flaws]]&lt;br /&gt;
&lt;br /&gt;
[[Time Skips]]&lt;br /&gt;
&lt;br /&gt;
[[Experience]]&lt;br /&gt;
&lt;br /&gt;
[[Scenes and Training]]&lt;br /&gt;
&lt;br /&gt;
[[Combat Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Character Death and Retirement]]&lt;br /&gt;
&lt;br /&gt;
[[Medical]]&lt;br /&gt;
&lt;br /&gt;
[[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
[[Crafting]]&lt;br /&gt;
&lt;br /&gt;
[[Housing]]&lt;br /&gt;
&lt;br /&gt;
[[Control Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Jutsu]]&lt;br /&gt;
&lt;br /&gt;
[[Constructs]]&lt;br /&gt;
&lt;br /&gt;
[[Puppets]]&lt;br /&gt;
&lt;br /&gt;
[[Ninkens]]&lt;br /&gt;
&lt;br /&gt;
[[KKG]]&lt;br /&gt;
&lt;br /&gt;
[[KKT]]&lt;br /&gt;
&lt;br /&gt;
[[Clan Special Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Sage Rules and Senjutsu]]&lt;br /&gt;
&lt;br /&gt;
[[Searching For a Sage]]&lt;br /&gt;
&lt;br /&gt;
[[Sage Masters and Skill Points]]&lt;br /&gt;
&lt;br /&gt;
[[Sage Mode]]&lt;br /&gt;
&lt;br /&gt;
[[Passive Sage Bonuses]]&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Traits_and_Flaws&amp;diff=615</id>
		<title>Traits and Flaws</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Traits_and_Flaws&amp;diff=615"/>
		<updated>2024-09-29T15:29:20Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: Created page with &amp;quot;Beyond just lineage and attributes built up from training, every character has some more unique traits. Some people are naturally gifted athletes, others are fortunate to have a greater level of intelligence, and some might have weaker aspects. This chapter will cover a system to help you really make your character more unique.  When making a character you will have in total &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039; Trait Points (TP) to spend on the traits described below, with each one changing some as...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beyond just lineage and attributes built up from training, every character has some more unique traits. Some people are naturally gifted athletes, others are fortunate to have a greater level of intelligence, and some might have weaker aspects. This chapter will cover a system to help you really make your character more unique.&lt;br /&gt;
&lt;br /&gt;
When making a character you will have in total &#039;&#039;&#039;10&#039;&#039;&#039; Trait Points (TP) to spend on the traits described below, with each one changing some aspect of your character. Additionally, you can choose to take flaws, each flaw will give a listed number of TP in exchange for a drawback.&lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
At most you can only gain 20 points from flaws, you can take additional flaws if you wish, but you will not gain any points beyond 20 from them. This means you can up to a maximum of 30 Trait Points.&lt;br /&gt;
&lt;br /&gt;
Unless noted otherwise you can only take each of these Traits and Flaws once.&lt;br /&gt;
&lt;br /&gt;
For characters starting at a higher rank due to a previous Character&#039;s death or some other reason you can only count your Level 1 Attribute Points towards the requirements of any traits.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Traits are separated into tiers based on their cost. Unless noted otherwise, each of these options can only be taken once.&lt;br /&gt;
 1 Point Traits&lt;br /&gt;
&lt;br /&gt;
=== Fast Learner ===&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=614</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=614"/>
		<updated>2024-09-29T15:19:41Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Experience and Leveling}}&lt;br /&gt;
&lt;br /&gt;
As you go on missions, join events, spar with others, or engage in most other activities, you will gain &#039;&#039;&#039;EXP&#039;&#039;&#039; (experience). Experience rewards are divided into categories for &#039;&#039;&#039;Missions&#039;&#039;&#039;, &#039;&#039;&#039;Sparring&#039;&#039;&#039;, and &#039;&#039;&#039;Crafting&#039;&#039;&#039;. &#039;&#039;&#039;Spar and Crafting EXP&#039;&#039;&#039; are static, while &#039;&#039;&#039;Mission EXP&#039;&#039;&#039; may be increased by the Mission Runner if you perform exceptionally.&lt;br /&gt;
&lt;br /&gt;
Whenever you &#039;&#039;&#039;level up&#039;&#039;&#039;, your current experience resets to 0, and you must gain the required experience for the next level from scratch.&lt;br /&gt;
&lt;br /&gt;
== Sparring ==&lt;br /&gt;
The first method of gaining experience is to &#039;&#039;&#039;spar with other players&#039;&#039;&#039;. You can engage in up to &#039;&#039;&#039;5 spars per week&#039;&#039;&#039;, with a limit of &#039;&#039;&#039;3 active spars&#039;&#039;&#039; at any given time. Whether you win or lose, the experience gained remains the same.&lt;br /&gt;
&lt;br /&gt;
All spars must have a minimum of &#039;&#039;&#039;1 scene&#039;&#039;&#039; per sparring partner, with each scene consisting of &#039;&#039;&#039;three posts&#039;&#039;&#039; of at least &#039;&#039;&#039;600 characters&#039;&#039;&#039; per participant. Additionally, an &#039;&#039;&#039;introductory scene&#039;&#039;&#039; is required to set up the spar (e.g. 1 scene of setup, followed by 1 scene of actual sparring). Failure to meet these requirements will count as an in-character (IC) attack and not a spar, resulting in IC repercussions.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience from Spars based on your Opponents Level&#039;&#039; ===&lt;br /&gt;
When sparring with someone of a higher level bracket, you will gain experience as though they were &#039;&#039;&#039;one level bracket higher&#039;&#039;&#039; than you. For example, if a level 5 character spars with a level 45 character, the level 5 Character would gain 10 experience instead of just 2.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience Table by level brackets&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level 1-10:&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Level 11-20:&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Level 21-30:&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Level 31-40:&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Level 41-50:&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Level 51+:&lt;br /&gt;
|160&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
The primary way of gaining experience is through &#039;&#039;&#039;missions&#039;&#039;&#039;. Missions offer more EXP than sparring and provide additional benefits, but they also come with more risks, especially at higher levels. The number of missions a character can request depends on the mission rank, balancing higher mission availability at lower ranks with greater difficulty and risk at higher levels.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mission Request Limits by Rank:&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;D-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per day&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;up to twice per week&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per two weeks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per month&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S-Rank and higher&#039;&#039;&#039;: Not generally requestable but may be offered based on the character’s rank and skill in response to important events or high-level tasks.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Notes&#039;&#039; ====&lt;br /&gt;
While it may be possible to request more than one mission a week for some ranks, if a mission runner is not available it could result in delays to the frequency you get a mission. If this happens for extended periods of time plays may be rewarded bonus experience to compensate for lost progression.&lt;br /&gt;
&lt;br /&gt;
Higher-ranked characters, such as Jonin and ANBU, may request &#039;&#039;&#039;S+ Rank Missions&#039;&#039;&#039;, but availability is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience from Missions based on the Missions Rank&#039;&#039; ===&lt;br /&gt;
The amount of experience gained from missions is scaled according to the frequency with which they can be requested. Lower-ranked missions, which can be completed more frequently, grant less EXP, while higher-ranked missions, available less frequently, provide significantly more EXP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|D-Rank:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank:&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank:&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank:&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|SS-Rank:&lt;br /&gt;
|2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Expected Average Posts per Mission by Rank&#039;&#039; ===&lt;br /&gt;
The number of posts required for a mission increases with the mission’s complexity and difficulty, reflecting the immersive roleplay and challenges involved. The following guidelines outline the expected number of posts based on the rank of the mission. All posts must follow the &#039;&#039;&#039;scene-based training&#039;&#039;&#039; rules, meaning each post should be at least 600 characters in length.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;D-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 6 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 2 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: D-Rank missions are typically low-risk, routine tasks. They require fewer posts as they often involve simpler objectives like errands, low-level disputes, or basic reconnaissance.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;C-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 9 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 3 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: C-Rank missions involve moderate risks, such as dealing with minor threats, protecting clients, or investigating unusual events. These missions require more interaction and complexity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;B-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 12 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 4 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: B-Rank missions carry significant risks, such as combating rogue ninja, dealing with dangerous environments, or protecting important individuals. These missions require more extensive planning, combat, and dialogue, demanding additional scenes.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 15 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 5 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: A-Rank missions involve high stakes and often require advanced tactics, powerful enemies, or covert operations. These missions are long and require multiple stages of planning, execution, and follow-up.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;S-Rank and Higher Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 21+ posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 7 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: S-Rank and SS-Rank missions are extremely dangerous, involving life-threatening situations, critical tasks, or high-profile targets. These missions span multiple scenes and require significant coordination, character development, and high-level roleplaying.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;Level&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
After earning enough experience, you will &#039;&#039;&#039;level up&#039;&#039;&#039;. Each new level requires more experience than the previous one. For example, reaching &#039;&#039;&#039;Level 2&#039;&#039;&#039; requires &#039;&#039;&#039;15 EXP&#039;&#039;&#039;, while reaching &#039;&#039;&#039;Level 3&#039;&#039;&#039; requires &#039;&#039;&#039;another 30 EXP&#039;&#039;&#039;, and so on. Experience gained resets to 0 upon levelling up, and progression follows the tables below.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Level and Experience Required Leveling Table&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|135&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|165&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|195&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|210&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|255&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|270&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|285&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|315&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|330&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|345&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|360&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|375&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|390&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|405&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|435&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|450&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|465&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|480&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|495&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|510&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|540&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|555&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|570&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|585&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|615&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|630&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|645&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|660&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|675&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|690&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|705&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|720&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|735&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|765&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|780&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|795&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|810&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|825&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|840&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|855&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|870&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|885&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
Another method of gaining experience is through &#039;&#039;&#039;creating&#039;&#039;&#039; (e.g. crafting items, making pills). Like sparring, crafting requires &#039;&#039;&#039;scenes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A solo creator must complete &#039;&#039;&#039;2 scenes&#039;&#039;&#039; to register their crafting and earn EXP.&lt;br /&gt;
* When crafting with someone else, the requirement is reduced to &#039;&#039;&#039;1 scene&#039;&#039;&#039; per participant, for a total of &#039;&#039;&#039;2 scenes&#039;&#039;&#039; between the participants.&lt;br /&gt;
&lt;br /&gt;
Each creation counts toward the weekly spar/crafting limit. The experience gained is based on the highest-level participant involved much like with sparring and uses the same experience progression as sparring.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Level Limits&#039;&#039; ===&lt;br /&gt;
Depending on your &#039;&#039;&#039;Title Rank&#039;&#039;&#039;, your maximum level is limited as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Title Rank&lt;br /&gt;
|Level Limit&lt;br /&gt;
|-&lt;br /&gt;
|Genin:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Chunin:&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Jonin:&lt;br /&gt;
|No Limit&lt;br /&gt;
|-&lt;br /&gt;
|ANBU or Similar&lt;br /&gt;
|No Limit&lt;br /&gt;
|-&lt;br /&gt;
|Rogue:&lt;br /&gt;
|No Limit&lt;br /&gt;
|}&lt;br /&gt;
Once you reach your level limit, you may only request promotion missions to increase your Title Rank. Promotion missions are more challenging and carry more risks, but successfully completing one will result in a rank promotion.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Promotion Missions&#039;&#039; ===&lt;br /&gt;
Outside of the exams the other way to go up a Title Rank is through special missions. These tend to be more difficult, and do have more risk associated with them than normal missions. Completing the mission successfully will result in your Title Rank going up.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Benefits from Levelling&#039;&#039; ===&lt;br /&gt;
As your character levels up, you gain &#039;&#039;&#039;AP (Attribute Points)&#039;&#039;&#039;, &#039;&#039;&#039;SP (Skill Points)&#039;&#039;&#039;, &#039;&#039;&#039;additional Nature Elements&#039;&#039;&#039;, and &#039;&#039;&#039;Jutsu Slots&#039;&#039;&#039;. Below are the benefits granted at each level.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Attribute Points (AP)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;At Level 1&#039;&#039;&#039;, all characters begin with &#039;&#039;&#039;1 AP&#039;&#039;&#039; in each attribute (&#039;&#039;&#039;Body&#039;&#039;&#039;, &#039;&#039;&#039;Speed&#039;&#039;&#039;, &#039;&#039;&#039;Mind&#039;&#039;&#039;, &#039;&#039;&#039;Power&#039;&#039;&#039;), for a total of &#039;&#039;&#039;4 base AP&#039;&#039;&#039;.&lt;br /&gt;
* Additionally, characters are given &#039;&#039;&#039;14 extra AP&#039;&#039;&#039; at Level 1 to distribute freely among their attributes as they wish.&lt;br /&gt;
* &#039;&#039;&#039;From Level 2 onward&#039;&#039;&#039;, characters gain &#039;&#039;&#039;4 AP&#039;&#039;&#039; per level. These points can be spent on any attribute, and there are no restrictions based on rank or level beyond the attribute cap of &#039;&#039;&#039;100&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Skill Points (SP)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;At Level 1&#039;&#039;&#039;, characters start with &#039;&#039;&#039;6 SP&#039;&#039;&#039; to allocate to their chosen skills.&lt;br /&gt;
* &#039;&#039;&#039;From Level 2 onward&#039;&#039;&#039;, characters gain &#039;&#039;&#039;1 SP&#039;&#039;&#039; per level. These points can be used to improve existing skills or to learn new skills, as long as the skill&#039;s attribute requirements are met.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Elemental Natures&#039;&#039; ===&lt;br /&gt;
Throughout their journey, characters will gain &#039;&#039;&#039;elemental natures&#039;&#039;&#039;, which allow them to wield powerful elemental techniques. The elemental natures available are &#039;&#039;&#039;Fire&#039;&#039;&#039;, &#039;&#039;&#039;Wind&#039;&#039;&#039;, &#039;&#039;&#039;Water&#039;&#039;&#039;, &#039;&#039;&#039;Lightning&#039;&#039;&#039;, &#039;&#039;&#039;and Earth&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;At Level 1&#039;&#039;&#039;, characters gain their first &#039;&#039;&#039;base elemental nature&#039;&#039;&#039;, which reflects their &#039;&#039;&#039;elemental affinity&#039;&#039;&#039;. This affinity is determined by the player during character creation.&lt;br /&gt;
** &#039;&#039;&#039;Clan-Specific Affinities&#039;&#039;&#039;: Characters belonging to clans with &#039;&#039;&#039;Kekkei Genkai (KKG)&#039;&#039;&#039; or &#039;&#039;&#039;extra elemental natures&#039;&#039;&#039; may choose their starting affinity based on their clan&#039;s special benefits.&lt;br /&gt;
* &#039;&#039;&#039;At Level 10&#039;&#039;&#039;, characters gain their second &#039;&#039;&#039;base elemental nature&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;At Level 30&#039;&#039;&#039;, characters gain their third &#039;&#039;&#039;base elemental nature&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Notes&#039;&#039; ====&lt;br /&gt;
The only way to gain &#039;&#039;&#039;additional affinities&#039;&#039;&#039; beyond the starting one is through specific &#039;&#039;&#039;traits&#039;&#039;&#039; chosen during character creation.&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
In addition to AP, SP, and Elemental Natures, characters will gain &#039;&#039;&#039;Feats&#039;&#039;&#039; at certain levels, providing specialised bonuses that enhance their skills, attributes, or clan abilities. Feats come in three categories: &#039;&#039;&#039;Skill Feats&#039;&#039;&#039;, &#039;&#039;&#039;Attribute Feats&#039;&#039;&#039;, &#039;&#039;&#039;and Clan Feats&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Skill Feats (SF)&#039;&#039; ===&lt;br /&gt;
Characters start with 1 Skill Feat at level 1, and gain 1 Additional Skill Feat every level.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: Skill Feats provide &#039;&#039;&#039;passive bonuses&#039;&#039;&#039; that enhance the effectiveness of skills a character possesses. These feats might reduce chakra costs, increase damage output, or add additional effects to techniques tied to specific skills.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Precision Striker&#039;&#039;&#039;: Increases damage when using ranged weapons.&lt;br /&gt;
** &#039;&#039;&#039;Chakra Efficiency&#039;&#039;&#039;: Reduces chakra consumption by 10%.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Attribute Feats (AF)&#039;&#039; ===&lt;br /&gt;
Characters start with 1 Attribute Feat at level 1, and gain 1 Additional Attribute Feat at level 2 and every 2 levels thereafter. At levels 20, 40, and 60 the Character will gain 5 additional Attribute Feats on top of what they would normally gain at those levels.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: Attribute Feats allow characters to &#039;&#039;&#039;draw more power&#039;&#039;&#039; from the attributes they have invested in. These feats provide boosts directly tied to an attribute, improving things like lifting capacity (BOD), speed (SPD), or chakra potency (POW).&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Brutal Strength&#039;&#039;&#039;: Increases damage from melee attacks that scale with BOD.&lt;br /&gt;
** &#039;&#039;&#039;Swift Reflexes&#039;&#039;&#039;: Grants an additional dodge reaction each turn.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Clan Feats (CF)&#039;&#039; ===&lt;br /&gt;
Characters start with 1 Clan Feat at level 1, and gain 1 Additional Clan Feat at level 10 and every 10 levels thereafter.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: Clan Feats provide specialised enhancements to a character&#039;s &#039;&#039;&#039;clan-specific abilities&#039;&#039;&#039;. These feats further refine and strengthen the unique powers and techniques of each clan, giving them an edge in certain situations.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Advanced KKG Mastery&#039;&#039;&#039;: Increases the power of your clan’s Kekkei Genkai.&lt;br /&gt;
** &#039;&#039;&#039;Specialised Animal Companion&#039;&#039;&#039;: Grants additional abilities or bonuses to animal companions tied to specific clans.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Levelling Summary Table&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Toughness&lt;br /&gt;
|AP Gained&lt;br /&gt;
|SP Gained&lt;br /&gt;
|SF Gained&lt;br /&gt;
|AF Gained&lt;br /&gt;
|CF Gained&lt;br /&gt;
|Elemental Nature&lt;br /&gt;
|-&lt;br /&gt;
|Level 1&lt;br /&gt;
|5&lt;br /&gt;
|14 AP&lt;br /&gt;
|6 SP&lt;br /&gt;
|1 SF&lt;br /&gt;
|1 AF&lt;br /&gt;
|1 CF&lt;br /&gt;
|1 Base (Affinity)&lt;br /&gt;
|-&lt;br /&gt;
|Level 2+&lt;br /&gt;
|5/Level&lt;br /&gt;
|4 AP/Level&lt;br /&gt;
|1 SP/Level&lt;br /&gt;
|1 SF/Level&lt;br /&gt;
|1 AF/2 Levels&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Level 5&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Level 10&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1 CF&lt;br /&gt;
|1 Base&lt;br /&gt;
|-&lt;br /&gt;
|Level 20&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5 Additional AF&lt;br /&gt;
|1 CF&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Level 30&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1 CF&lt;br /&gt;
|1 Base&lt;br /&gt;
|-&lt;br /&gt;
|Level 40&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5 Additional AF&lt;br /&gt;
|1 CF&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Level 50&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1 CF&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Level 60&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5 Additional AF&lt;br /&gt;
|1 CF&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|60 Total&lt;br /&gt;
|300&lt;br /&gt;
|250&lt;br /&gt;
|65&lt;br /&gt;
|60&lt;br /&gt;
|45&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scene-Based Requirements ==&lt;br /&gt;
In the Horizons Rebirth system, training is essential for character growth. To better encourage interactive and immersive roleplaying, the training system has been updated from paragraph-based to scene-based requirements.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;General Scene Training Rules&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; is defined as a collaborative interaction between two or more characters, with each participant contributing at least &#039;&#039;&#039;three posts&#039;&#039;&#039; per scene. Each post must consist of &#039;&#039;&#039;at least 600 characters&#039;&#039;&#039; (letters, spaces, and punctuation included), reflecting the length of a typical full paragraph.&lt;br /&gt;
* &#039;&#039;&#039;Solo scenes&#039;&#039;&#039; (where a character trains or engages in a scene alone) require &#039;&#039;&#039;double the post count&#039;&#039;&#039;. For solo training, a minimum of &#039;&#039;&#039;six posts&#039;&#039;&#039;, each consisting of at least &#039;&#039;&#039;600 characters&#039;&#039;&#039;, is required.&lt;br /&gt;
* &#039;&#039;&#039;Training Limits&#039;&#039;&#039;: Only one scene per day may count toward the training of any particular technique, skill or attribute. This limitation ensures consistent and gradual progression rather than rapid advancement. In any single area.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Technique Training&#039;&#039; ===&lt;br /&gt;
To train a specific technique, characters must participate in scenes that actively focus on the use or practice of the technique. Training is cumulative, and the number of scenes required depends on the technique&#039;s rank:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;D-Rank Techniques&#039;&#039;&#039;: Require &#039;&#039;&#039;1 scene&#039;&#039;&#039; to complete training.&lt;br /&gt;
* &#039;&#039;&#039;C-Rank Techniques&#039;&#039;&#039;: Require &#039;&#039;&#039;2 scenes&#039;&#039;&#039; to complete training.&lt;br /&gt;
* &#039;&#039;&#039;B-Rank Techniques&#039;&#039;&#039;: Require &#039;&#039;&#039;3 scenes&#039;&#039;&#039; to complete training.&lt;br /&gt;
* &#039;&#039;&#039;A-Rank Techniques&#039;&#039;&#039;: Require &#039;&#039;&#039;4 scenes&#039;&#039;&#039; to complete training.&lt;br /&gt;
* &#039;&#039;&#039;S-Rank Techniques&#039;&#039;&#039;: Require &#039;&#039;&#039;5 scenes&#039;&#039;&#039; to complete training.&lt;br /&gt;
* &#039;&#039;&#039;Capstone Techniques&#039;&#039;&#039;: Require &#039;&#039;&#039;double the scenes&#039;&#039;&#039; (e.g. 10 scenes for an S-Rank Capstone technique).&lt;br /&gt;
&lt;br /&gt;
Each scene must directly involve the use, study, or practice of the technique being trained. For example, a character might engage in combat where they repeatedly attempt to refine the technique or undergo specialised training with a mentor.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Attribute Training&#039;&#039; ===&lt;br /&gt;
Attributes do not require direct, technique-specific training. Instead, attributes are trained over time through a variety of roleplay scenes as a secondary benefit of those other activities. To increase any attributes, a character must have completed at least seven scenes over the course of a week. These scenes can involve missions, sparring, jutsu training, or other in-character activities, but they must relate to the attribute being trained.&lt;br /&gt;
&lt;br /&gt;
This training applies to any free Attribute Points (AP) gained through ranking up or any potential special rewards. Characters cannot apply their attribute increases without completing the required scenes. But by partaking in scenes that make sense to increase their attributes, all available points can be trained at the same time.&lt;br /&gt;
&lt;br /&gt;
If a character wishes to train multiple attributes during the same period, each scene must clearly demonstrate the use or development of each different attribute. For example, if a character is working on both Body (BOD) and Speed (SPD), a single scene must include activities that involve both physical exertion (for BOD) and agility or reflex-based actions (for SPD). Alternatively, the character can do one scene per day per attribute being trained if a single scene does not make sense for training multiple things.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Example training activities;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Body (BOD): Scenes must involve physical exertion, such as combat, strength training, or endurance activities. A week of playing chess, for example, would not qualify unless it was part of a physically strenuous activity like chess boxing.&lt;br /&gt;
* Speed (SPD): Scenes must involve activities that challenge speed, agility or reflexes, such as dodging, sprinting, or evading attacks.&lt;br /&gt;
* Mind (MND): Scenes must involve mental or strategic challenges, such as planning missions, solving puzzles, or the use or training of Genjutsu, medical or sensory abilities.&lt;br /&gt;
* Power (POW): Scenes must focus on improving Ninjutsu, barriers, or other chakra-intensive techniques.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Note&#039;&#039; ====&lt;br /&gt;
The above are just examples, they are not exhaustive or all inclusive. If you think something fits, but aren’t 100% sure, just ask a member of Staff for confirmation.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Example of Scene-Based Training&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Training a D-Rank Jutsu:&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Character A participates in a sparring session where they repeatedly attempt to use a new D-Rank technique. Over the course of three posts (each at least 600 characters long), Character A focuses on refining the chakra control needed to maintain the technique&#039;s strength and accuracy. Then, after one completed scene, they have fulfilled the requirement to learn their D-Rank jutsu and it can be added to their list of known jutsu and used normally in scenes without issue.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Training Body (BOD):&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Character B has just reached C-Rank, and wishes to invest all their Free Rank Up Attribute Points (AP) into BOD. Over the course of a week, Character B completes seven scenes involving various missions, training, and combat situations. These scenes include running long distances, taking heavy blows, and enduring extreme conditions. At the end of the week-long training, Character B will have gained all those available AP in BOD.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Writing example of 600 Characters&#039;&#039; ====&lt;br /&gt;
Naruto stood in the clearing, his brow furrowed in concentration as he focused on the spinning chakra in his hand. The Rasengan, a jutsu passed down by his father, was proving to be an incredible challenge. His shadow clones surrounding him, each mirroring his every move, practising tirelessly. Sweat dripped down his face, but he refused to stop. He could feel the swirling energy pulsing, unstable but powerful. &amp;quot;I’m almost there,&amp;quot; he muttered, determination flaring in his eyes. One more push, and he’d finally master the Rasengan, his father’s legacy becoming his own, a true mark of his growth.&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
{{DEFAULTSORT:Experience and Leveling}}&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Chakra_System&amp;diff=611</id>
		<title>Chakra System</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Chakra_System&amp;diff=611"/>
		<updated>2024-09-29T14:54:44Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Chakra System&#039;&#039;&#039; limits how long fights can last by assigning a chakra cost to most techniques. More powerful techniques require more chakra to use, ensuring that players must manage their chakra pool carefully during combat.&lt;br /&gt;
&lt;br /&gt;
== Base Chakra Pool ==&lt;br /&gt;
At &#039;&#039;&#039;Character Creation&#039;&#039;&#039;, each character starts with a &#039;&#039;&#039;Small Chakra Pool&#039;&#039;&#039;. The size of a chakra pool can be adjusted based on &#039;&#039;&#039;Clan&#039;&#039;&#039; and &#039;&#039;&#039;Trait&#039;&#039;&#039; choices during character creation. These options may increase or reduce the size of the chakra pool.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Chakra Pool Size&lt;br /&gt;
|Chakra Amount&lt;br /&gt;
|-&lt;br /&gt;
|Diminutive&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Tiny&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Small&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|Huge&lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|Colossal&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|Titanic&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|Legendary&lt;br /&gt;
|4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chakra Control Feats&#039;&#039; ===&lt;br /&gt;
Investing further into Chakra Control through Feats can lead to reduced chakra costs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Affinities&#039;&#039; ===&lt;br /&gt;
Most characters have a natural affinity for one or more Elemental Natures. Typically, this is for a &#039;&#039;&#039;Base Elemental Nature&#039;&#039;&#039;, but it could also be for Non-Elemental Chakra Control based Techniques. Some clans may also gain Special Elemental or Non-elemental releases that they can have an Affinity with instead. Any technique tied to an affinity will have its &#039;&#039;&#039;chakra costs reduced by 5&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chakra Cost Reductions&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;, &#039;&#039;&#039;Affinities&#039;&#039;&#039;, &#039;&#039;&#039;or Abilities&#039;&#039;&#039; that &#039;&#039;&#039;reduce Chakra costs&#039;&#039;&#039; cannot lower the cost of any technique below &#039;&#039;&#039;5 Chakra&#039;&#039;&#039;. When calculating the total chakra cost of a technique with a multiplier (such as a &#039;&#039;&#039;Capstone&#039;&#039;&#039;), always calculate the base cost first, then apply the multiplier.&lt;br /&gt;
&#039;&#039;&#039;For example&#039;&#039;&#039;: If you have a &#039;&#039;&#039;-5 Chakra cost&#039;&#039;&#039; reduction from an Affinity and use an &#039;&#039;&#039;S-Rank Capstone&#039;&#039;&#039; within that affinity, the base cost would be &#039;&#039;&#039;95 Chakra&#039;&#039;&#039; (100 - 5), which is then doubled to &#039;&#039;&#039;190 Chakra&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chakra Cost by Technique Rank&#039;&#039; ===&lt;br /&gt;
Each technique has a chakra cost associated with its use to unleash its full potential. Some techniques have specific costs that may differ from the standard amounts listed below. &#039;&#039;&#039;Capstone techniques&#039;&#039;&#039; require &#039;&#039;&#039;double&#039;&#039;&#039; the chakra cost for their rank.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Technique Rank&lt;br /&gt;
|Chakra Cost&lt;br /&gt;
|-&lt;br /&gt;
|D-Rank:&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank:&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank:&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank:&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Capstone&lt;br /&gt;
|x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Ongoing Chakra Costs by Jutsu Rank&#039;&#039; ===&lt;br /&gt;
Certain techniques have &#039;&#039;&#039;ongoing chakra costs&#039;&#039;&#039;, meaning they drain additional chakra at the start of every turn after activation to remain active. &#039;&#039;&#039;Capstone techniques&#039;&#039;&#039; require &#039;&#039;&#039;double&#039;&#039;&#039; the ongoing chakra cost for their rank.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Technique Rank&lt;br /&gt;
|Chakra Cost&lt;br /&gt;
|-&lt;br /&gt;
|D-Rank:&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank:&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank:&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank:&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Capstone:&lt;br /&gt;
|x2&lt;br /&gt;
|}&lt;br /&gt;
All &#039;&#039;&#039;Academy Techniques&#039;&#039;&#039; that require chakra have a flat cost of &#039;&#039;&#039;5 Chakra&#039;&#039;&#039; and do not incur ongoing costs, unless stated otherwise in the Techniques description. Some techniques, like [[Body Flicker Technique|&#039;&#039;&#039;Body Flicker&#039;&#039;&#039;]] and [[Body Replacement Technique|&#039;&#039;&#039;Body Replacement&#039;&#039;&#039;]], may have exceptions, so be sure to check each technique’s specific rules and costs.&lt;br /&gt;
&lt;br /&gt;
=== Chakra Fatigue ===&lt;br /&gt;
Chakra is composed of both physical and spiritual energy. Depleting your reserves significantly can be detrimental in battle. If your current Chakra falls below &#039;&#039;&#039;30% of its maximum&#039;&#039;&#039;, you will lose one &#039;&#039;&#039;Reaction&#039;&#039;&#039; and one &#039;&#039;&#039;Action&#039;&#039;&#039; until your chakra is restored.&lt;br /&gt;
&lt;br /&gt;
==== Note ====&lt;br /&gt;
Regardless of any features that mitigate the effects of Chakra Fatigue, reaching 0 chakra will cause you to &#039;&#039;&#039;pass out&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Chakra_System&amp;diff=610</id>
		<title>Chakra System</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Chakra_System&amp;diff=610"/>
		<updated>2024-09-29T14:49:06Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Chakra System&#039;&#039;&#039; limits how long fights can last by assigning a chakra cost to most techniques. More powerful techniques require more chakra to use, ensuring that players must manage their chakra pool carefully during combat.&lt;br /&gt;
&lt;br /&gt;
== Base Chakra Pool ==&lt;br /&gt;
At &#039;&#039;&#039;Character Creation&#039;&#039;&#039;, each character starts with a &#039;&#039;&#039;Small Chakra Pool&#039;&#039;&#039;. The size of a chakra pool can be adjusted based on &#039;&#039;&#039;Clan&#039;&#039;&#039; and &#039;&#039;&#039;Trait&#039;&#039;&#039; choices during character creation. These options may increase or reduce the size of the chakra pool.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Chakra Pool Size&lt;br /&gt;
|Chakra Amount&lt;br /&gt;
|-&lt;br /&gt;
|Diminutive&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Tiny&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Small&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|Huge&lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|Colossal&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|Titanic&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|Legendary&lt;br /&gt;
|4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chakra Control Feats&#039;&#039; ===&lt;br /&gt;
Investing further into Chakra Control through Feats can lead to reduced chakra costs.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Affinities&#039;&#039; ====&lt;br /&gt;
Most characters have a natural affinity for one or more Elemental Natures. Typically, this is for a &#039;&#039;&#039;Base Elemental Nature&#039;&#039;&#039;, but it could also be for Non-Elemental Chakra Control based Techniques. Some clans may also gain Special Elemental or Non-elemental releases that they can have an Affinity with instead. Any technique tied to an affinity will have its &#039;&#039;&#039;chakra costs reduced by 5&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Chakra Cost Reductions&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;, &#039;&#039;&#039;Affinities&#039;&#039;&#039;, &#039;&#039;&#039;or Abilities&#039;&#039;&#039; that &#039;&#039;&#039;reduce Chakra costs&#039;&#039;&#039; cannot lower the cost of any technique below &#039;&#039;&#039;5 Chakra&#039;&#039;&#039;. When calculating the total chakra cost of a technique with a multiplier (such as a &#039;&#039;&#039;Capstone&#039;&#039;&#039;), always calculate the base cost first, then apply the multiplier.&lt;br /&gt;
&#039;&#039;&#039;For example&#039;&#039;&#039;: If you have a &#039;&#039;&#039;-5 Chakra cost&#039;&#039;&#039; reduction from an Affinity and use an &#039;&#039;&#039;S-Rank Capstone&#039;&#039;&#039; within that affinity, the base cost would be &#039;&#039;&#039;95 Chakra&#039;&#039;&#039; (100 - 5), which is then doubled to &#039;&#039;&#039;190 Chakra&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Chakra Cost by Technique Rank&#039;&#039; ====&lt;br /&gt;
Each technique has a chakra cost associated with its use to unleash its full potential. Some techniques have specific costs that may differ from the standard amounts listed below. &#039;&#039;&#039;Capstone techniques&#039;&#039;&#039; require &#039;&#039;&#039;double&#039;&#039;&#039; the chakra cost for their rank.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Technique Rank&lt;br /&gt;
|Chakra Cost&lt;br /&gt;
|-&lt;br /&gt;
|D-Rank:&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank:&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank:&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank:&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Capstone&lt;br /&gt;
|x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Ongoing Chakra Costs by Jutsu Rank&#039;&#039; ====&lt;br /&gt;
Certain techniques have &#039;&#039;&#039;ongoing chakra costs&#039;&#039;&#039;, meaning they drain additional chakra at the start of every turn after activation to remain active. &#039;&#039;&#039;Capstone techniques&#039;&#039;&#039; require &#039;&#039;&#039;double&#039;&#039;&#039; the ongoing chakra cost for their rank.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Technique Rank&lt;br /&gt;
|Chakra Cost&lt;br /&gt;
|-&lt;br /&gt;
|D-Rank:&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank:&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank:&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank:&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Capstone:&lt;br /&gt;
|x2&lt;br /&gt;
|}&lt;br /&gt;
All &#039;&#039;&#039;Academy Techniques&#039;&#039;&#039; that require chakra have a flat cost of &#039;&#039;&#039;5 Chakra&#039;&#039;&#039; and do not incur ongoing costs, unless stated otherwise in the Techniques description. Some techniques, like [[Body Flicker Technique|&#039;&#039;&#039;Body Flicker&#039;&#039;&#039;]] and [[Body Replacement Technique|&#039;&#039;&#039;Body Replacement&#039;&#039;&#039;]], may have exceptions, so be sure to check each technique’s specific rules and costs.&lt;br /&gt;
&lt;br /&gt;
Chakra Fatigue&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Chakra_System&amp;diff=609</id>
		<title>Chakra System</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Chakra_System&amp;diff=609"/>
		<updated>2024-09-29T14:37:56Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Chakra System&amp;#039;&amp;#039;&amp;#039; limits how long fights can last by assigning a chakra cost to most techniques. More powerful techniques require more chakra to use, ensuring that players must manage their chakra pool carefully during combat.  === &amp;#039;&amp;#039;Base Chakra Pool&amp;#039;&amp;#039; === At &amp;#039;&amp;#039;&amp;#039;Character Creation&amp;#039;&amp;#039;&amp;#039;, each character starts with a &amp;#039;&amp;#039;&amp;#039;Small Chakra Pool&amp;#039;&amp;#039;&amp;#039;. The size of a chakra pool can be adjusted based on &amp;#039;&amp;#039;&amp;#039;Clan&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Trait&amp;#039;&amp;#039;&amp;#039; choices during character creation. These options ma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Chakra System&#039;&#039;&#039; limits how long fights can last by assigning a chakra cost to most techniques. More powerful techniques require more chakra to use, ensuring that players must manage their chakra pool carefully during combat.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Base Chakra Pool&#039;&#039; ===&lt;br /&gt;
At &#039;&#039;&#039;Character Creation&#039;&#039;&#039;, each character starts with a &#039;&#039;&#039;Small Chakra Pool&#039;&#039;&#039;. The size of a chakra pool can be adjusted based on &#039;&#039;&#039;Clan&#039;&#039;&#039; and &#039;&#039;&#039;Trait&#039;&#039;&#039; choices during character creation. These options may increase or reduce the size of the chakra pool.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Chakra Pool Size&lt;br /&gt;
|Chakra Amount&lt;br /&gt;
|-&lt;br /&gt;
|Diminutive&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Tiny&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Small&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|Huge&lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|Colossal&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|Titanic&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|Legendary&lt;br /&gt;
|4000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=608</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=608"/>
		<updated>2024-09-29T14:34:46Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you go on missions, join events, spar with others, or engage in most other activities, you will gain &#039;&#039;&#039;EXP&#039;&#039;&#039; (experience). Experience rewards are divided into categories for &#039;&#039;&#039;Missions&#039;&#039;&#039;, &#039;&#039;&#039;Sparring&#039;&#039;&#039;, and &#039;&#039;&#039;Crafting&#039;&#039;&#039;. &#039;&#039;&#039;Spar and Crafting EXP&#039;&#039;&#039; are static, while &#039;&#039;&#039;Mission EXP&#039;&#039;&#039; may be increased by the Mission Runner if you perform exceptionally.&lt;br /&gt;
&lt;br /&gt;
Whenever you &#039;&#039;&#039;level up&#039;&#039;&#039;, your current experience resets to 0, and you must gain the required experience for the next level from scratch.&lt;br /&gt;
&lt;br /&gt;
== Sparring ==&lt;br /&gt;
The first method of gaining experience is to &#039;&#039;&#039;spar with other players&#039;&#039;&#039;. You can engage in up to &#039;&#039;&#039;5 spars per week&#039;&#039;&#039;, with a limit of &#039;&#039;&#039;3 active spars&#039;&#039;&#039; at any given time. Whether you win or lose, the experience gained remains the same.&lt;br /&gt;
&lt;br /&gt;
All spars must have a minimum of &#039;&#039;&#039;1 scene&#039;&#039;&#039; per sparring partner, with each scene consisting of &#039;&#039;&#039;three posts&#039;&#039;&#039; of at least &#039;&#039;&#039;600 characters&#039;&#039;&#039; per participant. Additionally, an &#039;&#039;&#039;introductory scene&#039;&#039;&#039; is required to set up the spar (e.g. 1 scene of setup, followed by 1 scene of actual sparring). Failure to meet these requirements will count as an in-character (IC) attack and not a spar, resulting in IC repercussions.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience from Spars based on your Opponents Level&#039;&#039; ===&lt;br /&gt;
When sparring with someone of a higher level bracket, you will gain experience as though they were &#039;&#039;&#039;one level bracket higher&#039;&#039;&#039; than you. For example, if a level 5 character spars with a level 45 character, the level 5 Character would gain 10 experience instead of just 2.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience Table by level brackets&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level 1-10:&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Level 11-20:&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Level 21-30:&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Level 31-40:&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Level 41-50:&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Level 51+:&lt;br /&gt;
|160&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
The primary way of gaining experience is through &#039;&#039;&#039;missions&#039;&#039;&#039;. Missions offer more EXP than sparring and provide additional benefits, but they also come with more risks, especially at higher levels. The number of missions a character can request depends on the mission rank, balancing higher mission availability at lower ranks with greater difficulty and risk at higher levels.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mission Request Limits by Rank:&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;D-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per day&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;up to twice per week&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per two weeks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per month&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S-Rank and higher&#039;&#039;&#039;: Not generally requestable but may be offered based on the character’s rank and skill in response to important events or high-level tasks.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Notes&#039;&#039; ====&lt;br /&gt;
While it may be possible to request more than one mission a week for some ranks, if a mission runner is not available it could result in delays to the frequency you get a mission. If this happens for extended periods of time plays may be rewarded bonus experience to compensate for lost progression.&lt;br /&gt;
&lt;br /&gt;
Higher-ranked characters, such as Jonin and ANBU, may request &#039;&#039;&#039;S+ Rank Missions&#039;&#039;&#039;, but availability is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience from Missions based on the Missions Rank&#039;&#039; ===&lt;br /&gt;
The amount of experience gained from missions is scaled according to the frequency with which they can be requested. Lower-ranked missions, which can be completed more frequently, grant less EXP, while higher-ranked missions, available less frequently, provide significantly more EXP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|D-Rank:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank:&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank:&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank:&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|SS-Rank:&lt;br /&gt;
|2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Expected Average Posts per Mission by Rank&#039;&#039; ===&lt;br /&gt;
The number of posts required for a mission increases with the mission’s complexity and difficulty, reflecting the immersive roleplay and challenges involved. The following guidelines outline the expected number of posts based on the rank of the mission. All posts must follow the &#039;&#039;&#039;scene-based training&#039;&#039;&#039; rules, meaning each post should be at least 600 characters in length.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;D-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 6 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 2 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: D-Rank missions are typically low-risk, routine tasks. They require fewer posts as they often involve simpler objectives like errands, low-level disputes, or basic reconnaissance.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;C-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 9 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 3 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: C-Rank missions involve moderate risks, such as dealing with minor threats, protecting clients, or investigating unusual events. These missions require more interaction and complexity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;B-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 12 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 4 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: B-Rank missions carry significant risks, such as combating rogue ninja, dealing with dangerous environments, or protecting important individuals. These missions require more extensive planning, combat, and dialogue, demanding additional scenes.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 15 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 5 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: A-Rank missions involve high stakes and often require advanced tactics, powerful enemies, or covert operations. These missions are long and require multiple stages of planning, execution, and follow-up.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;S-Rank and Higher Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 21+ posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 7 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: S-Rank and SS-Rank missions are extremely dangerous, involving life-threatening situations, critical tasks, or high-profile targets. These missions span multiple scenes and require significant coordination, character development, and high-level roleplaying.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;Level&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
After earning enough experience, you will &#039;&#039;&#039;level up&#039;&#039;&#039;. Each new level requires more experience than the previous one. For example, reaching &#039;&#039;&#039;Level 2&#039;&#039;&#039; requires &#039;&#039;&#039;15 EXP&#039;&#039;&#039;, while reaching &#039;&#039;&#039;Level 3&#039;&#039;&#039; requires &#039;&#039;&#039;another 30 EXP&#039;&#039;&#039;, and so on. Experience gained resets to 0 upon levelling up, and progression follows the tables below.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Level and Experience Required Levels 1-20&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|135&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|165&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|195&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|210&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|255&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|270&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|285&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Level and Experience Required Levels 21-40&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|315&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|330&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|345&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|360&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|375&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|390&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|405&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|435&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|450&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|465&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|480&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|495&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|510&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|540&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|555&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|570&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|585&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Level and Experience Required Levels 41-60&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|615&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|630&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|645&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|660&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|675&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|690&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|705&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|720&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|735&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|765&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|780&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|795&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|810&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|825&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|840&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|855&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|870&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|885&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
Another method of gaining experience is through &#039;&#039;&#039;creating&#039;&#039;&#039; (e.g. crafting items, making pills). Like sparring, crafting requires &#039;&#039;&#039;scenes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A solo creator must complete &#039;&#039;&#039;2 scenes&#039;&#039;&#039; to register their crafting and earn EXP.&lt;br /&gt;
* When crafting with someone else, the requirement is reduced to &#039;&#039;&#039;1 scene&#039;&#039;&#039; per participant, for a total of &#039;&#039;&#039;2 scenes&#039;&#039;&#039; between the participants.&lt;br /&gt;
&lt;br /&gt;
Each creation counts toward the weekly spar/crafting limit. The experience gained is based on the highest-level participant involved much like with sparring and uses the same experience progression as sparring.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Level Limits&#039;&#039; ===&lt;br /&gt;
Depending on your &#039;&#039;&#039;Title Rank&#039;&#039;&#039;, your maximum level is limited as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Title Rank&lt;br /&gt;
|Level Limit&lt;br /&gt;
|-&lt;br /&gt;
|Genin:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Chunin:&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Jonin:&lt;br /&gt;
|No Limit&lt;br /&gt;
|-&lt;br /&gt;
|ANBU or Similar&lt;br /&gt;
|No Limit&lt;br /&gt;
|-&lt;br /&gt;
|Rogue:&lt;br /&gt;
|No Limit&lt;br /&gt;
|}&lt;br /&gt;
Once you reach your level limit, you may only request promotion missions to increase your Title Rank. Promotion missions are more challenging and carry more risks, but successfully completing one will result in a rank promotion.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Promotion Missions&#039;&#039; ===&lt;br /&gt;
Outside of the exams the other way to go up a Title Rank is through special missions. These tend to be more difficult, and do have more risk associated with them than normal missions. Completing the mission successfully will result in your Title Rank going up.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Benefits from Levelling&#039;&#039; ===&lt;br /&gt;
As your character levels up, you gain &#039;&#039;&#039;AP (Attribute Points)&#039;&#039;&#039;, &#039;&#039;&#039;SP (Skill Points)&#039;&#039;&#039;, &#039;&#039;&#039;additional Nature Elements&#039;&#039;&#039;, and &#039;&#039;&#039;Jutsu Slots&#039;&#039;&#039;. Below are the benefits granted at each level.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Attribute Points (AP)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;At Level 1&#039;&#039;&#039;, all characters begin with &#039;&#039;&#039;1 AP&#039;&#039;&#039; in each attribute (&#039;&#039;&#039;Body&#039;&#039;&#039;, &#039;&#039;&#039;Speed&#039;&#039;&#039;, &#039;&#039;&#039;Mind&#039;&#039;&#039;, &#039;&#039;&#039;Power&#039;&#039;&#039;), for a total of &#039;&#039;&#039;4 base AP&#039;&#039;&#039;.&lt;br /&gt;
* Additionally, characters are given &#039;&#039;&#039;14 extra AP&#039;&#039;&#039; at Level 1 to distribute freely among their attributes as they wish.&lt;br /&gt;
* &#039;&#039;&#039;From Level 2 onward&#039;&#039;&#039;, characters gain &#039;&#039;&#039;4 AP&#039;&#039;&#039; per level. These points can be spent on any attribute, and there are no restrictions based on rank or level beyond the attribute cap of &#039;&#039;&#039;100&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Skill Points (SP)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;At Level 1&#039;&#039;&#039;, characters start with &#039;&#039;&#039;6 SP&#039;&#039;&#039; to allocate to their chosen skills.&lt;br /&gt;
* &#039;&#039;&#039;From Level 2 onward&#039;&#039;&#039;, characters gain &#039;&#039;&#039;1 SP&#039;&#039;&#039; per level. These points can be used to improve existing skills or to learn new skills, as long as the skill&#039;s attribute requirements are met.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Elemental Natures&#039;&#039; ===&lt;br /&gt;
Throughout their journey, characters will gain &#039;&#039;&#039;elemental natures&#039;&#039;&#039;, which allow them to wield powerful elemental techniques. The elemental natures available are &#039;&#039;&#039;Fire&#039;&#039;&#039;, &#039;&#039;&#039;Wind&#039;&#039;&#039;, &#039;&#039;&#039;Water&#039;&#039;&#039;, &#039;&#039;&#039;Lightning&#039;&#039;&#039;, &#039;&#039;&#039;and Earth&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;At Level 1&#039;&#039;&#039;, characters gain their first &#039;&#039;&#039;base elemental nature&#039;&#039;&#039;, which reflects their &#039;&#039;&#039;elemental affinity&#039;&#039;&#039;. This affinity is determined by the player during character creation.&lt;br /&gt;
** &#039;&#039;&#039;Clan-Specific Affinities&#039;&#039;&#039;: Characters belonging to clans with &#039;&#039;&#039;Kekkei Genkai (KKG)&#039;&#039;&#039; or &#039;&#039;&#039;extra elemental natures&#039;&#039;&#039; may choose their starting affinity based on their clan&#039;s special benefits.&lt;br /&gt;
* &#039;&#039;&#039;At Level 10&#039;&#039;&#039;, characters gain their second &#039;&#039;&#039;base elemental nature&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;At Level 30&#039;&#039;&#039;, characters gain their third &#039;&#039;&#039;base elemental nature&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Notes&#039;&#039; ====&lt;br /&gt;
The only way to gain &#039;&#039;&#039;additional affinities&#039;&#039;&#039; beyond the starting one is through specific &#039;&#039;&#039;traits&#039;&#039;&#039; chosen during character creation.&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
In addition to AP, SP, and Elemental Natures, characters will gain &#039;&#039;&#039;Feats&#039;&#039;&#039; at certain levels, providing specialised bonuses that enhance their skills, attributes, or clan abilities. Feats come in three categories: &#039;&#039;&#039;Skill Feats&#039;&#039;&#039;, &#039;&#039;&#039;Attribute Feats&#039;&#039;&#039;, &#039;&#039;&#039;and Clan Feats&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Skill Feats (SF)&#039;&#039; ===&lt;br /&gt;
Characters start with 1 Skill Feat at level 1, and gain 1 Additional Skill Feat every level.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: Skill Feats provide &#039;&#039;&#039;passive bonuses&#039;&#039;&#039; that enhance the effectiveness of skills a character possesses. These feats might reduce chakra costs, increase damage output, or add additional effects to techniques tied to specific skills.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Precision Striker&#039;&#039;&#039;: Increases damage when using ranged weapons.&lt;br /&gt;
** &#039;&#039;&#039;Chakra Efficiency&#039;&#039;&#039;: Reduces chakra consumption by 10%.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Attribute Feats (AF)&#039;&#039; ===&lt;br /&gt;
Characters start with 1 Attribute Feat at level 1, and gain 1 Additional Attribute Feat at level 2 and every 2 levels thereafter. At levels 20, 40, and 60 the Character will gain 5 additional Attribute Feats on top of what they would normally gain at those levels.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: Attribute Feats allow characters to &#039;&#039;&#039;draw more power&#039;&#039;&#039; from the attributes they have invested in. These feats provide boosts directly tied to an attribute, improving things like lifting capacity (BOD), speed (SPD), or chakra potency (POW).&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Brutal Strength&#039;&#039;&#039;: Increases damage from melee attacks that scale with BOD.&lt;br /&gt;
** &#039;&#039;&#039;Swift Reflexes&#039;&#039;&#039;: Grants an additional dodge reaction each turn.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Clan Feats (CF)&#039;&#039; ===&lt;br /&gt;
Characters start with 1 Clan Feat at level 1, and gain 1 Additional Clan Feat at level 10 and every 10 levels thereafter.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: Clan Feats provide specialised enhancements to a character&#039;s &#039;&#039;&#039;clan-specific abilities&#039;&#039;&#039;. These feats further refine and strengthen the unique powers and techniques of each clan, giving them an edge in certain situations.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Advanced KKG Mastery&#039;&#039;&#039;: Increases the power of your clan’s Kekkei Genkai.&lt;br /&gt;
** &#039;&#039;&#039;Specialised Animal Companion&#039;&#039;&#039;: Grants additional abilities or bonuses to animal companions tied to specific clans.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Levelling Summary Table&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Toughness&lt;br /&gt;
|AP Gained&lt;br /&gt;
|SP Gained&lt;br /&gt;
|SF Gained&lt;br /&gt;
|AF Gained&lt;br /&gt;
|CF Gained&lt;br /&gt;
|Elemental Nature&lt;br /&gt;
|-&lt;br /&gt;
|Level 1&lt;br /&gt;
|5&lt;br /&gt;
|14 AP&lt;br /&gt;
|6 SP&lt;br /&gt;
|1 SF&lt;br /&gt;
|1 AF&lt;br /&gt;
|1 CF&lt;br /&gt;
|1 Base (Affinity)&lt;br /&gt;
|-&lt;br /&gt;
|Level 2+&lt;br /&gt;
|5/Level&lt;br /&gt;
|4 AP/Level&lt;br /&gt;
|1 SP/Level&lt;br /&gt;
|1 SF/Level&lt;br /&gt;
|1 AF/2 Levels&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Level 5&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Level 10&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1 CF&lt;br /&gt;
|1 Base&lt;br /&gt;
|-&lt;br /&gt;
|Level 20&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5 Additional AF&lt;br /&gt;
|1 CF&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Level 30&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1 CF&lt;br /&gt;
|1 Base&lt;br /&gt;
|-&lt;br /&gt;
|Level 40&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5 Additional AF&lt;br /&gt;
|1 CF&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Level 50&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1 CF&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Level 60&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5 Additional AF&lt;br /&gt;
|1 CF&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|60 Total&lt;br /&gt;
|300&lt;br /&gt;
|250&lt;br /&gt;
|65&lt;br /&gt;
|60&lt;br /&gt;
|45&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scene-Based Requirements ==&lt;br /&gt;
In the Horizons Rebirth system, training is essential for character growth. To better encourage interactive and immersive roleplaying, the training system has been updated from paragraph-based to scene-based requirements.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;General Scene Training Rules&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; is defined as a collaborative interaction between two or more characters, with each participant contributing at least &#039;&#039;&#039;three posts&#039;&#039;&#039; per scene. Each post must consist of &#039;&#039;&#039;at least 600 characters&#039;&#039;&#039; (letters, spaces, and punctuation included), reflecting the length of a typical full paragraph.&lt;br /&gt;
* &#039;&#039;&#039;Solo scenes&#039;&#039;&#039; (where a character trains or engages in a scene alone) require &#039;&#039;&#039;double the post count&#039;&#039;&#039;. For solo training, a minimum of &#039;&#039;&#039;six posts&#039;&#039;&#039;, each consisting of at least &#039;&#039;&#039;600 characters&#039;&#039;&#039;, is required.&lt;br /&gt;
* &#039;&#039;&#039;Training Limits&#039;&#039;&#039;: Only one scene per day may count toward the training of any particular technique, skill or attribute. This limitation ensures consistent and gradual progression rather than rapid advancement. In any single area.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Technique Training&#039;&#039; ===&lt;br /&gt;
To train a specific technique, characters must participate in scenes that actively focus on the use or practice of the technique. Training is cumulative, and the number of scenes required depends on the technique&#039;s rank:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;D-Rank Techniques&#039;&#039;&#039;: Require &#039;&#039;&#039;1 scene&#039;&#039;&#039; to complete training.&lt;br /&gt;
* &#039;&#039;&#039;C-Rank Techniques&#039;&#039;&#039;: Require &#039;&#039;&#039;2 scenes&#039;&#039;&#039; to complete training.&lt;br /&gt;
* &#039;&#039;&#039;B-Rank Techniques&#039;&#039;&#039;: Require &#039;&#039;&#039;3 scenes&#039;&#039;&#039; to complete training.&lt;br /&gt;
* &#039;&#039;&#039;A-Rank Techniques&#039;&#039;&#039;: Require &#039;&#039;&#039;4 scenes&#039;&#039;&#039; to complete training.&lt;br /&gt;
* &#039;&#039;&#039;S-Rank Techniques&#039;&#039;&#039;: Require &#039;&#039;&#039;5 scenes&#039;&#039;&#039; to complete training.&lt;br /&gt;
* &#039;&#039;&#039;Capstone Techniques&#039;&#039;&#039;: Require &#039;&#039;&#039;double the scenes&#039;&#039;&#039; (e.g. 10 scenes for an S-Rank Capstone technique).&lt;br /&gt;
&lt;br /&gt;
Each scene must directly involve the use, study, or practice of the technique being trained. For example, a character might engage in combat where they repeatedly attempt to refine the technique or undergo specialised training with a mentor.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Attribute Training&#039;&#039; ===&lt;br /&gt;
Attributes do not require direct, technique-specific training. Instead, attributes are trained over time through a variety of roleplay scenes as a secondary benefit of those other activities. To increase any attributes, a character must have completed at least seven scenes over the course of a week. These scenes can involve missions, sparring, jutsu training, or other in-character activities, but they must relate to the attribute being trained.&lt;br /&gt;
&lt;br /&gt;
This training applies to any free Attribute Points (AP) gained through ranking up or any potential special rewards. Characters cannot apply their attribute increases without completing the required scenes. But by partaking in scenes that make sense to increase their attributes, all available points can be trained at the same time.&lt;br /&gt;
&lt;br /&gt;
If a character wishes to train multiple attributes during the same period, each scene must clearly demonstrate the use or development of each different attribute. For example, if a character is working on both Body (BOD) and Speed (SPD), a single scene must include activities that involve both physical exertion (for BOD) and agility or reflex-based actions (for SPD). Alternatively, the character can do one scene per day per attribute being trained if a single scene does not make sense for training multiple things.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Example training activities;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Body (BOD): Scenes must involve physical exertion, such as combat, strength training, or endurance activities. A week of playing chess, for example, would not qualify unless it was part of a physically strenuous activity like chess boxing.&lt;br /&gt;
* Speed (SPD): Scenes must involve activities that challenge speed, agility or reflexes, such as dodging, sprinting, or evading attacks.&lt;br /&gt;
* Mind (MND): Scenes must involve mental or strategic challenges, such as planning missions, solving puzzles, or the use or training of Genjutsu, medical or sensory abilities.&lt;br /&gt;
* Power (POW): Scenes must focus on improving Ninjutsu, barriers, or other chakra-intensive techniques.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Note&#039;&#039; ====&lt;br /&gt;
The above are just examples, they are not exhaustive or all inclusive. If you think something fits, but aren’t 100% sure, just ask a member of Staff for confirmation.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Example of Scene-Based Training&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Training a D-Rank Jutsu:&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Character A participates in a sparring session where they repeatedly attempt to use a new D-Rank technique. Over the course of three posts (each at least 600 characters long), Character A focuses on refining the chakra control needed to maintain the technique&#039;s strength and accuracy. Then, after one completed scene, they have fulfilled the requirement to learn their D-Rank jutsu and it can be added to their list of known jutsu and used normally in scenes without issue.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Training Body (BOD):&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Character B has just reached C-Rank, and wishes to invest all their Free Rank Up Attribute Points (AP) into BOD. Over the course of a week, Character B completes seven scenes involving various missions, training, and combat situations. These scenes include running long distances, taking heavy blows, and enduring extreme conditions. At the end of the week-long training, Character B will have gained all those available AP in BOD.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Writing example of 600 Characters&#039;&#039; ====&lt;br /&gt;
Naruto stood in the clearing, his brow furrowed in concentration as he focused on the spinning chakra in his hand. The Rasengan, a jutsu passed down by his father, was proving to be an incredible challenge. His shadow clones surrounding him, each mirroring his every move, practising tirelessly. Sweat dripped down his face, but he refused to stop. He could feel the swirling energy pulsing, unstable but powerful. &amp;quot;I’m almost there,&amp;quot; he muttered, determination flaring in his eyes. One more push, and he’d finally master the Rasengan, his father’s legacy becoming his own, a true mark of his growth.&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=607</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=607"/>
		<updated>2024-09-29T05:46:19Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you go on missions, join events, spar with others, or engage in most other activities, you will gain &#039;&#039;&#039;EXP&#039;&#039;&#039; (experience). Experience rewards are divided into categories for &#039;&#039;&#039;Missions&#039;&#039;&#039;, &#039;&#039;&#039;Sparring&#039;&#039;&#039;, and &#039;&#039;&#039;Crafting&#039;&#039;&#039;. &#039;&#039;&#039;Spar and Crafting EXP&#039;&#039;&#039; are static, while &#039;&#039;&#039;Mission EXP&#039;&#039;&#039; may be increased by the Mission Runner if you perform exceptionally.&lt;br /&gt;
&lt;br /&gt;
Whenever you &#039;&#039;&#039;level up&#039;&#039;&#039;, your current experience resets to 0, and you must gain the required experience for the next level from scratch.&lt;br /&gt;
&lt;br /&gt;
== Sparring ==&lt;br /&gt;
The first method of gaining experience is to &#039;&#039;&#039;spar with other players&#039;&#039;&#039;. You can engage in up to &#039;&#039;&#039;5 spars per week&#039;&#039;&#039;, with a limit of &#039;&#039;&#039;3 active spars&#039;&#039;&#039; at any given time. Whether you win or lose, the experience gained remains the same.&lt;br /&gt;
&lt;br /&gt;
All spars must have a minimum of &#039;&#039;&#039;1 scene&#039;&#039;&#039; per sparring partner, with each scene consisting of &#039;&#039;&#039;three posts&#039;&#039;&#039; of at least &#039;&#039;&#039;600 characters&#039;&#039;&#039; per participant. Additionally, an &#039;&#039;&#039;introductory scene&#039;&#039;&#039; is required to set up the spar (e.g. 1 scene of setup, followed by 1 scene of actual sparring). Failure to meet these requirements will count as an in-character (IC) attack and not a spar, resulting in IC repercussions.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience from Spars based on your Opponents Level&#039;&#039; ===&lt;br /&gt;
When sparring with someone of a higher level bracket, you will gain experience as though they were &#039;&#039;&#039;one level bracket higher&#039;&#039;&#039; than you. For example, if a level 5 character spars with a level 45 character, the level 5 Character would gain 10 experience instead of just 2.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience Table by level brackets&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level 1-10:&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Level 11-20:&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Level 21-30:&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Level 31-40:&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Level 41-50:&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Level 51+:&lt;br /&gt;
|160&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
The primary way of gaining experience is through &#039;&#039;&#039;missions&#039;&#039;&#039;. Missions offer more EXP than sparring and provide additional benefits, but they also come with more risks, especially at higher levels. The number of missions a character can request depends on the mission rank, balancing higher mission availability at lower ranks with greater difficulty and risk at higher levels.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mission Request Limits by Rank:&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;D-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per day&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;up to twice per week&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per two weeks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per month&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S-Rank and higher&#039;&#039;&#039;: Not generally requestable but may be offered based on the character’s rank and skill in response to important events or high-level tasks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Notes&#039;&#039; ===&lt;br /&gt;
While it may be possible to request more than one mission a week for some ranks, if a mission runner is not available it could result in delays to the frequency you get a mission. If this happens for extended periods of time plays may be rewarded bonus experience to compensate for lost progression.&lt;br /&gt;
&lt;br /&gt;
Higher-ranked characters, such as Jonin and ANBU, may request &#039;&#039;&#039;S+ Rank Missions&#039;&#039;&#039;, but availability is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience from Missions based on the Missions Rank&#039;&#039; ===&lt;br /&gt;
The amount of experience gained from missions is scaled according to the frequency with which they can be requested. Lower-ranked missions, which can be completed more frequently, grant less EXP, while higher-ranked missions, available less frequently, provide significantly more EXP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|D-Rank:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank:&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank:&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank:&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|SS-Rank:&lt;br /&gt;
|2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Expected Average Posts per Mission by Rank&#039;&#039; ===&lt;br /&gt;
The number of posts required for a mission increases with the mission’s complexity and difficulty, reflecting the immersive roleplay and challenges involved. The following guidelines outline the expected number of posts based on the rank of the mission. All posts must follow the &#039;&#039;&#039;scene-based training&#039;&#039;&#039; rules, meaning each post should be at least 600 characters in length.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;D-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 6 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 2 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: D-Rank missions are typically low-risk, routine tasks. They require fewer posts as they often involve simpler objectives like errands, low-level disputes, or basic reconnaissance.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;C-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 9 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 3 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: C-Rank missions involve moderate risks, such as dealing with minor threats, protecting clients, or investigating unusual events. These missions require more interaction and complexity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;B-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 12 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 4 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: B-Rank missions carry significant risks, such as combating rogue ninja, dealing with dangerous environments, or protecting important individuals. These missions require more extensive planning, combat, and dialogue, demanding additional scenes.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 15 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 5 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: A-Rank missions involve high stakes and often require advanced tactics, powerful enemies, or covert operations. These missions are long and require multiple stages of planning, execution, and follow-up.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;S-Rank and Higher Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 21+ posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 7 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: S-Rank and SS-Rank missions are extremely dangerous, involving life-threatening situations, critical tasks, or high-profile targets. These missions span multiple scenes and require significant coordination, character development, and high-level roleplaying.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;Level&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
After earning enough experience, you will &#039;&#039;&#039;level up&#039;&#039;&#039;. Each new level requires more experience than the previous one. For example, reaching &#039;&#039;&#039;Level 2&#039;&#039;&#039; requires &#039;&#039;&#039;15 EXP&#039;&#039;&#039;, while reaching &#039;&#039;&#039;Level 3&#039;&#039;&#039; requires &#039;&#039;&#039;another 30 EXP&#039;&#039;&#039;, and so on. Experience gained resets to 0 upon levelling up, and progression follows the tables below.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Level and Experience Required Levels 1-20&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|135&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|165&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|195&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|210&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|255&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|270&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|285&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Level and Experience Required Levels 21-40&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|315&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|330&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|345&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|360&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|375&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|390&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|405&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|435&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|450&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|465&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|480&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|495&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|510&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|540&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|555&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|570&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|585&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Level and Experience Required Levels 41-60&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|615&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|630&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|645&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|660&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|675&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|690&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|705&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|720&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|735&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|765&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|780&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|795&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|810&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|825&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|840&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|855&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|870&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|885&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
Another method of gaining experience is through &#039;&#039;&#039;creating&#039;&#039;&#039; (e.g. crafting items, making pills). Like sparring, crafting requires &#039;&#039;&#039;scenes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A solo creator must complete &#039;&#039;&#039;2 scenes&#039;&#039;&#039; to register their crafting and earn EXP.&lt;br /&gt;
* When crafting with someone else, the requirement is reduced to &#039;&#039;&#039;1 scene&#039;&#039;&#039; per participant, for a total of &#039;&#039;&#039;2 scenes&#039;&#039;&#039; between the participants.&lt;br /&gt;
&lt;br /&gt;
Each creation counts toward the weekly spar/crafting limit. The experience gained is based on the highest-level participant involved much like with sparring and uses the same experience progression as sparring.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Level Limits&#039;&#039; ===&lt;br /&gt;
Depending on your &#039;&#039;&#039;Title Rank&#039;&#039;&#039;, your maximum level is limited as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Title Rank&lt;br /&gt;
|Level Limit&lt;br /&gt;
|-&lt;br /&gt;
|Genin:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Chunin:&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Jonin:&lt;br /&gt;
|No Limit&lt;br /&gt;
|-&lt;br /&gt;
|ANBU or Similar&lt;br /&gt;
|No Limit&lt;br /&gt;
|-&lt;br /&gt;
|Rogue:&lt;br /&gt;
|No Limit&lt;br /&gt;
|}&lt;br /&gt;
Once you reach your level limit, you may only request promotion missions to increase your Title Rank. Promotion missions are more challenging and carry more risks, but successfully completing one will result in a rank promotion.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Promotion Missions&#039;&#039; ===&lt;br /&gt;
Outside of the exams the other way to go up a Title Rank is through special missions. These tend to be more difficult, and do have more risk associated with them than normal missions. Completing the mission successfully will result in your Title Rank going up.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Benefits from Levelling&#039;&#039; ===&lt;br /&gt;
As your character levels up, you gain &#039;&#039;&#039;AP (Attribute Points)&#039;&#039;&#039;, &#039;&#039;&#039;SP (Skill Points)&#039;&#039;&#039;, &#039;&#039;&#039;additional Nature Elements&#039;&#039;&#039;, and &#039;&#039;&#039;Jutsu Slots&#039;&#039;&#039;. Below are the benefits granted at each level.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Attribute Points (AP)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;At Level 1&#039;&#039;&#039;, all characters begin with &#039;&#039;&#039;1 AP&#039;&#039;&#039; in each attribute (&#039;&#039;&#039;Body&#039;&#039;&#039;, &#039;&#039;&#039;Speed&#039;&#039;&#039;, &#039;&#039;&#039;Mind&#039;&#039;&#039;, &#039;&#039;&#039;Power&#039;&#039;&#039;), for a total of &#039;&#039;&#039;4 base AP&#039;&#039;&#039;.&lt;br /&gt;
* Additionally, characters are given &#039;&#039;&#039;14 extra AP&#039;&#039;&#039; at Level 1 to distribute freely among their attributes as they wish.&lt;br /&gt;
* &#039;&#039;&#039;From Level 2 onward&#039;&#039;&#039;, characters gain &#039;&#039;&#039;4 AP&#039;&#039;&#039; per level. These points can be spent on any attribute, and there are no restrictions based on rank or level beyond the attribute cap of &#039;&#039;&#039;100&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Skill Points (SP)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;At Level 1&#039;&#039;&#039;, characters start with &#039;&#039;&#039;6 SP&#039;&#039;&#039; to allocate to their chosen skills.&lt;br /&gt;
* &#039;&#039;&#039;From Level 2 onward&#039;&#039;&#039;, characters gain &#039;&#039;&#039;1 SP&#039;&#039;&#039; per level. These points can be used to improve existing skills or to learn new skills, as long as the skill&#039;s attribute requirements are met.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Elemental Natures&#039;&#039; ===&lt;br /&gt;
Throughout their journey, characters will gain &#039;&#039;&#039;elemental natures&#039;&#039;&#039;, which allow them to wield powerful elemental techniques. The elemental natures available are &#039;&#039;&#039;Fire&#039;&#039;&#039;, &#039;&#039;&#039;Wind&#039;&#039;&#039;, &#039;&#039;&#039;Water&#039;&#039;&#039;, &#039;&#039;&#039;Lightning&#039;&#039;&#039;, &#039;&#039;&#039;and Earth&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;At Level 1&#039;&#039;&#039;, characters gain their first &#039;&#039;&#039;base elemental nature&#039;&#039;&#039;, which reflects their &#039;&#039;&#039;elemental affinity&#039;&#039;&#039;. This affinity is determined by the player during character creation.&lt;br /&gt;
** &#039;&#039;&#039;Clan-Specific Affinities&#039;&#039;&#039;: Characters belonging to clans with &#039;&#039;&#039;Kekkei Genkai (KKG)&#039;&#039;&#039; or &#039;&#039;&#039;extra elemental natures&#039;&#039;&#039; may choose their starting affinity based on their clan&#039;s special benefits.&lt;br /&gt;
* &#039;&#039;&#039;At Level 10&#039;&#039;&#039;, characters gain their second &#039;&#039;&#039;base elemental nature&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;At Level 30&#039;&#039;&#039;, characters gain their third &#039;&#039;&#039;base elemental nature&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Notes&#039;&#039; ===&lt;br /&gt;
The only way to gain &#039;&#039;&#039;additional affinities&#039;&#039;&#039; beyond the starting one is through specific &#039;&#039;&#039;traits&#039;&#039;&#039; chosen during character creation.&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
In addition to AP, SP, and Elemental Natures, characters will gain &#039;&#039;&#039;Feats&#039;&#039;&#039; at certain levels, providing specialised bonuses that enhance their skills, attributes, or clan abilities. Feats come in three categories: &#039;&#039;&#039;Skill Feats&#039;&#039;&#039;, &#039;&#039;&#039;Attribute Feats&#039;&#039;&#039;, &#039;&#039;&#039;and Clan Feats&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Skill Feats (SF)&#039;&#039; ===&lt;br /&gt;
Characters start with 1 Skill Feat at level 1, and gain 1 Additional Skill Feat every level.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: Skill Feats provide &#039;&#039;&#039;passive bonuses&#039;&#039;&#039; that enhance the effectiveness of skills a character possesses. These feats might reduce chakra costs, increase damage output, or add additional effects to techniques tied to specific skills.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Precision Striker&#039;&#039;&#039;: Increases damage when using ranged weapons.&lt;br /&gt;
** &#039;&#039;&#039;Chakra Efficiency&#039;&#039;&#039;: Reduces chakra consumption by 10%.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Attribute Feats (AF)&#039;&#039; ===&lt;br /&gt;
Characters start with 1 Attribute Feat at level 1, and gain 1 Additional Attribute Feat at level 2 and every 2 levels thereafter. At levels 20, 40, and 60 the Character will gain 5 additional Attribute Feats on top of what they would normally gain at those levels.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: Attribute Feats allow characters to &#039;&#039;&#039;draw more power&#039;&#039;&#039; from the attributes they have invested in. These feats provide boosts directly tied to an attribute, improving things like lifting capacity (BOD), speed (SPD), or chakra potency (POW).&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Brutal Strength&#039;&#039;&#039;: Increases damage from melee attacks that scale with BOD.&lt;br /&gt;
** &#039;&#039;&#039;Swift Reflexes&#039;&#039;&#039;: Grants an additional dodge reaction each turn.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Clan Feats (CF)&#039;&#039; ===&lt;br /&gt;
Characters start with 1 Clan Feat at level 1, and gain 1 Additional Clan Feat at level 10 and every 10 levels thereafter.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: Clan Feats provide specialised enhancements to a character&#039;s &#039;&#039;&#039;clan-specific abilities&#039;&#039;&#039;. These feats further refine and strengthen the unique powers and techniques of each clan, giving them an edge in certain situations.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Advanced KKG Mastery&#039;&#039;&#039;: Increases the power of your clan’s Kekkei Genkai.&lt;br /&gt;
** &#039;&#039;&#039;Specialised Animal Companion&#039;&#039;&#039;: Grants additional abilities or bonuses to animal companions tied to specific clans.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Levelling Summary Table&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Toughness&lt;br /&gt;
|AP Gained&lt;br /&gt;
|SP Gained&lt;br /&gt;
|SF Gained&lt;br /&gt;
|AF Gained&lt;br /&gt;
|CF Gained&lt;br /&gt;
|Elemental Nature&lt;br /&gt;
|-&lt;br /&gt;
|Level 1&lt;br /&gt;
|5&lt;br /&gt;
|14 AP&lt;br /&gt;
|6 SP&lt;br /&gt;
|1 SF&lt;br /&gt;
|1 AF&lt;br /&gt;
|1 CF&lt;br /&gt;
|1 Base (Affinity)&lt;br /&gt;
|-&lt;br /&gt;
|Level 2+&lt;br /&gt;
|5/Level&lt;br /&gt;
|4 AP/Level&lt;br /&gt;
|1 SP/Level&lt;br /&gt;
|1 SF/Level&lt;br /&gt;
|1 AF/2 Levels&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Level 5&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Level 10&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1 CF&lt;br /&gt;
|1 Base&lt;br /&gt;
|-&lt;br /&gt;
|Level 20&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5 Additional AF&lt;br /&gt;
|1 CF&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Level 30&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1 CF&lt;br /&gt;
|1 Base&lt;br /&gt;
|-&lt;br /&gt;
|Level 40&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5 Additional AF&lt;br /&gt;
|1 CF&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Level 50&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1 CF&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Level 60&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|5 Additional AF&lt;br /&gt;
|1 CF&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|60 Total&lt;br /&gt;
|300&lt;br /&gt;
|250&lt;br /&gt;
|65&lt;br /&gt;
|60&lt;br /&gt;
|45&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scene-Based Requirements ==&lt;br /&gt;
In the Horizons Rebirth system, training is essential for character growth. To better encourage interactive and immersive roleplaying, the training system has been updated from paragraph-based to scene-based requirements.&lt;br /&gt;
&lt;br /&gt;
=== General Scene Training Rules ===&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; is defined as a collaborative interaction between two or more characters, with each participant contributing at least &#039;&#039;&#039;three posts&#039;&#039;&#039; per scene. Each post must consist of &#039;&#039;&#039;at least 600 characters&#039;&#039;&#039; (letters, spaces, and punctuation included), reflecting the length of a typical full paragraph.&lt;br /&gt;
* Solo scenes (where a character trains or engages in a scene alone) require double the post count. For solo training, a minimum of six posts, each consisting of at least 600 characters, is required.&lt;br /&gt;
* Training Limits: Only one scene per day may count toward the training of any particular technique, skill or attribute. This limitation ensures consistent and gradual progression rather than rapid advancement. In any single area.&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=606</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=606"/>
		<updated>2024-09-29T05:09:25Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you go on missions, join events, spar with others, or engage in most other activities, you will gain &#039;&#039;&#039;EXP&#039;&#039;&#039; (experience). Experience rewards are divided into categories for &#039;&#039;&#039;Missions&#039;&#039;&#039;, &#039;&#039;&#039;Sparring&#039;&#039;&#039;, and &#039;&#039;&#039;Crafting&#039;&#039;&#039;. &#039;&#039;&#039;Spar and Crafting EXP&#039;&#039;&#039; are static, while &#039;&#039;&#039;Mission EXP&#039;&#039;&#039; may be increased by the Mission Runner if you perform exceptionally.&lt;br /&gt;
&lt;br /&gt;
Whenever you &#039;&#039;&#039;level up&#039;&#039;&#039;, your current experience resets to 0, and you must gain the required experience for the next level from scratch.&lt;br /&gt;
&lt;br /&gt;
== Sparring ==&lt;br /&gt;
The first method of gaining experience is to &#039;&#039;&#039;spar with other players&#039;&#039;&#039;. You can engage in up to &#039;&#039;&#039;5 spars per week&#039;&#039;&#039;, with a limit of &#039;&#039;&#039;3 active spars&#039;&#039;&#039; at any given time. Whether you win or lose, the experience gained remains the same.&lt;br /&gt;
&lt;br /&gt;
All spars must have a minimum of &#039;&#039;&#039;1 scene&#039;&#039;&#039; per sparring partner, with each scene consisting of &#039;&#039;&#039;three posts&#039;&#039;&#039; of at least &#039;&#039;&#039;600 characters&#039;&#039;&#039; per participant. Additionally, an &#039;&#039;&#039;introductory scene&#039;&#039;&#039; is required to set up the spar (e.g. 1 scene of setup, followed by 1 scene of actual sparring). Failure to meet these requirements will count as an in-character (IC) attack and not a spar, resulting in IC repercussions.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience from Spars based on your Opponents Level&#039;&#039; ===&lt;br /&gt;
When sparring with someone of a higher level bracket, you will gain experience as though they were &#039;&#039;&#039;one level bracket higher&#039;&#039;&#039; than you. For example, if a level 5 character spars with a level 45 character, the level 5 Character would gain 10 experience instead of just 2.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience Table by level brackets&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level 1-10:&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Level 11-20:&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Level 21-30:&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Level 31-40:&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Level 41-50:&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Level 51+:&lt;br /&gt;
|160&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
The primary way of gaining experience is through &#039;&#039;&#039;missions&#039;&#039;&#039;. Missions offer more EXP than sparring and provide additional benefits, but they also come with more risks, especially at higher levels. The number of missions a character can request depends on the mission rank, balancing higher mission availability at lower ranks with greater difficulty and risk at higher levels.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mission Request Limits by Rank:&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;D-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per day&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;up to twice per week&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per two weeks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per month&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S-Rank and higher&#039;&#039;&#039;: Not generally requestable but may be offered based on the character’s rank and skill in response to important events or high-level tasks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Notes&#039;&#039; ===&lt;br /&gt;
While it may be possible to request more than one mission a week for some ranks, if a mission runner is not available it could result in delays to the frequency you get a mission. If this happens for extended periods of time plays may be rewarded bonus experience to compensate for lost progression.&lt;br /&gt;
&lt;br /&gt;
Higher-ranked characters, such as Jonin and ANBU, may request &#039;&#039;&#039;S+ Rank Missions&#039;&#039;&#039;, but availability is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience from Missions based on the Missions Rank&#039;&#039; ===&lt;br /&gt;
The amount of experience gained from missions is scaled according to the frequency with which they can be requested. Lower-ranked missions, which can be completed more frequently, grant less EXP, while higher-ranked missions, available less frequently, provide significantly more EXP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|D-Rank:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank:&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank:&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank:&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|SS-Rank:&lt;br /&gt;
|2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Expected Average Posts per Mission by Rank&#039;&#039; ===&lt;br /&gt;
The number of posts required for a mission increases with the mission’s complexity and difficulty, reflecting the immersive roleplay and challenges involved. The following guidelines outline the expected number of posts based on the rank of the mission. All posts must follow the &#039;&#039;&#039;scene-based training&#039;&#039;&#039; rules, meaning each post should be at least 600 characters in length.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;D-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 6 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 2 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: D-Rank missions are typically low-risk, routine tasks. They require fewer posts as they often involve simpler objectives like errands, low-level disputes, or basic reconnaissance.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;C-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 9 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 3 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: C-Rank missions involve moderate risks, such as dealing with minor threats, protecting clients, or investigating unusual events. These missions require more interaction and complexity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;B-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 12 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 4 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: B-Rank missions carry significant risks, such as combating rogue ninja, dealing with dangerous environments, or protecting important individuals. These missions require more extensive planning, combat, and dialogue, demanding additional scenes.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 15 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 5 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: A-Rank missions involve high stakes and often require advanced tactics, powerful enemies, or covert operations. These missions are long and require multiple stages of planning, execution, and follow-up.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;S-Rank and Higher Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 21+ posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 7 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: S-Rank and SS-Rank missions are extremely dangerous, involving life-threatening situations, critical tasks, or high-profile targets. These missions span multiple scenes and require significant coordination, character development, and high-level roleplaying.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;Level&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
After earning enough experience, you will &#039;&#039;&#039;level up&#039;&#039;&#039;. Each new level requires more experience than the previous one. For example, reaching &#039;&#039;&#039;Level 2&#039;&#039;&#039; requires &#039;&#039;&#039;15 EXP&#039;&#039;&#039;, while reaching &#039;&#039;&#039;Level 3&#039;&#039;&#039; requires &#039;&#039;&#039;another 30 EXP&#039;&#039;&#039;, and so on. Experience gained resets to 0 upon levelling up, and progression follows the tables below.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Level and Experience Required Levels 1-20&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|135&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|165&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|195&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|210&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|255&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|270&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|285&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Level and Experience Required Levels 21-40&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|315&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|330&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|345&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|360&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|375&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|390&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|405&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|435&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|450&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|465&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|480&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|495&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|510&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|540&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|555&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|570&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|585&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Level and Experience Required Levels 41-60&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|615&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|630&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|645&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|660&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|675&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|690&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|705&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|720&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|735&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|765&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|780&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|795&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|810&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|825&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|840&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|855&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|870&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|885&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
Another method of gaining experience is through &#039;&#039;&#039;creating&#039;&#039;&#039; (e.g. crafting items, making pills). Like sparring, crafting requires &#039;&#039;&#039;scenes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A solo creator must complete &#039;&#039;&#039;2 scenes&#039;&#039;&#039; to register their crafting and earn EXP.&lt;br /&gt;
* When crafting with someone else, the requirement is reduced to &#039;&#039;&#039;1 scene&#039;&#039;&#039; per participant, for a total of &#039;&#039;&#039;2 scenes&#039;&#039;&#039; between the participants.&lt;br /&gt;
&lt;br /&gt;
Each creation counts toward the weekly spar/crafting limit. The experience gained is based on the highest-level participant involved much like with sparring and uses the same experience progression as sparring.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Level Limits&#039;&#039; ===&lt;br /&gt;
Depending on your &#039;&#039;&#039;Title Rank&#039;&#039;&#039;, your maximum level is limited as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Title Rank&lt;br /&gt;
|Level Limit&lt;br /&gt;
|-&lt;br /&gt;
|Genin:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Chunin:&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Jonin:&lt;br /&gt;
|No Limit&lt;br /&gt;
|-&lt;br /&gt;
|ANBU or Similar&lt;br /&gt;
|No Limit&lt;br /&gt;
|-&lt;br /&gt;
|Rogue:&lt;br /&gt;
|No Limit&lt;br /&gt;
|}&lt;br /&gt;
Once you reach your level limit, you may only request promotion missions to increase your Title Rank. Promotion missions are more challenging and carry more risks, but successfully completing one will result in a rank promotion.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Promotion Missions&#039;&#039; ===&lt;br /&gt;
Outside of the exams the other way to go up a Title Rank is through special missions. These tend to be more difficult, and do have more risk associated with them than normal missions. Completing the mission successfully will result in your Title Rank going up.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Benefits from Levelling&#039;&#039; ===&lt;br /&gt;
As your character levels up, you gain &#039;&#039;&#039;AP (Attribute Points)&#039;&#039;&#039;, &#039;&#039;&#039;SP (Skill Points)&#039;&#039;&#039;, &#039;&#039;&#039;additional Nature Elements&#039;&#039;&#039;, and &#039;&#039;&#039;Jutsu Slots&#039;&#039;&#039;. Below are the benefits granted at each level.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Attribute Points (AP)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;At Level 1&#039;&#039;&#039;, all characters begin with &#039;&#039;&#039;1 AP&#039;&#039;&#039; in each attribute (&#039;&#039;&#039;Body&#039;&#039;&#039;, &#039;&#039;&#039;Speed&#039;&#039;&#039;, &#039;&#039;&#039;Mind&#039;&#039;&#039;, &#039;&#039;&#039;Power&#039;&#039;&#039;), for a total of &#039;&#039;&#039;4 base AP&#039;&#039;&#039;.&lt;br /&gt;
* Additionally, characters are given &#039;&#039;&#039;14 extra AP&#039;&#039;&#039; at Level 1 to distribute freely among their attributes as they wish.&lt;br /&gt;
* &#039;&#039;&#039;From Level 2 onward&#039;&#039;&#039;, characters gain &#039;&#039;&#039;4 AP&#039;&#039;&#039; per level. These points can be spent on any attribute, and there are no restrictions based on rank or level beyond the attribute cap of &#039;&#039;&#039;100&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Skill Points (SP)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;At Level 1&#039;&#039;&#039;, characters start with &#039;&#039;&#039;6 SP&#039;&#039;&#039; to allocate to their chosen skills.&lt;br /&gt;
* &#039;&#039;&#039;From Level 2 onward&#039;&#039;&#039;, characters gain &#039;&#039;&#039;1 SP&#039;&#039;&#039; per level. These points can be used to improve existing skills or to learn new skills, as long as the skill&#039;s attribute requirements are met.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Elemental Natures&#039;&#039; ===&lt;br /&gt;
Throughout their journey, characters will gain &#039;&#039;&#039;elemental natures&#039;&#039;&#039;, which allow them to wield powerful elemental techniques. The elemental natures available are &#039;&#039;&#039;Fire&#039;&#039;&#039;, &#039;&#039;&#039;Wind&#039;&#039;&#039;, &#039;&#039;&#039;Water&#039;&#039;&#039;, &#039;&#039;&#039;Lightning&#039;&#039;&#039;, &#039;&#039;&#039;and Earth&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;At Level 1&#039;&#039;&#039;, characters gain their first &#039;&#039;&#039;base elemental nature&#039;&#039;&#039;, which reflects their &#039;&#039;&#039;elemental affinity&#039;&#039;&#039;. This affinity is determined by the player during character creation.&lt;br /&gt;
** &#039;&#039;&#039;Clan-Specific Affinities&#039;&#039;&#039;: Characters belonging to clans with &#039;&#039;&#039;Kekkei Genkai (KKG)&#039;&#039;&#039; or &#039;&#039;&#039;extra elemental natures&#039;&#039;&#039; may choose their starting affinity based on their clan&#039;s special benefits.&lt;br /&gt;
* &#039;&#039;&#039;At Level 10&#039;&#039;&#039;, characters gain their second &#039;&#039;&#039;base elemental nature&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;At Level 30&#039;&#039;&#039;, characters gain their third &#039;&#039;&#039;base elemental nature&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Notes&#039;&#039; ===&lt;br /&gt;
The only way to gain &#039;&#039;&#039;additional affinities&#039;&#039;&#039; beyond the starting one is through specific &#039;&#039;&#039;traits&#039;&#039;&#039; chosen during character creation.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Feats&#039;&#039; ===&lt;br /&gt;
In addition to AP, SP, and Elemental Natures, characters will gain &#039;&#039;&#039;Feats&#039;&#039;&#039; at certain levels, providing specialised bonuses that enhance their skills, attributes, or clan abilities. Feats come in three categories: &#039;&#039;&#039;Skill Feats&#039;&#039;&#039;, &#039;&#039;&#039;Attribute Feats&#039;&#039;&#039;, &#039;&#039;&#039;and Clan Feats&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Skill Feats (SF)&#039;&#039; ===&lt;br /&gt;
Characters start with 1 Skill Feat at level 1, and gain 1 Additional Skill Feat every level.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: Skill Feats provide &#039;&#039;&#039;passive bonuses&#039;&#039;&#039; that enhance the effectiveness of skills a character possesses. These feats might reduce chakra costs, increase damage output, or add additional effects to techniques tied to specific skills.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Precision Striker&#039;&#039;&#039;: Increases damage when using ranged weapons.&lt;br /&gt;
** &#039;&#039;&#039;Chakra Efficiency&#039;&#039;&#039;: Reduces chakra consumption by 10%.&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=605</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=605"/>
		<updated>2024-09-29T04:59:35Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you go on missions, join events, spar with others, or engage in most other activities, you will gain &#039;&#039;&#039;EXP&#039;&#039;&#039; (experience). Experience rewards are divided into categories for &#039;&#039;&#039;Missions&#039;&#039;&#039;, &#039;&#039;&#039;Sparring&#039;&#039;&#039;, and &#039;&#039;&#039;Crafting&#039;&#039;&#039;. &#039;&#039;&#039;Spar and Crafting EXP&#039;&#039;&#039; are static, while &#039;&#039;&#039;Mission EXP&#039;&#039;&#039; may be increased by the Mission Runner if you perform exceptionally.&lt;br /&gt;
&lt;br /&gt;
Whenever you &#039;&#039;&#039;level up&#039;&#039;&#039;, your current experience resets to 0, and you must gain the required experience for the next level from scratch.&lt;br /&gt;
&lt;br /&gt;
== Sparring ==&lt;br /&gt;
The first method of gaining experience is to &#039;&#039;&#039;spar with other players&#039;&#039;&#039;. You can engage in up to &#039;&#039;&#039;5 spars per week&#039;&#039;&#039;, with a limit of &#039;&#039;&#039;3 active spars&#039;&#039;&#039; at any given time. Whether you win or lose, the experience gained remains the same.&lt;br /&gt;
&lt;br /&gt;
All spars must have a minimum of &#039;&#039;&#039;1 scene&#039;&#039;&#039; per sparring partner, with each scene consisting of &#039;&#039;&#039;three posts&#039;&#039;&#039; of at least &#039;&#039;&#039;600 characters&#039;&#039;&#039; per participant. Additionally, an &#039;&#039;&#039;introductory scene&#039;&#039;&#039; is required to set up the spar (e.g. 1 scene of setup, followed by 1 scene of actual sparring). Failure to meet these requirements will count as an in-character (IC) attack and not a spar, resulting in IC repercussions.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience from Spars based on your Opponents Level&#039;&#039; ===&lt;br /&gt;
When sparring with someone of a higher level bracket, you will gain experience as though they were &#039;&#039;&#039;one level bracket higher&#039;&#039;&#039; than you. For example, if a level 5 character spars with a level 45 character, the level 5 Character would gain 10 experience instead of just 2.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience Table by level brackets&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level 1-10:&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Level 11-20:&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Level 21-30:&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Level 31-40:&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Level 41-50:&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Level 51+:&lt;br /&gt;
|160&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
The primary way of gaining experience is through &#039;&#039;&#039;missions&#039;&#039;&#039;. Missions offer more EXP than sparring and provide additional benefits, but they also come with more risks, especially at higher levels. The number of missions a character can request depends on the mission rank, balancing higher mission availability at lower ranks with greater difficulty and risk at higher levels.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mission Request Limits by Rank:&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;D-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per day&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;up to twice per week&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per two weeks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per month&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S-Rank and higher&#039;&#039;&#039;: Not generally requestable but may be offered based on the character’s rank and skill in response to important events or high-level tasks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Notes&#039;&#039; ===&lt;br /&gt;
While it may be possible to request more than one mission a week for some ranks, if a mission runner is not available it could result in delays to the frequency you get a mission. If this happens for extended periods of time plays may be rewarded bonus experience to compensate for lost progression.&lt;br /&gt;
&lt;br /&gt;
Higher-ranked characters, such as Jonin and ANBU, may request &#039;&#039;&#039;S+ Rank Missions&#039;&#039;&#039;, but availability is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience from Missions based on the Missions Rank&#039;&#039; ===&lt;br /&gt;
The amount of experience gained from missions is scaled according to the frequency with which they can be requested. Lower-ranked missions, which can be completed more frequently, grant less EXP, while higher-ranked missions, available less frequently, provide significantly more EXP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|D-Rank:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank:&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank:&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank:&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|SS-Rank:&lt;br /&gt;
|2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Expected Average Posts per Mission by Rank&#039;&#039; ===&lt;br /&gt;
The number of posts required for a mission increases with the mission’s complexity and difficulty, reflecting the immersive roleplay and challenges involved. The following guidelines outline the expected number of posts based on the rank of the mission. All posts must follow the &#039;&#039;&#039;scene-based training&#039;&#039;&#039; rules, meaning each post should be at least 600 characters in length.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;D-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 6 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 2 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: D-Rank missions are typically low-risk, routine tasks. They require fewer posts as they often involve simpler objectives like errands, low-level disputes, or basic reconnaissance.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;C-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 9 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 3 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: C-Rank missions involve moderate risks, such as dealing with minor threats, protecting clients, or investigating unusual events. These missions require more interaction and complexity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;B-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 12 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 4 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: B-Rank missions carry significant risks, such as combating rogue ninja, dealing with dangerous environments, or protecting important individuals. These missions require more extensive planning, combat, and dialogue, demanding additional scenes.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 15 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 5 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: A-Rank missions involve high stakes and often require advanced tactics, powerful enemies, or covert operations. These missions are long and require multiple stages of planning, execution, and follow-up.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;S-Rank and Higher Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 21+ posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 7 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: S-Rank and SS-Rank missions are extremely dangerous, involving life-threatening situations, critical tasks, or high-profile targets. These missions span multiple scenes and require significant coordination, character development, and high-level roleplaying.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;Level&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
After earning enough experience, you will &#039;&#039;&#039;level up&#039;&#039;&#039;. Each new level requires more experience than the previous one. For example, reaching &#039;&#039;&#039;Level 2&#039;&#039;&#039; requires &#039;&#039;&#039;15 EXP&#039;&#039;&#039;, while reaching &#039;&#039;&#039;Level 3&#039;&#039;&#039; requires &#039;&#039;&#039;another 30 EXP&#039;&#039;&#039;, and so on. Experience gained resets to 0 upon levelling up, and progression follows the tables below.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Level and Experience Required Levels 1-20&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|135&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|165&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|195&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|210&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|255&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|270&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|285&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Level and Experience Required Levels 21-40&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|315&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|330&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|345&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|360&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|375&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|390&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|405&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|435&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|450&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|465&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|480&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|495&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|510&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|540&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|555&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|570&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|585&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Level and Experience Required Levels 41-60&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|615&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|630&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|645&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|660&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|675&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|690&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|705&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|720&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|735&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|765&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|780&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|795&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|810&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|825&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|840&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|855&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|870&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|885&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
Another method of gaining experience is through &#039;&#039;&#039;creating&#039;&#039;&#039; (e.g. crafting items, making pills). Like sparring, crafting requires &#039;&#039;&#039;scenes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A solo creator must complete &#039;&#039;&#039;2 scenes&#039;&#039;&#039; to register their crafting and earn EXP.&lt;br /&gt;
* When crafting with someone else, the requirement is reduced to &#039;&#039;&#039;1 scene&#039;&#039;&#039; per participant, for a total of &#039;&#039;&#039;2 scenes&#039;&#039;&#039; between the participants.&lt;br /&gt;
&lt;br /&gt;
Each creation counts toward the weekly spar/crafting limit. The experience gained is based on the highest-level participant involved much like with sparring and uses the same experience progression as sparring.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Level Limits&#039;&#039; ===&lt;br /&gt;
Depending on your &#039;&#039;&#039;Title Rank&#039;&#039;&#039;, your maximum level is limited as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Title Rank&lt;br /&gt;
|Level Limit&lt;br /&gt;
|-&lt;br /&gt;
|Genin:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Chunin:&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Jonin:&lt;br /&gt;
|No Limit&lt;br /&gt;
|-&lt;br /&gt;
|ANBU or Similar&lt;br /&gt;
|No Limit&lt;br /&gt;
|-&lt;br /&gt;
|Rogue:&lt;br /&gt;
|No Limit&lt;br /&gt;
|}&lt;br /&gt;
Once you reach your level limit, you may only request promotion missions to increase your Title Rank. Promotion missions are more challenging and carry more risks, but successfully completing one will result in a rank promotion.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Promotion Missions&#039;&#039; ===&lt;br /&gt;
Outside of the exams the other way to go up a Title Rank is through special missions. These tend to be more difficult, and do have more risk associated with them than normal missions. Completing the mission successfully will result in your Title Rank going up.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Benefits from Levelling&#039;&#039; ===&lt;br /&gt;
As your character levels up, you gain &#039;&#039;&#039;AP (Attribute Points)&#039;&#039;&#039;, &#039;&#039;&#039;SP (Skill Points)&#039;&#039;&#039;, &#039;&#039;&#039;additional Nature Elements&#039;&#039;&#039;, and &#039;&#039;&#039;Jutsu Slots&#039;&#039;&#039;. Below are the benefits granted at each level.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Attribute Points (AP)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;At Level 1&#039;&#039;&#039;, all characters begin with &#039;&#039;&#039;1 AP&#039;&#039;&#039; in each attribute (&#039;&#039;&#039;Body&#039;&#039;&#039;, &#039;&#039;&#039;Speed&#039;&#039;&#039;, &#039;&#039;&#039;Mind&#039;&#039;&#039;, &#039;&#039;&#039;Power&#039;&#039;&#039;), for a total of &#039;&#039;&#039;4 base AP&#039;&#039;&#039;.&lt;br /&gt;
* Additionally, characters are given &#039;&#039;&#039;14 extra AP&#039;&#039;&#039; at Level 1 to distribute freely among their attributes as they wish.&lt;br /&gt;
* &#039;&#039;&#039;From Level 2 onward&#039;&#039;&#039;, characters gain &#039;&#039;&#039;4 AP&#039;&#039;&#039; per level. These points can be spent on any attribute, and there are no restrictions based on rank or level beyond the attribute cap of &#039;&#039;&#039;100&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Skill Points (SP)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;At Level 1&#039;&#039;&#039;, characters start with &#039;&#039;&#039;6 SP&#039;&#039;&#039; to allocate to their chosen skills.&lt;br /&gt;
* &#039;&#039;&#039;From Level 2 onward&#039;&#039;&#039;, characters gain &#039;&#039;&#039;1 SP&#039;&#039;&#039; per level. These points can be used to improve existing skills or to learn new skills, as long as the skill&#039;s attribute requirements are met.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Elemental Natures&#039;&#039; ===&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=604</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=604"/>
		<updated>2024-09-26T08:31:56Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you go on missions, join events, spar with others, or engage in most other activities, you will gain &#039;&#039;&#039;EXP&#039;&#039;&#039; (experience). Experience rewards are divided into categories for &#039;&#039;&#039;Missions&#039;&#039;&#039;, &#039;&#039;&#039;Sparring&#039;&#039;&#039;, and &#039;&#039;&#039;Crafting&#039;&#039;&#039;. &#039;&#039;&#039;Spar and Crafting EXP&#039;&#039;&#039; are static, while &#039;&#039;&#039;Mission EXP&#039;&#039;&#039; may be increased by the Mission Runner if you perform exceptionally.&lt;br /&gt;
&lt;br /&gt;
Whenever you &#039;&#039;&#039;level up&#039;&#039;&#039;, your current experience resets to 0, and you must gain the required experience for the next level from scratch.&lt;br /&gt;
&lt;br /&gt;
== Sparring ==&lt;br /&gt;
The first method of gaining experience is to &#039;&#039;&#039;spar with other players&#039;&#039;&#039;. You can engage in up to &#039;&#039;&#039;5 spars per week&#039;&#039;&#039;, with a limit of &#039;&#039;&#039;3 active spars&#039;&#039;&#039; at any given time. Whether you win or lose, the experience gained remains the same.&lt;br /&gt;
&lt;br /&gt;
All spars must have a minimum of &#039;&#039;&#039;1 scene&#039;&#039;&#039; per sparring partner, with each scene consisting of &#039;&#039;&#039;three posts&#039;&#039;&#039; of at least &#039;&#039;&#039;600 characters&#039;&#039;&#039; per participant. Additionally, an &#039;&#039;&#039;introductory scene&#039;&#039;&#039; is required to set up the spar (e.g. 1 scene of setup, followed by 1 scene of actual sparring). Failure to meet these requirements will count as an in-character (IC) attack and not a spar, resulting in IC repercussions.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience from Spars based on your Opponents Level&#039;&#039; ===&lt;br /&gt;
When sparring with someone of a higher level bracket, you will gain experience as though they were &#039;&#039;&#039;one level bracket higher&#039;&#039;&#039; than you. For example, if a level 5 character spars with a level 45 character, the level 5 Character would gain 10 experience instead of just 2.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience Table by level brackets&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level 1-10:&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Level 11-20:&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Level 21-30:&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Level 31-40:&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Level 41-50:&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Level 51+:&lt;br /&gt;
|160&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
The primary way of gaining experience is through &#039;&#039;&#039;missions&#039;&#039;&#039;. Missions offer more EXP than sparring and provide additional benefits, but they also come with more risks, especially at higher levels. The number of missions a character can request depends on the mission rank, balancing higher mission availability at lower ranks with greater difficulty and risk at higher levels.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mission Request Limits by Rank:&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;D-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per day&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;up to twice per week&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per two weeks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per month&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S-Rank and higher&#039;&#039;&#039;: Not generally requestable but may be offered based on the character’s rank and skill in response to important events or high-level tasks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Notes&#039;&#039; ===&lt;br /&gt;
While it may be possible to request more than one mission a week for some ranks, if a mission runner is not available it could result in delays to the frequency you get a mission. If this happens for extended periods of time plays may be rewarded bonus experience to compensate for lost progression.&lt;br /&gt;
&lt;br /&gt;
Higher-ranked characters, such as Jonin and ANBU, may request &#039;&#039;&#039;S+ Rank Missions&#039;&#039;&#039;, but availability is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience from Missions based on the Missions Rank&#039;&#039; ===&lt;br /&gt;
The amount of experience gained from missions is scaled according to the frequency with which they can be requested. Lower-ranked missions, which can be completed more frequently, grant less EXP, while higher-ranked missions, available less frequently, provide significantly more EXP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|D-Rank:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank:&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank:&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank:&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|SS-Rank:&lt;br /&gt;
|2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Expected Average Posts per Mission by Rank&#039;&#039; ===&lt;br /&gt;
The number of posts required for a mission increases with the mission’s complexity and difficulty, reflecting the immersive roleplay and challenges involved. The following guidelines outline the expected number of posts based on the rank of the mission. All posts must follow the &#039;&#039;&#039;scene-based training&#039;&#039;&#039; rules, meaning each post should be at least 600 characters in length.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;D-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 6 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 2 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: D-Rank missions are typically low-risk, routine tasks. They require fewer posts as they often involve simpler objectives like errands, low-level disputes, or basic reconnaissance.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;C-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 9 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 3 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: C-Rank missions involve moderate risks, such as dealing with minor threats, protecting clients, or investigating unusual events. These missions require more interaction and complexity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;B-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 12 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 4 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: B-Rank missions carry significant risks, such as combating rogue ninja, dealing with dangerous environments, or protecting important individuals. These missions require more extensive planning, combat, and dialogue, demanding additional scenes.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 15 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 5 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: A-Rank missions involve high stakes and often require advanced tactics, powerful enemies, or covert operations. These missions are long and require multiple stages of planning, execution, and follow-up.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;S-Rank and Higher Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 21+ posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 7 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: S-Rank and SS-Rank missions are extremely dangerous, involving life-threatening situations, critical tasks, or high-profile targets. These missions span multiple scenes and require significant coordination, character development, and high-level roleplaying.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;Level&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
After earning enough experience, you will &#039;&#039;&#039;level up&#039;&#039;&#039;. Each new level requires more experience than the previous one. For example, reaching &#039;&#039;&#039;Level 2&#039;&#039;&#039; requires &#039;&#039;&#039;15 EXP&#039;&#039;&#039;, while reaching &#039;&#039;&#039;Level 3&#039;&#039;&#039; requires &#039;&#039;&#039;another 30 EXP&#039;&#039;&#039;, and so on. Experience gained resets to 0 upon levelling up, and progression follows the tables below.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Level and Experience Required Levels 1-20&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|135&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|165&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|195&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|210&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|255&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|270&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|285&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Level and Experience Required Levels 21-40&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|315&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|330&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|345&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|360&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|375&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|390&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|405&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|435&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|450&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|465&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|480&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|495&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|510&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|540&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|555&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|570&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|585&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Level and Experience Required Levels 41-60&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|615&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|630&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|645&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|660&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|675&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|690&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|705&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|720&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|735&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|765&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|780&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|795&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|810&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|825&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|840&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|855&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|870&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|885&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
Another method of gaining experience is through &#039;&#039;&#039;creating&#039;&#039;&#039; (e.g. crafting items, making pills). Like sparring, crafting requires &#039;&#039;&#039;scenes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A solo creator must complete &#039;&#039;&#039;2 scenes&#039;&#039;&#039; to register their crafting and earn EXP.&lt;br /&gt;
* When crafting with someone else, the requirement is reduced to &#039;&#039;&#039;1 scene&#039;&#039;&#039; per participant, for a total of &#039;&#039;&#039;2 scenes&#039;&#039;&#039; between the participants.&lt;br /&gt;
&lt;br /&gt;
Each creation counts toward the weekly spar/crafting limit. The experience gained is based on the highest-level participant involved much like with sparring and uses the same experience progression as sparring.&lt;br /&gt;
&lt;br /&gt;
=== Level Limits ===&lt;br /&gt;
Depending on your &#039;&#039;&#039;Title Rank&#039;&#039;&#039;, your maximum level is limited as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Title Rank&lt;br /&gt;
|Level Limit&lt;br /&gt;
|-&lt;br /&gt;
|Genin:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Chunin:&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Jonin:&lt;br /&gt;
|No Limit&lt;br /&gt;
|-&lt;br /&gt;
|ANBU or Similar&lt;br /&gt;
|No Limit&lt;br /&gt;
|-&lt;br /&gt;
|Rogue:&lt;br /&gt;
|No Limit&lt;br /&gt;
|}&lt;br /&gt;
Once you reach your level limit, you may only request promotion missions to increase your Title Rank. Promotion missions are more challenging and carry more risks, but successfully completing one will result in a rank promotion.&lt;br /&gt;
&lt;br /&gt;
=== Promotion Missions ===&lt;br /&gt;
Outside of the exams the other way to go up a Title Rank is through special missions. These tend to be more difficult, and do have more risk associated with them than normal missions. Completing the mission successfully will result in your Title Rank going up.&lt;br /&gt;
&lt;br /&gt;
=== Benefits from Levelling ===&lt;br /&gt;
As your character levels up, you gain &#039;&#039;&#039;AP (Attribute Points)&#039;&#039;&#039;, &#039;&#039;&#039;SP (Skill Points)&#039;&#039;&#039;, &#039;&#039;&#039;additional Nature Elements&#039;&#039;&#039;, and &#039;&#039;&#039;Jutsu Slots&#039;&#039;&#039;. Below are the benefits granted at each level.&lt;br /&gt;
&lt;br /&gt;
=== Attribute Points (AP) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;At Level 1&#039;&#039;&#039;, all characters begin with &#039;&#039;&#039;1 AP&#039;&#039;&#039; in each attribute (&#039;&#039;&#039;Body&#039;&#039;&#039;, &#039;&#039;&#039;Speed&#039;&#039;&#039;, &#039;&#039;&#039;Mind&#039;&#039;&#039;, &#039;&#039;&#039;Power&#039;&#039;&#039;), for a total of &#039;&#039;&#039;4 base AP&#039;&#039;&#039;.&lt;br /&gt;
* Additionally, characters are given &#039;&#039;&#039;14 extra AP&#039;&#039;&#039; at Level 1 to distribute freely among their attributes as they wish.&lt;br /&gt;
* &#039;&#039;&#039;From Level 2 onward&#039;&#039;&#039;, characters gain &#039;&#039;&#039;4 AP&#039;&#039;&#039; per level. These points can be spent on any attribute, and there are no restrictions based on rank or level beyond the attribute cap of &#039;&#039;&#039;100&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Skill Points (SP) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;At Level 1&#039;&#039;&#039;, characters start with &#039;&#039;&#039;6 SP&#039;&#039;&#039; to allocate to their chosen skills.&lt;br /&gt;
* &#039;&#039;&#039;From Level 2 onward&#039;&#039;&#039;, characters gain &#039;&#039;&#039;1 SP&#039;&#039;&#039; per level. These points can be used to improve existing skills or to learn new skills, as long as the skill&#039;s attribute requirements are met.&lt;br /&gt;
&lt;br /&gt;
=== Elemental Natures ===&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=603</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=603"/>
		<updated>2024-09-26T07:22:57Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you go on missions, join events, spar with others, or engage in most other activities, you will gain &#039;&#039;&#039;EXP&#039;&#039;&#039; (experience). Experience rewards are divided into categories for &#039;&#039;&#039;Missions&#039;&#039;&#039;, &#039;&#039;&#039;Sparring&#039;&#039;&#039;, and &#039;&#039;&#039;Crafting&#039;&#039;&#039;. &#039;&#039;&#039;Spar and Crafting EXP&#039;&#039;&#039; are static, while &#039;&#039;&#039;Mission EXP&#039;&#039;&#039; may be increased by the Mission Runner if you perform exceptionally.&lt;br /&gt;
&lt;br /&gt;
Whenever you &#039;&#039;&#039;level up&#039;&#039;&#039;, your current experience resets to 0, and you must gain the required experience for the next level from scratch.&lt;br /&gt;
&lt;br /&gt;
== Sparring ==&lt;br /&gt;
The first method of gaining experience is to &#039;&#039;&#039;spar with other players&#039;&#039;&#039;. You can engage in up to &#039;&#039;&#039;5 spars per week&#039;&#039;&#039;, with a limit of &#039;&#039;&#039;3 active spars&#039;&#039;&#039; at any given time. Whether you win or lose, the experience gained remains the same.&lt;br /&gt;
&lt;br /&gt;
All spars must have a minimum of &#039;&#039;&#039;1 scene&#039;&#039;&#039; per sparring partner, with each scene consisting of &#039;&#039;&#039;three posts&#039;&#039;&#039; of at least &#039;&#039;&#039;600 characters&#039;&#039;&#039; per participant. Additionally, an &#039;&#039;&#039;introductory scene&#039;&#039;&#039; is required to set up the spar (e.g. 1 scene of setup, followed by 1 scene of actual sparring). Failure to meet these requirements will count as an in-character (IC) attack and not a spar, resulting in IC repercussions.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience from Spars based on your Opponents Level&#039;&#039; ===&lt;br /&gt;
When sparring with someone of a higher level bracket, you will gain experience as though they were &#039;&#039;&#039;one level bracket higher&#039;&#039;&#039; than you. For example, if a level 5 character spars with a level 45 character, the level 5 Character would gain 10 experience instead of just 2.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience Table by level brackets&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level 1-10:&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Level 11-20:&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Level 21-30:&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Level 31-40:&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Level 41-50:&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Level 51+:&lt;br /&gt;
|160&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
The primary way of gaining experience is through &#039;&#039;&#039;missions&#039;&#039;&#039;. Missions offer more EXP than sparring and provide additional benefits, but they also come with more risks, especially at higher levels. The number of missions a character can request depends on the mission rank, balancing higher mission availability at lower ranks with greater difficulty and risk at higher levels.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mission Request Limits by Rank:&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;D-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per day&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;up to twice per week&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per two weeks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per month&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S-Rank and higher&#039;&#039;&#039;: Not generally requestable but may be offered based on the character’s rank and skill in response to important events or high-level tasks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Notes&#039;&#039; ===&lt;br /&gt;
While it may be possible to request more than one mission a week for some ranks, if a mission runner is not available it could result in delays to the frequency you get a mission. If this happens for extended periods of time plays may be rewarded bonus experience to compensate for lost progression.&lt;br /&gt;
&lt;br /&gt;
Higher-ranked characters, such as Jonin and ANBU, may request &#039;&#039;&#039;S+ Rank Missions&#039;&#039;&#039;, but availability is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience from Missions based on the Missions Rank&#039;&#039; ===&lt;br /&gt;
The amount of experience gained from missions is scaled according to the frequency with which they can be requested. Lower-ranked missions, which can be completed more frequently, grant less EXP, while higher-ranked missions, available less frequently, provide significantly more EXP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|D-Rank:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank:&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank:&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank:&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|SS-Rank:&lt;br /&gt;
|2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Expected Average Posts per Mission by Rank&#039;&#039; ===&lt;br /&gt;
The number of posts required for a mission increases with the mission’s complexity and difficulty, reflecting the immersive roleplay and challenges involved. The following guidelines outline the expected number of posts based on the rank of the mission. All posts must follow the &#039;&#039;&#039;scene-based training&#039;&#039;&#039; rules, meaning each post should be at least 600 characters in length.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;D-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 6 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 2 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: D-Rank missions are typically low-risk, routine tasks. They require fewer posts as they often involve simpler objectives like errands, low-level disputes, or basic reconnaissance.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;C-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 9 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 3 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: C-Rank missions involve moderate risks, such as dealing with minor threats, protecting clients, or investigating unusual events. These missions require more interaction and complexity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;B-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 12 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 4 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: B-Rank missions carry significant risks, such as combating rogue ninja, dealing with dangerous environments, or protecting important individuals. These missions require more extensive planning, combat, and dialogue, demanding additional scenes.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 15 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 5 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: A-Rank missions involve high stakes and often require advanced tactics, powerful enemies, or covert operations. These missions are long and require multiple stages of planning, execution, and follow-up.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;S-Rank and Higher Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 21+ posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 7 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: S-Rank and SS-Rank missions are extremely dangerous, involving life-threatening situations, critical tasks, or high-profile targets. These missions span multiple scenes and require significant coordination, character development, and high-level roleplaying.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;Level&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
After earning enough experience, you will &#039;&#039;&#039;level up&#039;&#039;&#039;. Each new level requires more experience than the previous one. For example, reaching &#039;&#039;&#039;Level 2&#039;&#039;&#039; requires &#039;&#039;&#039;15 EXP&#039;&#039;&#039;, while reaching &#039;&#039;&#039;Level 3&#039;&#039;&#039; requires &#039;&#039;&#039;another 30 EXP&#039;&#039;&#039;, and so on. Experience gained resets to 0 upon levelling up, and progression follows the tables below.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Level and Experience Required Levels 1-20&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|135&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|165&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|195&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|210&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|255&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|270&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|285&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Level and Experience Required Levels 21-40&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|315&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|330&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|345&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|360&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|375&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|390&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|405&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|435&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|450&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|465&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|480&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|495&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|510&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|540&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|555&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|570&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|585&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Level and Experience Required Levels 41-60&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|615&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|630&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|645&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|660&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|675&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|690&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|705&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|720&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|735&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|765&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|780&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|795&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|810&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|825&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|840&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|855&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|870&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|885&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
Another method of gaining experience is through &#039;&#039;&#039;creating&#039;&#039;&#039; (e.g. crafting items, making pills). Like sparring, crafting requires &#039;&#039;&#039;scenes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A solo creator must complete &#039;&#039;&#039;2 scenes&#039;&#039;&#039; to register their crafting and earn EXP.&lt;br /&gt;
* When crafting with someone else, the requirement is reduced to &#039;&#039;&#039;1 scene&#039;&#039;&#039; per participant, for a total of &#039;&#039;&#039;2 scenes&#039;&#039;&#039; between the participants.&lt;br /&gt;
&lt;br /&gt;
Each creation counts toward the weekly spar/crafting limit. The experience gained is based on the highest-level participant involved much like with sparring and uses the same experience progression as sparring.&lt;br /&gt;
&lt;br /&gt;
=== Level Limits ===&lt;br /&gt;
Depending on your &#039;&#039;&#039;Title Rank&#039;&#039;&#039;, your maximum level is limited as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Title Rank&lt;br /&gt;
|Level Limit&lt;br /&gt;
|-&lt;br /&gt;
|Genin:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Chunin:&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Jonin:&lt;br /&gt;
|No Limit&lt;br /&gt;
|-&lt;br /&gt;
|ANBU or Similar&lt;br /&gt;
|No Limit&lt;br /&gt;
|-&lt;br /&gt;
|Rogue:&lt;br /&gt;
|No Limit&lt;br /&gt;
|}&lt;br /&gt;
Once you reach your level limit, you may only request promotion missions to increase your Title Rank. Promotion missions are more challenging and carry more risks, but successfully completing one will result in a rank promotion.&lt;br /&gt;
&lt;br /&gt;
=== Promotion Missions ===&lt;br /&gt;
Outside of the exams the other way to go up a Title Rank is through special missions. These tend to be more difficult, and do have more risk associated with them than normal missions. Completing the mission successfully will result in your Title Rank going up.&lt;br /&gt;
&lt;br /&gt;
=== Benefits from Levelling ===&lt;br /&gt;
As your character levels up, you gain &#039;&#039;&#039;AP (Attribute Points)&#039;&#039;&#039;, &#039;&#039;&#039;SP (Skill Points)&#039;&#039;&#039;, &#039;&#039;&#039;additional Nature Elements&#039;&#039;&#039;, and &#039;&#039;&#039;Jutsu Slots&#039;&#039;&#039;. Below are the benefits granted at each level.&lt;br /&gt;
&lt;br /&gt;
=== Attribute Points (AP) ===&lt;br /&gt;
&lt;br /&gt;
* At Level 1, all characters begin with 1 AP in each attribute (Body, Speed, Mind, Power), for a total of 4 base AP.&lt;br /&gt;
* Additionally, characters are given 14 extra AP at Level 1 to distribute freely among their attributes as they wish.&lt;br /&gt;
* From Level 2 onward, characters gain 4 AP per level. These points can be spent on any attribute, and there are no restrictions based on rank or level beyond the attribute cap of 100.&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=602</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=602"/>
		<updated>2024-09-26T00:10:13Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you go on missions, join events, spar with others, or engage in most other activities, you will gain &#039;&#039;&#039;EXP&#039;&#039;&#039; (experience). Experience rewards are divided into categories for &#039;&#039;&#039;Missions&#039;&#039;&#039;, &#039;&#039;&#039;Sparring&#039;&#039;&#039;, and &#039;&#039;&#039;Crafting&#039;&#039;&#039;. &#039;&#039;&#039;Spar and Crafting EXP&#039;&#039;&#039; are static, while &#039;&#039;&#039;Mission EXP&#039;&#039;&#039; may be increased by the Mission Runner if you perform exceptionally.&lt;br /&gt;
&lt;br /&gt;
Whenever you &#039;&#039;&#039;level up&#039;&#039;&#039;, your current experience resets to 0, and you must gain the required experience for the next level from scratch.&lt;br /&gt;
&lt;br /&gt;
== Sparring ==&lt;br /&gt;
The first method of gaining experience is to &#039;&#039;&#039;spar with other players&#039;&#039;&#039;. You can engage in up to &#039;&#039;&#039;5 spars per week&#039;&#039;&#039;, with a limit of &#039;&#039;&#039;3 active spars&#039;&#039;&#039; at any given time. Whether you win or lose, the experience gained remains the same.&lt;br /&gt;
&lt;br /&gt;
All spars must have a minimum of &#039;&#039;&#039;1 scene&#039;&#039;&#039; per sparring partner, with each scene consisting of &#039;&#039;&#039;three posts&#039;&#039;&#039; of at least &#039;&#039;&#039;600 characters&#039;&#039;&#039; per participant. Additionally, an &#039;&#039;&#039;introductory scene&#039;&#039;&#039; is required to set up the spar (e.g. 1 scene of setup, followed by 1 scene of actual sparring). Failure to meet these requirements will count as an in-character (IC) attack and not a spar, resulting in IC repercussions.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience from Spars based on your Opponents Level&#039;&#039; ===&lt;br /&gt;
When sparring with someone of a higher level bracket, you will gain experience as though they were &#039;&#039;&#039;one level bracket higher&#039;&#039;&#039; than you. For example, if a level 5 character spars with a level 45 character, the level 5 Character would gain 10 experience instead of just 2.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience Table by level brackets&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level 1-10:&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Level 11-20:&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Level 21-30:&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Level 31-40:&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Level 41-50:&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Level 51+:&lt;br /&gt;
|160&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
The primary way of gaining experience is through &#039;&#039;&#039;missions&#039;&#039;&#039;. Missions offer more EXP than sparring and provide additional benefits, but they also come with more risks, especially at higher levels. The number of missions a character can request depends on the mission rank, balancing higher mission availability at lower ranks with greater difficulty and risk at higher levels.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mission Request Limits by Rank:&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;D-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per day&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;up to twice per week&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per two weeks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per month&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S-Rank and higher&#039;&#039;&#039;: Not generally requestable but may be offered based on the character’s rank and skill in response to important events or high-level tasks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Notes&#039;&#039; ===&lt;br /&gt;
While it may be possible to request more than one mission a week for some ranks, if a mission runner is not available it could result in delays to the frequency you get a mission. If this happens for extended periods of time plays may be rewarded bonus experience to compensate for lost progression.&lt;br /&gt;
&lt;br /&gt;
Higher-ranked characters, such as Jonin and ANBU, may request &#039;&#039;&#039;S+ Rank Missions&#039;&#039;&#039;, but availability is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience from Missions based on the Missions Rank&#039;&#039; ===&lt;br /&gt;
The amount of experience gained from missions is scaled according to the frequency with which they can be requested. Lower-ranked missions, which can be completed more frequently, grant less EXP, while higher-ranked missions, available less frequently, provide significantly more EXP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|D-Rank:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank:&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank:&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank:&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|SS-Rank:&lt;br /&gt;
|2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Expected Average Posts per Mission by Rank&#039;&#039; ===&lt;br /&gt;
The number of posts required for a mission increases with the mission’s complexity and difficulty, reflecting the immersive roleplay and challenges involved. The following guidelines outline the expected number of posts based on the rank of the mission. All posts must follow the &#039;&#039;&#039;scene-based training&#039;&#039;&#039; rules, meaning each post should be at least 600 characters in length.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;D-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 6 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 2 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: D-Rank missions are typically low-risk, routine tasks. They require fewer posts as they often involve simpler objectives like errands, low-level disputes, or basic reconnaissance.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;C-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 9 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 3 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: C-Rank missions involve moderate risks, such as dealing with minor threats, protecting clients, or investigating unusual events. These missions require more interaction and complexity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;B-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 12 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 4 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: B-Rank missions carry significant risks, such as combating rogue ninja, dealing with dangerous environments, or protecting important individuals. These missions require more extensive planning, combat, and dialogue, demanding additional scenes.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;A-Rank Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 15 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 5 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: A-Rank missions involve high stakes and often require advanced tactics, powerful enemies, or covert operations. These missions are long and require multiple stages of planning, execution, and follow-up.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;S-Rank and Higher Missions:&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 21+ posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 7 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: S-Rank and SS-Rank missions are extremely dangerous, involving life-threatening situations, critical tasks, or high-profile targets. These missions span multiple scenes and require significant coordination, character development, and high-level roleplaying.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;&#039;&#039;Level&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
After earning enough experience, you will &#039;&#039;&#039;level up&#039;&#039;&#039;. Each new level requires more experience than the previous one. For example, reaching &#039;&#039;&#039;Level 2&#039;&#039;&#039; requires &#039;&#039;&#039;15 EXP&#039;&#039;&#039;, while reaching &#039;&#039;&#039;Level 3&#039;&#039;&#039; requires &#039;&#039;&#039;another 30 EXP&#039;&#039;&#039;, and so on. Experience gained resets to 0 upon levelling up, and progression follows the tables below.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Level and Experience Required Levels 1-20&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|135&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|165&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|195&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|210&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|255&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|270&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|285&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Level and Experience Required Levels 21-40&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|315&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|330&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|345&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|360&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|375&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|390&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|405&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|435&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|450&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|465&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|480&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|495&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|510&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|540&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|555&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|570&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|585&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Level and Experience Required Levels 41-60&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|615&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|630&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|645&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|660&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|675&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|690&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|705&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|720&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|735&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|765&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|780&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|795&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|810&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|825&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|840&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|855&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|870&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|885&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
Another method of gaining experience is through &#039;&#039;&#039;creating&#039;&#039;&#039; (e.g. crafting items, making pills). Like sparring, crafting requires &#039;&#039;&#039;scenes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A solo creator must complete &#039;&#039;&#039;2 scenes&#039;&#039;&#039; to register their crafting and earn EXP.&lt;br /&gt;
* When crafting with someone else, the requirement is reduced to &#039;&#039;&#039;1 scene&#039;&#039;&#039; per participant, for a total of &#039;&#039;&#039;2 scenes&#039;&#039;&#039; between the participants.&lt;br /&gt;
&lt;br /&gt;
Each creation counts toward the weekly spar/crafting limit. The experience gained is based on the highest-level participant involved much like with sparring and uses the same experience progression as sparring.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=601</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=601"/>
		<updated>2024-09-26T00:01:51Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you go on missions, join events, spar with others, or engage in most other activities, you will gain &#039;&#039;&#039;EXP&#039;&#039;&#039; (experience). Experience rewards are divided into categories for &#039;&#039;&#039;Missions&#039;&#039;&#039;, &#039;&#039;&#039;Sparring&#039;&#039;&#039;, and &#039;&#039;&#039;Crafting&#039;&#039;&#039;. &#039;&#039;&#039;Spar and Crafting EXP&#039;&#039;&#039; are static, while &#039;&#039;&#039;Mission EXP&#039;&#039;&#039; may be increased by the Mission Runner if you perform exceptionally.&lt;br /&gt;
&lt;br /&gt;
Whenever you &#039;&#039;&#039;level up&#039;&#039;&#039;, your current experience resets to 0, and you must gain the required experience for the next level from scratch.&lt;br /&gt;
&lt;br /&gt;
== Sparring ==&lt;br /&gt;
The first method of gaining experience is to &#039;&#039;&#039;spar with other players&#039;&#039;&#039;. You can engage in up to &#039;&#039;&#039;5 spars per week&#039;&#039;&#039;, with a limit of &#039;&#039;&#039;3 active spars&#039;&#039;&#039; at any given time. Whether you win or lose, the experience gained remains the same.&lt;br /&gt;
&lt;br /&gt;
All spars must have a minimum of &#039;&#039;&#039;1 scene&#039;&#039;&#039; per sparring partner, with each scene consisting of &#039;&#039;&#039;three posts&#039;&#039;&#039; of at least &#039;&#039;&#039;600 characters&#039;&#039;&#039; per participant. Additionally, an &#039;&#039;&#039;introductory scene&#039;&#039;&#039; is required to set up the spar (e.g. 1 scene of setup, followed by 1 scene of actual sparring). Failure to meet these requirements will count as an in-character (IC) attack and not a spar, resulting in IC repercussions.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience from Spars based on your Opponents Level&#039;&#039; ===&lt;br /&gt;
When sparring with someone of a higher level bracket, you will gain experience as though they were &#039;&#039;&#039;one level bracket higher&#039;&#039;&#039; than you. For example, if a level 5 character spars with a level 45 character, the level 5 Character would gain 10 experience instead of just 2.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience Table by level brackets&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level 1-10:&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Level 11-20:&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Level 21-30:&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Level 31-40:&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Level 41-50:&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Level 51+:&lt;br /&gt;
|160&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
The primary way of gaining experience is through &#039;&#039;&#039;missions&#039;&#039;&#039;. Missions offer more EXP than sparring and provide additional benefits, but they also come with more risks, especially at higher levels. The number of missions a character can request depends on the mission rank, balancing higher mission availability at lower ranks with greater difficulty and risk at higher levels.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mission Request Limits by Rank:&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;D-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per day&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;up to twice per week&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per two weeks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per month&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S-Rank and higher&#039;&#039;&#039;: Not generally requestable but may be offered based on the character’s rank and skill in response to important events or high-level tasks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Notes&#039;&#039; ===&lt;br /&gt;
While it may be possible to request more than one mission a week for some ranks, if a mission runner is not available it could result in delays to the frequency you get a mission. If this happens for extended periods of time plays may be rewarded bonus experience to compensate for lost progression.&lt;br /&gt;
&lt;br /&gt;
Higher-ranked characters, such as Jonin and ANBU, may request &#039;&#039;&#039;S+ Rank Missions&#039;&#039;&#039;, but availability is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Experience from Missions based on the Missions Rank&#039;&#039; ===&lt;br /&gt;
The amount of experience gained from missions is scaled according to the frequency with which they can be requested. Lower-ranked missions, which can be completed more frequently, grant less EXP, while higher-ranked missions, available less frequently, provide significantly more EXP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|D-Rank:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank:&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank:&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank:&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|SS-Rank:&lt;br /&gt;
|2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Expected Average Posts per Mission by Rank&#039;&#039; ===&lt;br /&gt;
The number of posts required for a mission increases with the mission’s complexity and difficulty, reflecting the immersive roleplay and challenges involved. The following guidelines outline the expected number of posts based on the rank of the mission. All posts must follow the scene-based training rules, meaning each post should be at least 600 characters in length.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;D-Rank Missions:&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 6 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 2 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: D-Rank missions are typically low-risk, routine tasks. They require fewer posts as they often involve simpler objectives like errands, low-level disputes, or basic reconnaissance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;C-Rank Missions:&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 9 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 3 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: C-Rank missions involve moderate risks, such as dealing with minor threats, protecting clients, or investigating unusual events. These missions require more interaction and complexity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;B-Rank Missions:&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 12 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 4 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: B-Rank missions carry significant risks, such as combating rogue ninja, dealing with dangerous environments, or protecting important individuals. These missions require more extensive planning, combat, and dialogue, demanding additional scenes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;A-Rank Missions:&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 15 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 5 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: A-Rank missions involve high stakes and often require advanced tactics, powerful enemies, or covert operations. These missions are long and require multiple stages of planning, execution, and follow-up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;S-Rank and Higher Missions:&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 21+ posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 7 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: S-Rank and SS-Rank missions are extremely dangerous, involving life-threatening situations, critical tasks, or high-profile targets. These missions span multiple scenes and require significant coordination, character development, and high-level roleplaying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Level&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After earning enough experience, you will &#039;&#039;&#039;level up&#039;&#039;&#039;. Each new level requires more experience than the previous one. For example, reaching &#039;&#039;&#039;Level 2&#039;&#039;&#039; requires &#039;&#039;&#039;15 EXP&#039;&#039;&#039;, while reaching &#039;&#039;&#039;Level 3&#039;&#039;&#039; requires another &#039;&#039;&#039;30 EXP&#039;&#039;&#039;, and so on. Experience gained resets to 0 upon levelling up, and progression follows the tables below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Level and Experience Required Levels 1-20&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|135&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|165&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|195&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|210&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|255&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|270&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|285&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Level and Experience Required Levels 21-40&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|315&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|330&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|345&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|360&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|375&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|390&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|405&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|435&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|450&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|465&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|480&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|495&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|510&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|540&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|555&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|570&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|585&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Level and Experience Required Levels 41-60&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|615&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|630&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|645&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|660&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|675&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|690&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|705&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|720&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|735&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|765&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|780&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|795&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|810&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|825&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|840&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|855&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|870&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|885&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Creating&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another method of gaining experience is through &#039;&#039;&#039;creating&#039;&#039;&#039; (e.g. crafting items, making pills). Like sparring, crafting requires &#039;&#039;&#039;scenes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A solo creator must complete &#039;&#039;&#039;2 scenes&#039;&#039;&#039; to register their crafting and earn EXP.&lt;br /&gt;
* When crafting with someone else, the requirement is reduced to &#039;&#039;&#039;1 scene&#039;&#039;&#039; per participant, for a total of &#039;&#039;&#039;2 scenes&#039;&#039;&#039; between the participants.&lt;br /&gt;
&lt;br /&gt;
Each creation counts toward the weekly spar/crafting limit. The experience gained is based on the highest-level participant involved much like with sparring and uses the same experience progression as sparring.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=600</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=600"/>
		<updated>2024-09-25T23:57:01Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you go on missions, join events, spar with others, or engage in most other activities, you will gain &#039;&#039;&#039;EXP&#039;&#039;&#039; (experience). Experience rewards are divided into categories for &#039;&#039;&#039;Missions&#039;&#039;&#039;, &#039;&#039;&#039;Sparring&#039;&#039;&#039;, and &#039;&#039;&#039;Crafting&#039;&#039;&#039;. &#039;&#039;&#039;Spar and Crafting EXP&#039;&#039;&#039; are static, while &#039;&#039;&#039;Mission EXP&#039;&#039;&#039; may be increased by the Mission Runner if you perform exceptionally.&lt;br /&gt;
&lt;br /&gt;
Whenever you &#039;&#039;&#039;level up&#039;&#039;&#039;, your current experience resets to 0, and you must gain the required experience for the next level from scratch.&lt;br /&gt;
&lt;br /&gt;
== Sparring ==&lt;br /&gt;
The first method of gaining experience is to &#039;&#039;&#039;spar with other players&#039;&#039;&#039;. You can engage in up to &#039;&#039;&#039;5 spars per week&#039;&#039;&#039;, with a limit of &#039;&#039;&#039;3 active spars&#039;&#039;&#039; at any given time. Whether you win or lose, the experience gained remains the same.&lt;br /&gt;
&lt;br /&gt;
All spars must have a minimum of &#039;&#039;&#039;1 scene&#039;&#039;&#039; per sparring partner, with each scene consisting of &#039;&#039;&#039;three posts&#039;&#039;&#039; of at least &#039;&#039;&#039;600 characters&#039;&#039;&#039; per participant. Additionally, an &#039;&#039;&#039;introductory scene&#039;&#039;&#039; is required to set up the spar (e.g. 1 scene of setup, followed by 1 scene of actual sparring). Failure to meet these requirements will count as an in-character (IC) attack and not a spar, resulting in IC repercussions.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;big&amp;gt;Experience from Spars based on your Opponents Level&amp;lt;/big&amp;gt;&#039;&#039; ===&lt;br /&gt;
When sparring with someone of a higher level bracket, you will gain experience as though they were &#039;&#039;&#039;one level bracket higher&#039;&#039;&#039; than you. For example, if a level 5 character spars with a level 45 character, the level 5 Character would gain 10 experience instead of just 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Experience Table by level brackets&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level 1-10:&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Level 11-20:&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Level 21-30:&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Level 31-40:&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Level 41-50:&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Level 51+:&lt;br /&gt;
|160&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
The primary way of gaining experience is through &#039;&#039;&#039;missions&#039;&#039;&#039;. Missions offer more EXP than sparring and provide additional benefits, but they also come with more risks, especially at higher levels. The number of missions a character can request depends on the mission rank, balancing higher mission availability at lower ranks with greater difficulty and risk at higher levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Mission Request Limits by Rank:&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per day&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;up to twice per week&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per two weeks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per month&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;S-Rank and higher&#039;&#039;&#039;: Not generally requestable but may be offered based on the character’s rank and skill in response to important events or high-level tasks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Notes&amp;lt;/big&amp;gt;&#039;&#039;While it may be possible to request more than one mission a week for some ranks, if a mission runner is not available it could result in delays to the frequency you get a mission. If this happens for extended periods of time plays may be rewarded bonus experience to compensate for lost progression.&lt;br /&gt;
&lt;br /&gt;
Higher-ranked characters, such as Jonin and ANBU, may request S+ Rank Missions, but availability is not guaranteed.&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Experience from Missions based on the Missions Rank&amp;lt;/big&amp;gt;&#039;&#039;The amount of experience gained from missions is scaled according to the frequency with which they can be requested. Lower-ranked missions, which can be completed more frequently, grant less EXP, while higher-ranked missions, available less frequently, provide significantly more EXP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|D-Rank:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank:&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank:&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank:&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|SS-Rank:&lt;br /&gt;
|2000&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Expected Average Posts per Mission by Rank&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The number of posts required for a mission increases with the mission’s complexity and difficulty, reflecting the immersive roleplay and challenges involved. The following guidelines outline the expected number of posts based on the rank of the mission. All posts must follow the scene-based training rules, meaning each post should be at least 600 characters in length.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;D-Rank Missions:&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 6 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 2 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: D-Rank missions are typically low-risk, routine tasks. They require fewer posts as they often involve simpler objectives like errands, low-level disputes, or basic reconnaissance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;C-Rank Missions:&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 9 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 3 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: C-Rank missions involve moderate risks, such as dealing with minor threats, protecting clients, or investigating unusual events. These missions require more interaction and complexity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;B-Rank Missions:&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 12 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 4 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: B-Rank missions carry significant risks, such as combating rogue ninja, dealing with dangerous environments, or protecting important individuals. These missions require more extensive planning, combat, and dialogue, demanding additional scenes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;A-Rank Missions:&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 15 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 5 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: A-Rank missions involve high stakes and often require advanced tactics, powerful enemies, or covert operations. These missions are long and require multiple stages of planning, execution, and follow-up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;S-Rank and Higher Missions:&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 21+ posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 7 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: S-Rank and SS-Rank missions are extremely dangerous, involving life-threatening situations, critical tasks, or high-profile targets. These missions span multiple scenes and require significant coordination, character development, and high-level roleplaying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Level&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After earning enough experience, you will &#039;&#039;&#039;level up&#039;&#039;&#039;. Each new level requires more experience than the previous one. For example, reaching &#039;&#039;&#039;Level 2&#039;&#039;&#039; requires &#039;&#039;&#039;15 EXP&#039;&#039;&#039;, while reaching &#039;&#039;&#039;Level 3&#039;&#039;&#039; requires another &#039;&#039;&#039;30 EXP&#039;&#039;&#039;, and so on. Experience gained resets to 0 upon levelling up, and progression follows the tables below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Level and Experience Required Levels 1-20&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|135&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|165&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|195&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|210&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|255&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|270&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|285&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Level and Experience Required Levels 21-40&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|315&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|330&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|345&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|360&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|375&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|390&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|405&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|435&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|450&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|465&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|480&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|495&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|510&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|540&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|555&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|570&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|585&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Level and Experience Required Levels 41-60&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|615&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|630&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|645&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|660&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|675&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|690&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|705&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|720&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|735&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|765&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|780&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|795&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|810&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|825&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|840&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|855&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|870&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|885&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Creating&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another method of gaining experience is through &#039;&#039;&#039;creating&#039;&#039;&#039; (e.g. crafting items, making pills). Like sparring, crafting requires &#039;&#039;&#039;scenes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A solo creator must complete &#039;&#039;&#039;2 scenes&#039;&#039;&#039; to register their crafting and earn EXP.&lt;br /&gt;
* When crafting with someone else, the requirement is reduced to &#039;&#039;&#039;1 scene&#039;&#039;&#039; per participant, for a total of &#039;&#039;&#039;2 scenes&#039;&#039;&#039; between the participants.&lt;br /&gt;
&lt;br /&gt;
Each creation counts toward the weekly spar/crafting limit. The experience gained is based on the highest-level participant involved much like with sparring and uses the same experience progression as sparring.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=599</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=599"/>
		<updated>2024-09-25T16:45:21Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you go on missions, join events, spar with others, or engage in most other activities, you will gain &#039;&#039;&#039;EXP&#039;&#039;&#039; (experience). Experience rewards are divided into categories for &#039;&#039;&#039;Missions&#039;&#039;&#039;, &#039;&#039;&#039;Sparring&#039;&#039;&#039;, and &#039;&#039;&#039;Crafting&#039;&#039;&#039;. &#039;&#039;&#039;Spar and Crafting EXP&#039;&#039;&#039; are static, while &#039;&#039;&#039;Mission EXP&#039;&#039;&#039; may be increased by the Mission Runner if you perform exceptionally.&lt;br /&gt;
&lt;br /&gt;
Whenever you &#039;&#039;&#039;level up&#039;&#039;&#039;, your current experience resets to 0, and you must gain the required experience for the next level from scratch.&lt;br /&gt;
&lt;br /&gt;
== Sparring ==&lt;br /&gt;
The first method of gaining experience is to &#039;&#039;&#039;spar with other players&#039;&#039;&#039;. You can engage in up to &#039;&#039;&#039;5 spars per week&#039;&#039;&#039;, with a limit of &#039;&#039;&#039;3 active spars&#039;&#039;&#039; at any given time. Whether you win or lose, the experience gained remains the same.&lt;br /&gt;
&lt;br /&gt;
All spars must have a minimum of &#039;&#039;&#039;1 scene&#039;&#039;&#039; per sparring partner, with each scene consisting of &#039;&#039;&#039;three posts&#039;&#039;&#039; of at least &#039;&#039;&#039;600 characters&#039;&#039;&#039; per participant. Additionally, an &#039;&#039;&#039;introductory scene&#039;&#039;&#039; is required to set up the spar (e.g. 1 scene of setup, followed by 1 scene of actual sparring). Failure to meet these requirements will count as an in-character (IC) attack and not a spar, resulting in IC repercussions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Experience from Spars based on your Opponents Level&amp;lt;/big&amp;gt;&#039;&#039;When sparring with someone of a higher level bracket, you will gain experience as though they were &#039;&#039;&#039;one level bracket higher&#039;&#039;&#039; than you. For example, if a level 5 character spars with a level 45 character, the level 5 Character would gain 10 experience instead of just 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Experience Table by level brackets&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level 1-10:&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Level 11-20:&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Level 21-30:&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Level 31-40:&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Level 41-50:&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Level 51+:&lt;br /&gt;
|160&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
The primary way of gaining experience is through &#039;&#039;&#039;missions&#039;&#039;&#039;. Missions offer more EXP than sparring and provide additional benefits, but they also come with more risks, especially at higher levels. The number of missions a character can request depends on the mission rank, balancing higher mission availability at lower ranks with greater difficulty and risk at higher levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Mission Request Limits by Rank:&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per day&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;up to twice per week&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per two weeks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per month&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;S-Rank and higher&#039;&#039;&#039;: Not generally requestable but may be offered based on the character’s rank and skill in response to important events or high-level tasks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Notes&amp;lt;/big&amp;gt;&#039;&#039;While it may be possible to request more than one mission a week for some ranks, if a mission runner is not available it could result in delays to the frequency you get a mission. If this happens for extended periods of time plays may be rewarded bonus experience to compensate for lost progression.&lt;br /&gt;
&lt;br /&gt;
Higher-ranked characters, such as Jonin and ANBU, may request S+ Rank Missions, but availability is not guaranteed.&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Experience from Missions based on the Missions Rank&amp;lt;/big&amp;gt;&#039;&#039;The amount of experience gained from missions is scaled according to the frequency with which they can be requested. Lower-ranked missions, which can be completed more frequently, grant less EXP, while higher-ranked missions, available less frequently, provide significantly more EXP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|D-Rank:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank:&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank:&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank:&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|SS-Rank:&lt;br /&gt;
|2000&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Expected Average Posts per Mission by Rank&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The number of posts required for a mission increases with the mission’s complexity and difficulty, reflecting the immersive roleplay and challenges involved. The following guidelines outline the expected number of posts based on the rank of the mission. All posts must follow the scene-based training rules, meaning each post should be at least 600 characters in length.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;D-Rank Missions:&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 6 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 2 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: D-Rank missions are typically low-risk, routine tasks. They require fewer posts as they often involve simpler objectives like errands, low-level disputes, or basic reconnaissance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;C-Rank Missions:&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 9 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 3 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: C-Rank missions involve moderate risks, such as dealing with minor threats, protecting clients, or investigating unusual events. These missions require more interaction and complexity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;B-Rank Missions:&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 12 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 4 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: B-Rank missions carry significant risks, such as combating rogue ninja, dealing with dangerous environments, or protecting important individuals. These missions require more extensive planning, combat, and dialogue, demanding additional scenes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;A-Rank Missions:&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 15 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 5 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: A-Rank missions involve high stakes and often require advanced tactics, powerful enemies, or covert operations. These missions are long and require multiple stages of planning, execution, and follow-up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;S-Rank and Higher Missions:&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 21+ posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 7 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: S-Rank and SS-Rank missions are extremely dangerous, involving life-threatening situations, critical tasks, or high-profile targets. These missions span multiple scenes and require significant coordination, character development, and high-level roleplaying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Level&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After earning enough experience, you will &#039;&#039;&#039;level up&#039;&#039;&#039;. Each new level requires more experience than the previous one. For example, reaching &#039;&#039;&#039;Level 2&#039;&#039;&#039; requires &#039;&#039;&#039;15 EXP&#039;&#039;&#039;, while reaching &#039;&#039;&#039;Level 3&#039;&#039;&#039; requires another &#039;&#039;&#039;30 EXP&#039;&#039;&#039;, and so on. Experience gained resets to 0 upon levelling up, and progression follows the tables below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Level and Experience Required Levels 1-20&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|135&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|165&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|195&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|210&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|255&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|270&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|285&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Level and Experience Required Levels 21-40&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|315&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|330&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|345&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|360&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|375&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|390&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|405&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|435&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|450&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|465&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|480&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|495&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|510&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|540&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|555&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|570&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|585&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Level and Experience Required Levels 41-60&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|615&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|630&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|645&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|660&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|675&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|690&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|705&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|720&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|735&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|765&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|780&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|795&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|810&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|825&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|840&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|855&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|870&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|885&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Creating&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another method of gaining experience is through &#039;&#039;&#039;creating&#039;&#039;&#039; (e.g. crafting items, making pills). Like sparring, crafting requires &#039;&#039;&#039;scenes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A solo creator must complete &#039;&#039;&#039;2 scenes&#039;&#039;&#039; to register their crafting and earn EXP.&lt;br /&gt;
* When crafting with someone else, the requirement is reduced to &#039;&#039;&#039;1 scene&#039;&#039;&#039; per participant, for a total of &#039;&#039;&#039;2 scenes&#039;&#039;&#039; between the participants.&lt;br /&gt;
&lt;br /&gt;
Each creation counts toward the weekly spar/crafting limit. The experience gained is based on the highest-level participant involved much like with sparring and uses the same experience progression as sparring.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=598</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=598"/>
		<updated>2024-09-25T16:44:26Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you go on missions, join events, spar with others, or engage in most other activities, you will gain &#039;&#039;&#039;EXP&#039;&#039;&#039; (experience). Experience rewards are divided into categories for &#039;&#039;&#039;Missions&#039;&#039;&#039;, &#039;&#039;&#039;Sparring&#039;&#039;&#039;, and &#039;&#039;&#039;Crafting&#039;&#039;&#039;. &#039;&#039;&#039;Spar and Crafting EXP&#039;&#039;&#039; are static, while &#039;&#039;&#039;Mission EXP&#039;&#039;&#039; may be increased by the Mission Runner if you perform exceptionally.&lt;br /&gt;
&lt;br /&gt;
Whenever you &#039;&#039;&#039;level up&#039;&#039;&#039;, your current experience resets to 0, and you must gain the required experience for the next level from scratch.&lt;br /&gt;
&lt;br /&gt;
== Sparring ==&lt;br /&gt;
The first method of gaining experience is to &#039;&#039;&#039;spar with other players&#039;&#039;&#039;. You can engage in up to &#039;&#039;&#039;5 spars per week&#039;&#039;&#039;, with a limit of &#039;&#039;&#039;3 active spars&#039;&#039;&#039; at any given time. Whether you win or lose, the experience gained remains the same.&lt;br /&gt;
&lt;br /&gt;
All spars must have a minimum of &#039;&#039;&#039;1 scene&#039;&#039;&#039; per sparring partner, with each scene consisting of &#039;&#039;&#039;three posts&#039;&#039;&#039; of at least &#039;&#039;&#039;600 characters&#039;&#039;&#039; per participant. Additionally, an &#039;&#039;&#039;introductory scene&#039;&#039;&#039; is required to set up the spar (e.g. 1 scene of setup, followed by 1 scene of actual sparring). Failure to meet these requirements will count as an in-character (IC) attack and not a spar, resulting in IC repercussions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Experience from Spars based on your Opponents Level&amp;lt;/big&amp;gt;&#039;&#039;When sparring with someone of a higher level bracket, you will gain experience as though they were &#039;&#039;&#039;one level bracket higher&#039;&#039;&#039; than you. For example, if a level 5 character spars with a level 45 character, the level 5 Character would gain 10 experience instead of just 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Experience Table by level brackets&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level 1-10:&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Level 11-20:&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Level 21-30:&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Level 31-40:&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Level 41-50:&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Level 51+:&lt;br /&gt;
|160&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
The primary way of gaining experience is through &#039;&#039;&#039;missions&#039;&#039;&#039;. Missions offer more EXP than sparring and provide additional benefits, but they also come with more risks, especially at higher levels. The number of missions a character can request depends on the mission rank, balancing higher mission availability at lower ranks with greater difficulty and risk at higher levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Mission Request Limits by Rank:&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per day&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;up to twice per week&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per two weeks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A-Rank Missions&#039;&#039;&#039;: Can be requested &#039;&#039;&#039;once per month&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;S-Rank and higher&#039;&#039;&#039;: Not generally requestable but may be offered based on the character’s rank and skill in response to important events or high-level tasks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Notes&amp;lt;/big&amp;gt;&#039;&#039;While it may be possible to request more than one mission a week for some ranks, if a mission runner is not available it could result in delays to the frequency you get a mission. If this happens for extended periods of time plays may be rewarded bonus experience to compensate for lost progression.&lt;br /&gt;
&lt;br /&gt;
Higher-ranked characters, such as Jonin and ANBU, may request S+ Rank Missions, but availability is not guaranteed.&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Experience from Missions based on the Missions Rank&amp;lt;/big&amp;gt;&#039;&#039;The amount of experience gained from missions is scaled according to the frequency with which they can be requested. Lower-ranked missions, which can be completed more frequently, grant less EXP, while higher-ranked missions, available less frequently, provide significantly more EXP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|D-Rank:&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|C-Rank:&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|B-Rank:&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|A-Rank:&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|S-Rank:&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|SS-Rank:&lt;br /&gt;
|2000&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Expected Average Posts per Mission by Rank&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The number of posts required for a mission increases with the mission’s complexity and difficulty, reflecting the immersive roleplay and challenges involved. The following guidelines outline the expected number of posts based on the rank of the mission. All posts must follow the scene-based training rules, meaning each post should be at least 600 characters in length.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;D-Rank Missions:&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 6 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 2 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: D-Rank missions are typically low-risk, routine tasks. They require fewer posts as they often involve simpler objectives like errands, low-level disputes, or basic reconnaissance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;C-Rank Missions:&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 9 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 3 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: C-Rank missions involve moderate risks, such as dealing with minor threats, protecting clients, or investigating unusual events. These missions require more interaction and complexity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;B-Rank Missions:&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 12 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 4 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: B-Rank missions carry significant risks, such as combating rogue ninja, dealing with dangerous environments, or protecting important individuals. These missions require more extensive planning, combat, and dialogue, demanding additional scenes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;A-Rank Missions:&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 15 posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 5 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: A-Rank missions involve high stakes and often require advanced tactics, powerful enemies, or covert operations. These missions are long and require multiple stages of planning, execution, and follow-up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;S-Rank and Higher Missions:&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Average Posts per Participant: 21+ posts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minimum Scene Requirement: 7 scenes&#039;&#039;&#039; (each consisting of 3 posts per participant)&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: S-Rank and SS-Rank missions are extremely dangerous, involving life-threatening situations, critical tasks, or high-profile targets. These missions span multiple scenes and require significant coordination, character development, and high-level roleplaying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Level&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After earning enough experience, you will &#039;&#039;&#039;level up&#039;&#039;&#039;. Each new level requires more experience than the previous one. For example, reaching &#039;&#039;&#039;Level 2&#039;&#039;&#039; requires &#039;&#039;&#039;15 EXP&#039;&#039;&#039;, while reaching &#039;&#039;&#039;Level 3&#039;&#039;&#039; requires another &#039;&#039;&#039;30 EXP&#039;&#039;&#039;, and so on. Experience gained resets to 0 upon levelling up, and progression follows the tables below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Level and Experience Required Levels 1-20&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|135&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|165&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|195&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|210&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|255&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|270&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|285&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Level and Experience Required Levels 21-40&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|315&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|330&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|345&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|360&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|375&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|390&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|405&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|435&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|450&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|465&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|480&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|495&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|510&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|540&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|555&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|570&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|585&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Level and Experience Required Levels 41-60&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|Experience&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|615&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|630&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|645&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|660&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|675&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|690&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|705&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|720&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|735&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|765&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|780&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|795&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|810&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|825&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|840&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|855&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|870&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|885&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;big&amp;gt;Creating&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Another method of gaining experience is through &#039;&#039;&#039;creating&#039;&#039;&#039; (e.g. crafting items, making pills). Like sparring, crafting requires &#039;&#039;&#039;scenes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* A solo creator must complete &#039;&#039;&#039;2 scenes&#039;&#039;&#039; to register their crafting and earn EXP.&lt;br /&gt;
* When crafting with someone else, the requirement is reduced to &#039;&#039;&#039;1 scene&#039;&#039;&#039; per participant, for a total of &#039;&#039;&#039;2 scenes&#039;&#039;&#039; between the participants.&lt;br /&gt;
&lt;br /&gt;
Each creation counts toward the weekly spar/crafting limit. The experience gained is based on the highest-level participant involved much like with sparring and uses the same experience progression as sparring.&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=597</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Experience&amp;diff=597"/>
		<updated>2024-09-25T16:08:03Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: Created page with &amp;quot;As you go on missions, join events, spar with others, or engage in most other activities, you will gain EXP (experience). Experience rewards are divided into categories for Missions, Sparring, and Crafting. Spar and Crafting EXP are static, while Mission EXP may be increased by the Mission Runner if you perform exceptionally. Whenever you level up, your current experience resets to 0, and you must gain the required experience for the next level from scratch.  == &amp;#039;&amp;#039;&amp;#039;Sparr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you go on missions, join events, spar with others, or engage in most other activities, you will gain EXP (experience). Experience rewards are divided into categories for Missions, Sparring, and Crafting. Spar and Crafting EXP are static, while Mission EXP may be increased by the Mission Runner if you perform exceptionally.&lt;br /&gt;
Whenever you level up, your current experience resets to 0, and you must gain the required experience for the next level from scratch.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Sparring&#039;&#039;&#039; ==&lt;br /&gt;
The first method of gaining experience is to spar with other players. You can engage in up to 5 spars per week, with a limit of 3 active spars at any given time. Whether you win or lose, the experience gained remains the same.&lt;br /&gt;
&lt;br /&gt;
All spars must have a minimum of 1 scene per sparring partner, with each scene consisting of three posts of at least 600 characters per participant. Additionally, an introductory scene is required to set up the spar (e.g. 1 scene of setup, followed by 1 scene of actual sparring). Failure to meet these requirements will count as an in-character (IC) attack and not a spar, resulting in IC repercussions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;i&amp;gt;Experience from Spars based on your Opponents Level&amp;lt;i&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
When sparring with someone of a higher level bracket, you will gain experience as though they were one level bracket higher than you. For example, if a level 5 character spars with a level 45 character, the level 5 Character would gain 10 experience instead of just 2.&lt;br /&gt;
&lt;br /&gt;
Experience Table by level brackets&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Category:System_Rules&amp;diff=596</id>
		<title>Category:System Rules</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Category:System_Rules&amp;diff=596"/>
		<updated>2024-09-25T15:56:57Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;&amp;lt;u&amp;gt;Introduction&amp;lt;/u&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
Welcome to Horizons Rebirth, a text-based roleplay community with a setting based around the world of Naruto. Please be sure to read through this page to gain a better understanding of how our server operates mechanically, and if you have any questions don’t hesitate to ask on the server under the character discussion or support channels.&lt;br /&gt;
&lt;br /&gt;
Also, this page, and all things related to the server, systems, and custom-written lore on our server are under copyright protection. While we are not entirely opposed to making agreements for limited usage of our systems, it is something that needs to be discussed, negotiated, and agreed upon legally before you can do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
[[Attributes]] (Mainly BOD, SPD, MND, and POW)&lt;br /&gt;
&lt;br /&gt;
[[Skills]] (Stuff like Chakra Control, Shurikenjutsu, Crafting, etc.)&lt;br /&gt;
&lt;br /&gt;
[[Chakra System]] (Chakra Pool, Costs, and Fatigue)&lt;br /&gt;
&lt;br /&gt;
[[Traits and Flaws]]&lt;br /&gt;
&lt;br /&gt;
[[Time Skips]]&lt;br /&gt;
&lt;br /&gt;
[[Experience]]&lt;br /&gt;
&lt;br /&gt;
[[Training]]&lt;br /&gt;
&lt;br /&gt;
[[Combat Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Character Death and Retirement]]&lt;br /&gt;
&lt;br /&gt;
[[Medical]]&lt;br /&gt;
&lt;br /&gt;
[[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
[[Crafting]]&lt;br /&gt;
&lt;br /&gt;
[[Housing]]&lt;br /&gt;
&lt;br /&gt;
[[Control Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Jutsu]]&lt;br /&gt;
&lt;br /&gt;
[[Constructs]]&lt;br /&gt;
&lt;br /&gt;
[[Puppets]]&lt;br /&gt;
&lt;br /&gt;
[[Ninkens]]&lt;br /&gt;
&lt;br /&gt;
[[KKG]]&lt;br /&gt;
&lt;br /&gt;
[[KKT]]&lt;br /&gt;
&lt;br /&gt;
[[Clan Special Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Sage Rules and Senjutsu]]&lt;br /&gt;
&lt;br /&gt;
[[Searching For a Sage]]&lt;br /&gt;
&lt;br /&gt;
[[Sage Masters and Skill Points]]&lt;br /&gt;
&lt;br /&gt;
[[Sage Mode]]&lt;br /&gt;
&lt;br /&gt;
[[Passive Sage Bonuses]]&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Category:System_Rules&amp;diff=595</id>
		<title>Category:System Rules</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Category:System_Rules&amp;diff=595"/>
		<updated>2024-09-23T22:03:11Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;&amp;lt;u&amp;gt;Introduction&amp;lt;/u&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
Welcome to Horizons Rebirth, a text-based roleplay community with a setting based around the world of Naruto. Please be sure to read through this page to gain a better understanding of how our server operates mechanically, and if you have any questions don’t hesitate to ask on the server under the character discussion or support channels.&lt;br /&gt;
&lt;br /&gt;
Also, this page, and all things related to the server, systems, and custom-written lore on our server are under copyright protection. While we are not entirely opposed to making agreements for limited usage of our systems, it is something that needs to be discussed, negotiated, and agreed upon legally before you can do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Attributes]]&lt;br /&gt;
&lt;br /&gt;
[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Chakra System]]&lt;br /&gt;
&lt;br /&gt;
[[Traits and Flaws]]&lt;br /&gt;
&lt;br /&gt;
[[Time Skips]]&lt;br /&gt;
&lt;br /&gt;
[[Experience]]&lt;br /&gt;
&lt;br /&gt;
[[Training]]&lt;br /&gt;
&lt;br /&gt;
[[Combat Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Character Death and Retirement]]&lt;br /&gt;
&lt;br /&gt;
[[Medical]]&lt;br /&gt;
&lt;br /&gt;
[[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
[[Crafting]]&lt;br /&gt;
&lt;br /&gt;
[[Housing]]&lt;br /&gt;
&lt;br /&gt;
[[Control Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Jutsu]]&lt;br /&gt;
&lt;br /&gt;
[[Constructs]]&lt;br /&gt;
&lt;br /&gt;
[[Puppets]]&lt;br /&gt;
&lt;br /&gt;
[[Ninkens]]&lt;br /&gt;
&lt;br /&gt;
[[KKG]]&lt;br /&gt;
&lt;br /&gt;
[[KKT]]&lt;br /&gt;
&lt;br /&gt;
[[Clan Special Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Sage Rules and Senjutsu]]&lt;br /&gt;
&lt;br /&gt;
[[Searching For a Sage]]&lt;br /&gt;
&lt;br /&gt;
[[Sage Masters and Skill Points]]&lt;br /&gt;
&lt;br /&gt;
[[Sage Mode]]&lt;br /&gt;
&lt;br /&gt;
[[Passive Sage Bonuses]]&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Jutsu&amp;diff=594</id>
		<title>Jutsu</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Jutsu&amp;diff=594"/>
		<updated>2024-09-23T22:01:47Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jutsu is the broad term we use for all techniques, regardless of the skill it is associated with, in the Horizons Rebirth&#039;s [[:Category:Jutsu List|Jutsu List]]&lt;br /&gt;
&lt;br /&gt;
[[Category:System Rules]]&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Category:System_Rules&amp;diff=593</id>
		<title>Category:System Rules</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Category:System_Rules&amp;diff=593"/>
		<updated>2024-09-23T21:59:33Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;&amp;lt;u&amp;gt;Introduction&amp;lt;/u&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
Welcome to Horizons Rebirth, a text-based roleplay community with a setting based around the world of Naruto. Please be sure to read through this document to gain a better understanding of how our server operates mechanically, and if you have any questions don’t hesitate to ask on the server under the character discussion or support channels.&lt;br /&gt;
&lt;br /&gt;
Also, this document, and all things related to the server, systems, and custom-written lore on our server are under copyright protection. While we are not entirely opposed to making agreements for limited usage of our systems, it is something that needs to be discussed, negotiated, and agreed upon legally before you can do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Attributes]]&lt;br /&gt;
&lt;br /&gt;
[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Chakra System]]&lt;br /&gt;
&lt;br /&gt;
[[Traits and Flaws]]&lt;br /&gt;
&lt;br /&gt;
[[Time Skips]]&lt;br /&gt;
&lt;br /&gt;
[[Experience]]&lt;br /&gt;
&lt;br /&gt;
[[Training]]&lt;br /&gt;
&lt;br /&gt;
[[Combat Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Character Death and Retirement]]&lt;br /&gt;
&lt;br /&gt;
[[Medical]]&lt;br /&gt;
&lt;br /&gt;
[[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
[[Crafting]]&lt;br /&gt;
&lt;br /&gt;
[[Housing]]&lt;br /&gt;
&lt;br /&gt;
[[Control Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Jutsu]]&lt;br /&gt;
&lt;br /&gt;
[[Constructs]]&lt;br /&gt;
&lt;br /&gt;
[[Puppets]]&lt;br /&gt;
&lt;br /&gt;
[[Ninkens]]&lt;br /&gt;
&lt;br /&gt;
[[KKG]]&lt;br /&gt;
&lt;br /&gt;
[[KKT]]&lt;br /&gt;
&lt;br /&gt;
[[Clan Special Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Sage Rules and Senjutsu]]&lt;br /&gt;
&lt;br /&gt;
[[Searching For a Sage]]&lt;br /&gt;
&lt;br /&gt;
[[Sage Masters and Skill Points]]&lt;br /&gt;
&lt;br /&gt;
[[Sage Mode]]&lt;br /&gt;
&lt;br /&gt;
[[Passive Sage Bonuses]]&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Main_Page&amp;diff=592</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Main_Page&amp;diff=592"/>
		<updated>2024-09-22T19:06:30Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
** [[:Category: Jutsu List|Jutsu List]]&lt;br /&gt;
** [[:Category: System Rules|System Rules]]&lt;br /&gt;
** [[Patch Notes]] (Work In Progress)&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Jutsu&amp;diff=591</id>
		<title>Jutsu</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Jutsu&amp;diff=591"/>
		<updated>2024-09-22T19:05:53Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: Removed redirect to Demonic Illusion: Hell Viewing Technique&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jutsu is the broad term we use for all techniques, regardless of the skill it is associated with, in the Horizons Rebirth&#039;s [[Jutsu List]]&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Demonic_Illusion:_Hell_Viewing_Technique&amp;diff=590</id>
		<title>Demonic Illusion: Hell Viewing Technique</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Demonic_Illusion:_Hell_Viewing_Technique&amp;diff=590"/>
		<updated>2024-09-22T19:01:02Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
|Requirements=2 MND, 2 Genjutsu&lt;br /&gt;
|Image=Hell_Viewing_Technique.jpg&lt;br /&gt;
|Slide=Hellviewing.jpg&lt;br /&gt;
|Caption=What this Genin saw was not real, but the scene affected her deeply.&lt;br /&gt;
|Class Type=Debuff&lt;br /&gt;
|Classification=Genjutsu&lt;br /&gt;
|Rank=D&lt;br /&gt;
|Nature=Yin Release&lt;br /&gt;
|Range=5m (Single-Target)&lt;br /&gt;
|Hand-seals=Yes&lt;br /&gt;
|Benefits=N/A&lt;br /&gt;
|Drawbacks=N/A&lt;br /&gt;
|Parent Technique(s)=N/A&lt;br /&gt;
|Derived Technique(s)=N/A&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This technique subjects targets to visions of their greatest fear, regardless of whether or not they&#039;re aware that they&#039;re afraid of it. This &amp;quot;fear&amp;quot; can be something that the target is actually scared of or merely the one image that they least want to see.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Jutsu List]]&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Demonic_Illusion:_Hell_Viewing_Technique&amp;diff=589</id>
		<title>Demonic Illusion: Hell Viewing Technique</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Demonic_Illusion:_Hell_Viewing_Technique&amp;diff=589"/>
		<updated>2024-09-22T19:00:23Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
|Requirements=2 MND, 2 Genjutsu&lt;br /&gt;
|Image=Hell_Viewing_Technique.jpg&lt;br /&gt;
|Slide=Hellviewing.jpg&lt;br /&gt;
|Caption=What this Genin saw was not real, but the scene affected her deeply.&lt;br /&gt;
|Class Type=Debuff&lt;br /&gt;
|Classification=Genjutsu&lt;br /&gt;
|Rank=D&lt;br /&gt;
|Nature=Yin Release&lt;br /&gt;
|Range=5m (Single-Target)&lt;br /&gt;
|Hand-seals=Yes&lt;br /&gt;
|Benefits=N/A&lt;br /&gt;
|Drawbacks=N/A&lt;br /&gt;
|Parent Technique(s)=N/A&lt;br /&gt;
|Derived Technique(s)=N/A&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This technique subjects targets to visions of their greatest fear, regardless of whether or not they&#039;re aware that they&#039;re afraid of it. This &amp;quot;fear&amp;quot; can be something that the target is actually scared of or merely the one image that they least want to see.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Category:System_Rules&amp;diff=588</id>
		<title>Category:System Rules</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Category:System_Rules&amp;diff=588"/>
		<updated>2024-09-22T18:59:43Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;&amp;lt;u&amp;gt;Introduction&amp;lt;/u&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
Welcome to Horizons Rebirth, a text-based roleplay community with a setting based around the world of Naruto. Please be sure to read through this document to gain a better understanding of how our server operates mechanically, and if you have any questions don’t hesitate to ask on the server under the character discussion or support channels.&lt;br /&gt;
&lt;br /&gt;
Also, this document, and all things related to the server, systems, and custom-written lore on our server are under copyright protection. While we are not entirely opposed to making agreements for limited usage of our systems, it is something that needs to be discussed, negotiated, and agreed upon legally before you can do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Attributes]]&lt;br /&gt;
&lt;br /&gt;
[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Chakra System]]&lt;br /&gt;
&lt;br /&gt;
[[Traits and Flaws]]&lt;br /&gt;
&lt;br /&gt;
[[Time Skips]]&lt;br /&gt;
&lt;br /&gt;
[[Experience]]&lt;br /&gt;
&lt;br /&gt;
[[Training]]&lt;br /&gt;
&lt;br /&gt;
[[Combat Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Character Death and Retirement]]&lt;br /&gt;
&lt;br /&gt;
[[Medical]]&lt;br /&gt;
&lt;br /&gt;
[[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
[[Crafting]]&lt;br /&gt;
&lt;br /&gt;
[[Housing]]&lt;br /&gt;
&lt;br /&gt;
[[Control Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Jutsu]]&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Category:System_Rules&amp;diff=587</id>
		<title>Category:System Rules</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Category:System_Rules&amp;diff=587"/>
		<updated>2024-09-22T18:58:53Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;System Rules&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039; == Welcome to Horizons Rebirth, a text-based roleplay community with a setting based around the world of Naruto. Please be sure to read through this document to gain a better understanding of how our server operates mechanically, and if you have any questions don’t hesitate to ask on the server under the character discussion or support channels.  Also, this document, and all things related to the server, systems, and custom-written lore on...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;&amp;lt;u&amp;gt;System Rules&amp;lt;/u&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
Welcome to Horizons Rebirth, a text-based roleplay community with a setting based around the world of Naruto. Please be sure to read through this document to gain a better understanding of how our server operates mechanically, and if you have any questions don’t hesitate to ask on the server under the character discussion or support channels.&lt;br /&gt;
&lt;br /&gt;
Also, this document, and all things related to the server, systems, and custom-written lore on our server are under copyright protection. While we are not entirely opposed to making agreements for limited usage of our systems, it is something that needs to be discussed, negotiated, and agreed upon legally before you can do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Attributes]]&lt;br /&gt;
&lt;br /&gt;
[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Chakra System]]&lt;br /&gt;
&lt;br /&gt;
[[Traits and Flaws]]&lt;br /&gt;
&lt;br /&gt;
[[Time Skips]]&lt;br /&gt;
&lt;br /&gt;
[[Experience]]&lt;br /&gt;
&lt;br /&gt;
[[Training]]&lt;br /&gt;
&lt;br /&gt;
[[Combat Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Character Death and Retirement]]&lt;br /&gt;
&lt;br /&gt;
[[Medical]]&lt;br /&gt;
&lt;br /&gt;
[[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
[[Crafting]]&lt;br /&gt;
&lt;br /&gt;
[[Housing]]&lt;br /&gt;
&lt;br /&gt;
[[Control Rules]]&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=System_Rules&amp;diff=586</id>
		<title>System Rules</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=System_Rules&amp;diff=586"/>
		<updated>2024-09-22T18:55:54Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;System Rules&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039; == Welcome to Horizons Rebirth, a text-based roleplay community with a setting based around the world of Naruto. Please be sure to read through this document to gain a better understanding of how our server operates mechanically, and if you have any questions don’t hesitate to ask on the server under the character discussion or support channels.  Also, this document, and all things related to the server, systems, and custom-written lore on...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;&amp;lt;u&amp;gt;System Rules&amp;lt;/u&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
Welcome to Horizons Rebirth, a text-based roleplay community with a setting based around the world of Naruto. Please be sure to read through this document to gain a better understanding of how our server operates mechanically, and if you have any questions don’t hesitate to ask on the server under the character discussion or support channels.&lt;br /&gt;
&lt;br /&gt;
Also, this document, and all things related to the server, systems, and custom-written lore on our server are under copyright protection. While we are not entirely opposed to making agreements for limited usage of our systems, it is something that needs to be discussed, negotiated, and agreed upon legally before you can do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Attributes]]&lt;br /&gt;
&lt;br /&gt;
[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Chakra System]]&lt;br /&gt;
&lt;br /&gt;
[[Traits and Flaws]]&lt;br /&gt;
&lt;br /&gt;
[[Time Skips]]&lt;br /&gt;
&lt;br /&gt;
[[Experience]]&lt;br /&gt;
&lt;br /&gt;
[[Training]]&lt;br /&gt;
&lt;br /&gt;
[[Combat Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Character Death and Retirement]]&lt;br /&gt;
&lt;br /&gt;
[[Medical]]&lt;br /&gt;
&lt;br /&gt;
[[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
[[Crafting]]&lt;br /&gt;
&lt;br /&gt;
[[Housing]]&lt;br /&gt;
&lt;br /&gt;
[[Control Rules]]&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Body_Flicker_Technique&amp;diff=585</id>
		<title>Body Flicker Technique</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Body_Flicker_Technique&amp;diff=585"/>
		<updated>2024-09-22T18:55:14Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
|Requirements= No Requirements&lt;br /&gt;
|Image=Body Flicker.jpg&lt;br /&gt;
|Slide=Body Flicker 2.jpg&lt;br /&gt;
|Caption=Any Shinobi can travel quickly with this Jutsu.&lt;br /&gt;
|Class Type=Utility Buff&lt;br /&gt;
|Classification=Ninjutsu&lt;br /&gt;
|Rank=E&lt;br /&gt;
|Nature=N/A&lt;br /&gt;
|Range=Self&lt;br /&gt;
|Hand-seals=Yes&lt;br /&gt;
|Benefits=N/A&lt;br /&gt;
|Drawbacks=Not usable in combat&lt;br /&gt;
|Parent Technique(s)=N/A&lt;br /&gt;
|Derived Technique(s)=[[Body Replacement Technique]]&lt;br /&gt;
[[Afterimage Clone]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using Chakra to temporarily vitalize the body and move at extreme speeds. A puff of smoke is occasionally used to disguise the user&#039;s movements.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Jutsu List]]&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Main_Page&amp;diff=584</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Main_Page&amp;diff=584"/>
		<updated>2024-09-22T18:53:34Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
** [[:Category: Jutsu List|Jutsu List]]&lt;br /&gt;
** [[Patch Notes]] (Work In Progress)&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Main_Page&amp;diff=583</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Main_Page&amp;diff=583"/>
		<updated>2024-09-22T18:50:07Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
** [[:Category: Jutsu List]]&lt;br /&gt;
** [[Patch Notes]] (Work In Progress)&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Category:Jutsu_List&amp;diff=582</id>
		<title>Category:Jutsu List</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Category:Jutsu_List&amp;diff=582"/>
		<updated>2024-09-22T18:43:18Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: Created page with &amp;quot;= &amp;lt;big&amp;gt;Jutsu Index&amp;lt;/big&amp;gt; =  == Legend ==  &amp;#039;&amp;#039;&amp;#039;Out of Combat&amp;#039;&amp;#039;&amp;#039; techniques cannot be used while you&amp;#039;re inside any combat situation.  &amp;#039;&amp;#039;&amp;#039;Construct&amp;#039;&amp;#039;&amp;#039; techniques follows Construct Rules.  &amp;#039;&amp;#039;&amp;#039;AoE&amp;#039;&amp;#039;&amp;#039; techniques targets an Area of Effect while being used.  &amp;#039;&amp;#039;&amp;#039;Reaction Only&amp;#039;&amp;#039;&amp;#039; techniques are required for you to spend 1 Reaction instead of 1 Action.  &amp;#039;&amp;#039;&amp;#039;Substitution&amp;#039;&amp;#039;&amp;#039; techniques follows the Preparation/Upkeep/Activation rules from the Body Replacement Technique.  &amp;#039;&amp;#039;&amp;#039;B.N....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;big&amp;gt;Jutsu Index&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Out of Combat&#039;&#039;&#039; techniques cannot be used while you&#039;re inside any combat situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Construct&#039;&#039;&#039; techniques follows [[Construct Rules]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AoE&#039;&#039;&#039; techniques targets an Area of Effect while being used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reaction Only&#039;&#039;&#039; techniques are required for you to spend 1 Reaction instead of 1 Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Substitution&#039;&#039;&#039; techniques follows the Preparation/Upkeep/Activation rules from the [[Body Replacement Technique]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B.N.R&#039;&#039;&#039; techniques poccess Bonus Nature Requirements, which will be listed next to the Jutsu itself.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Academy Techniques&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*[[Body Flicker Technique]] &amp;lt;sup&amp;gt;&#039;&#039;&#039;(Out of Combat)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Body Replacement Technique]] &amp;lt;sup&amp;gt;&#039;&#039;&#039;(Substitution)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Cloak of Invisibility Technique]]&lt;br /&gt;
*[[Clone Technique]]&lt;br /&gt;
*[[Rope Escape Technique]]&lt;br /&gt;
*[[Silent Killing]]&lt;br /&gt;
*[[Transformation Technique]]&lt;br /&gt;
*[[Genjutsu Release]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Genjutsu&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Ephemeral]] &amp;lt;sup&amp;gt;12 MND, 10 Genjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Soulbane]] &amp;lt;sup&amp;gt;15 MND, 12 Genjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Genjutsu Communication]] &amp;lt;sup&amp;gt;10 MND, 10 Genjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Bringer-of-Darkness Technique]] &amp;lt;sup&amp;gt;10 MND, 8 Genjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Butterfly Needle Fire]] &amp;lt;sup&amp;gt;10 MND, 8 Genjutsu, 6 Kayakujutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Cat Genjutsu]] &amp;lt;sup&amp;gt;8 MND, 8 Genjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Demonic Illusion: Cajolery of Glamour]] &amp;lt;sup&amp;gt;10 MND, 10 Genjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Poison Moth Genjutsu]] &amp;lt;sup&amp;gt;10 MND, 8 Genjutsu, 8 Medical&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Temple of Nirvana]] &amp;lt;sup&amp;gt;15 MND, 12 Genjutsu &#039;&#039;&#039;(AoE)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Time Reversal Technique]] &amp;lt;sup&amp;gt;10 MND, 10 Genjutsu, ANBU or Medical Corp Access &#039;&#039;&#039;(Out of Combat)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[String Bean Binding Illusion]] &amp;lt;sup&amp;gt;8 MND, 8 Genjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Crushing Snake Constriction]] &amp;lt;sup&amp;gt;6 MND, 6 Genjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Demonic Illusion: Double False Surroundings]] &amp;lt;sup&amp;gt;5 POW, 6 MND, 5 Chakra Control, 6 Genjutsu &#039;&#039;&#039;(AoE)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Demonic Illusion: Tree Binding Death]] &amp;lt;sup&amp;gt;6 MND, 6 Genjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Genjutsu Binding]] &amp;lt;sup&amp;gt;6 MND, 6 Genjutsu &#039;&#039;&#039;(AoE)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Genjutsu: Flower Petal Escape]] &amp;lt;sup&amp;gt;8 MND, 8 Genjutsu &#039;&#039;&#039;(Reaction Only)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Genjutsu: Unknown Fire]] &amp;lt;sup&amp;gt;6 MND, 6 Genjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Leaf-Style Willow]] &amp;lt;sup&amp;gt;3 BOD, 6 MND, 6 Genjutsu, 3 in a Combat Skill&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Lightning Release: Lightning Illusion Flash of Lightning Pillar]] &amp;lt;sup&amp;gt;6 POW, 6 MND, 6 Chakra Control, 6 Genjutsu &#039;&#039;&#039;(AoE/B.N.R: Lightning)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Demonic Illusion: False Surroundings]] &amp;lt;sup&amp;gt;4 MND, 4 Genjutsu &#039;&#039;&#039;(AoE)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Demonic Illusion: Descending Hell Technique]] &amp;lt;sup&amp;gt;4 MND, 4 Genjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Interrogation Genjutsu]] &amp;lt;sup&amp;gt;6 MND, 6 Genjutsu, Interrogation Corps Acess&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Rockslide Genjutsu]] &amp;lt;sup&amp;gt;4 MND, 4 Genjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Sly Mind Affect Technique]] &amp;lt;sup&amp;gt;4 MND, 4 Genjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Demonic Illusion: Hell Viewing Technique]] &amp;lt;sup&amp;gt;2 MND, 2 Genjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Hazy Genjutsu]] &amp;lt;sup&amp;gt;2 MND, 2 Genjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Mist Servant Technique]] &amp;lt;sup&amp;gt;2 MND, 2 Genjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Taijutsu&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Seven Heavens Breathing Method]] &amp;lt;sup&amp;gt;15 BOD, 10 Taijutsu, 10 Chakra Control&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Disturbance Taijutsu]] &amp;lt;sup&amp;gt;12 BOD, 12 SPD, 5 MND, 12 Taijutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Clone Body Blow]] &amp;lt;sup&amp;gt;6 Taijutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Lightning Release: Double Lariat]] &amp;lt;sup&amp;gt;6 Taijutsu &#039;&#039;&#039;(Cooperation/B.N.R: Lightning)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Lightning Release: Lariat]] &amp;lt;sup&amp;gt;6 Taijutsu &#039;&#039;&#039;(B.N.R: Lightning)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Leaf Dragon God]] &amp;lt;sup&amp;gt;10 Taijutsu &#039;&#039;&#039;(AoE)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Cherry Blossom Profusion Palm]] &amp;lt;sup&amp;gt;10 Chakra Control&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Chakra Enhanced Strength]] &amp;lt;sup&amp;gt;5 BOD, 8 POW, 8 Chakra Control&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Heavenly Defending Foot]]&lt;br /&gt;
** [[Whirlwind of Feet]] &amp;lt;sup&amp;gt;8 Taijutsu &#039;&#039;&#039;(AoE)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Clone Spinning Heel Drop]] &amp;lt;sup&amp;gt;5 Taijutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Leaf Great Flash]] &amp;lt;sup&amp;gt;5 SPD, 5 Taijutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Leaf Rock-Destroying Rise]] &amp;lt;sup&amp;gt;5 BOD, 5 Taijutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Leaf Strong Whirlwind]] &amp;lt;sup&amp;gt;10 SPD, 8 Taijutsu &#039;&#039;&#039;(AoE)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Youth Full Power]] &amp;lt;sup&amp;gt;8 BOD, 6 Taijutsu &#039;&#039;&#039;(AoE)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Pure Land of Paradise]] &amp;lt;sup&amp;gt;6 Taijutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Ninken Ninja Art: Dance of the Dust Cloud]] &amp;lt;sup&amp;gt;5 BOD, 5 Taijutsu &#039;&#039;&#039;(Ninken-only)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Arhat Fist]] &amp;lt;sup&amp;gt;10 BOD, 5 Taijutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Cherry Blossom Impact]]&lt;br /&gt;
** [[Intersection Method]] &amp;lt;sup&amp;gt;5 SPD, 3 Taijutsu &#039;&#039;&#039;(Reaction Only)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Heaven Spear Kick]]&lt;br /&gt;
** [[Heavenly Foot of Pain]]&lt;br /&gt;
** [[Leaf Great Whirlwind]]&lt;br /&gt;
** [[Leaf Rising Wind]] &amp;lt;sup&amp;gt;5 SPD, 5 Taijutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Peregrine Falcon Drop]] &amp;lt;sup&amp;gt;5 BOD, 5 Taijutsu &#039;&#039;&#039;(CR/DR)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Shadow of the Dancing Leaf]] &amp;lt;sup&amp;gt;5 SPD, 4 Taijutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Lion Combo]]&lt;br /&gt;
** [[Leaf Coiling Wind]] &amp;lt;sup&amp;gt;5 SPD, 5 Taijutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Leaf Coiling Whirlwind]] &amp;lt;sup&amp;gt;4 Taijutsu&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;&#039;&#039;&#039;(Cooperation)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Crane Wing Formation]] &amp;lt;sup&amp;gt;&#039;&#039;&#039;(Cooperation/Ninken-only)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Ninja Art: Bare-Handed Blade Block]] &amp;lt;sup&amp;gt;5 Taijutsu &#039;&#039;&#039;(Reaction Only)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Dog Wall Formation]] &amp;lt;sup&amp;gt;&#039;&#039;&#039;(Cooperation/Ninken-only)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Dynamic Entry]] &amp;lt;sup&amp;gt;2 SPD, 1 Taijutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Leaf Gale]] &amp;lt;sup&amp;gt;2 SPD, 1 Taijutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Leaf Whirlwind]] &amp;lt;sup&amp;gt;3 SPD, 2 Taijutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Combat&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Secret Sword: Snowstorm Beheading]] &amp;lt;sup&amp;gt;15 POW, 10 Chakra Control, 10 in a Combat Skill &#039;&#039;&#039;(AoE)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Severed Inscription]] &amp;lt;sup&amp;gt;15 POW, 8 Chakra Control, 8 in a Combat Skill &#039;&#039;&#039;(AoE)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Acrobat]] &amp;lt;sup&amp;gt;12 in a Combat Skill(Bladed)&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Fire Release: Exploding Flame Formation]] &amp;lt;sup&amp;gt;10 POW, 10 Kayakujutsu &#039;&#039;&#039;(B.N.R: Fire)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Manipulated Tools: Heavenly Chain Disaster]] &amp;lt;sup&amp;gt;8 in a Combat Skill, 6 Fūinjutsu &#039;&#039;&#039;(AoE)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Samurai Sabre Technique]] &amp;lt;sup&amp;gt;8 POW, 6 in a Combat Skill, 6 Chakra Control&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Thousand Hands Manipulation Force]] &amp;lt;sup&amp;gt;10 MND, 10 Puppetry, 4 Fūinjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Dance of the Crescent Moon]] &amp;lt;sup&amp;gt;10 SPD, 8 in a Combat Skill, 6 Chakra Control&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Cloud-Style Crescent Moon Beheading]] &amp;lt;sup&amp;gt;8 BOD, 8 SPD, 8 Bukijutsu &#039;&#039;&#039;(AoE)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Weapon Shadow Clone Technique]] &amp;lt;sup&amp;gt;10 POW, 8 Chakra Control, 10 in any Combat Skill&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Mifune-Style First Tachi: Blaze]] &amp;lt;sup&amp;gt;9 POW, 8 Chakra Control, 8 in any Combat Skill&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Slashing Bandages]] &amp;lt;sup&amp;gt;7 Chakra Control, 6 Puppetry&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Chakra Shockwave Slash]] &amp;lt;sup&amp;gt;8 POW, 6 Chakra Control, 6 in a Combat Skill &#039;&#039;&#039;(AoE)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Dance Performance: Second Step]] &amp;lt;sup&amp;gt;8 SPD, 6 Shurikenjutsu &#039;&#039;&#039;(AoE)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Dancing Blade Risk]] &amp;lt;sup&amp;gt;8 SPD, 5 BOD, 5 in a Combat Skill&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Flying Swallow]] &amp;lt;sup&amp;gt;5 Chakra Control, 5 in a Combat Skill&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Hazy Moon Night]] &amp;lt;sup&amp;gt;8 SPD, 8 in a Combat Skill&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Iai Beheading]] &amp;lt;sup&amp;gt;6 BOD, 8 SPD&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Fire Release: Phoenix Sage Flower Nail Crimson]] &amp;lt;sup&amp;gt;5 POW, 5 Chakra Control, 5 Shurikenjutsu &#039;&#039;&#039;(AoE/B.N.R: Fire)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Puppet Technique: Prosthetic Arm Senbon]] &amp;lt;sup&amp;gt;3 Puppetry&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Prepared Puppet: Eight Waves of Needles]] &amp;lt;sup&amp;gt;4 Puppetry, 4 Shurikenjutsu &#039;&#039;&#039;(AoE)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Wind Release: Rotating Shuriken]] &amp;lt;sup&amp;gt;5 POW, 5 CC, 5 Shurikenjutsu &#039;&#039;&#039;(B.N.R: Wind)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Secret Sword: Moonlight]] &amp;lt;sup&amp;gt;6 BOD, 8 SPD, 6 in a Combat Skill&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Summoning: Lightning Flash Blade Creation]] &amp;lt;sup&amp;gt;3 Fūinjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Twin Rising Dragons]] &amp;lt;sup&amp;gt;3 Fūinjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
** [[Mechanical Light Shield Block]] &amp;lt;sup&amp;gt;8 Chakra Control, 8 Puppetry&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Wire Bind]] &amp;lt;sup&amp;gt;6 Chakra Control, 5 Kusarigamajutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Torpedo Nails]] &amp;lt;sup&amp;gt;5 Chakra Control, 6 Shurikenjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Iaidō]] &amp;lt;sup&amp;gt;8 SPD, 6 Bukijutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Deep Crimson Dance Performance]] &amp;lt;sup&amp;gt;5 SPD, 5 Shurikenjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Manipulated Tools: Binding Meteor]] &amp;lt;sup&amp;gt;5 SPD, 4 Kusarigamajutsu, 3 Fūinjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Manipulating Attack Blades]] &amp;lt;sup&amp;gt;5 MND, 3 Shurikenjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Manipulating Windmill Triple Blades]] &amp;lt;sup&amp;gt;5 MND, 3 Shurikenjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[May Rain Blood River]] &amp;lt;sup&amp;gt;5 Shurikenjutsu &#039;&#039;&#039;(AoE)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Prepared Needle Shot]] &amp;lt;sup&amp;gt;5 Shurikenjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Reverse Mist Beheading]] &amp;lt;sup&amp;gt;5 SPD, 3 in a Combat Skill&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Senbon Shower]] &amp;lt;sup&amp;gt;5 Shurikenjutsu &#039;&#039;&#039;(AoE)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Roof Tile Shuriken]] &amp;lt;sup&amp;gt;4 Shurikenjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Wire Cage]] &amp;lt;sup&amp;gt;5 Kusarigamajutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Chakra Blade: Straight Line]] &amp;lt;sup&amp;gt;6 Chakra Control&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Assassination Technique]] &amp;lt;sup&amp;gt;3 SPD, 2 in a Combat Skill&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Cloud-Style Deception Beheading]] &amp;lt;sup&amp;gt;3 SPD, 1 in a Combat Skill&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Manipulated Shuriken Technique]] &amp;lt;sup&amp;gt;3 MND, 2 Shurikenjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Manipulated Shuriken Wire Binding]] &amp;lt;sup&amp;gt;3 MND, 2 Shurikenjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Shadow Shuriken Technique]] &amp;lt;sup&amp;gt;2 Shurikenjutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Unsealing Technique: Shuriken]] &amp;lt;sup&amp;gt;3 Fūinjutsu &#039;&#039;&#039;(AoE)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Chakra Control&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Hiding in Surface Technique]] &amp;lt;sup&amp;gt;15 Chakra Control&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Big Ball Rasengan]] &amp;lt;sup&amp;gt;15 POW, 12 Chakra Control&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Ultra-Big Ball Rasengan]] &amp;lt;sup&amp;gt;25 POW, 15 Chakra Control&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Mind&#039;s Eye of the Kagura]] &amp;lt;sup&amp;gt;20 MND, 15  Sensory&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Pressure Points of Harm and Death]] &amp;lt;sup&amp;gt;20 POW, 10 MND, 15 Chakra Control&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Chakra Lock-On]] &amp;lt;sup&amp;gt;15 POW, 15 Chakra Control, 10 Sensory&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Five Release Great Combo Technique]] &amp;lt;sup&amp;gt;18 Chakra Control &#039;&#039;&#039;(AoE/B.N.R: Fire, Wind, Lightning, Earth, Water)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Afterimage Clone]] &amp;lt;sup&amp;gt;15 SPD, 6 Chakra Control, 6 Taijutsu or Bukijutsu&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Clone Great Explosion]] &amp;lt;sup&amp;gt;10 POW, 10 Chakra Control &#039;&#039;&#039;(AoE)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Eye Mind Reading]]&lt;br /&gt;
** [[Hiding in Shadow Technique]]&lt;br /&gt;
** [[Ink Flush]]&lt;br /&gt;
** [[Psycho Mind Transmission]]&lt;br /&gt;
** [[Rasengan]]&lt;br /&gt;
** [[Repulsion Technique]]&lt;br /&gt;
** [[Sharp Hair Spear: Might]]&lt;br /&gt;
** [[Telescope Technique]]&lt;br /&gt;
** [[Heart Acceleration Technique]]&lt;br /&gt;
** [[Body Elimination Technique]]&lt;br /&gt;
** [[Hair Binding Technique]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Chakra Armour]] &amp;lt;sup&amp;gt;6 Chakra Control&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Chakra Disguise]] &amp;lt;sup&amp;gt;8 Chakra Control&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Clone Flying Arrow]]&lt;br /&gt;
** [[Fierce Dragon Palm]]&lt;br /&gt;
** [[Hair Needle Senbon]]&lt;br /&gt;
** [[Needle Jizō]]&lt;br /&gt;
** [[Sensing Hexagram Seal]]&lt;br /&gt;
** [[Shadow Clone Technique]]&lt;br /&gt;
** [[Super Beast Imitating Drawing]]&lt;br /&gt;
** [[Wild Lion&#039;s Mane Technique]]&lt;br /&gt;
** [[Chakra Transfer Technique]]&lt;br /&gt;
** [[Chakra Pressure]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Chakra Suppression Technique]] &amp;lt;sup&amp;gt;3 Chakra Control&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Chakra Hair Trap Technique]] &amp;lt;sup&amp;gt;4 Chakra Control&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Ink Clone Technique]]&lt;br /&gt;
** [[Needle Hell]]&lt;br /&gt;
** [[Puppet Technique]]&lt;br /&gt;
** [[Scattering Thousand Crows Technique]]&lt;br /&gt;
** [[Soft Physique Modification]]&lt;br /&gt;
** [[Transparent Escape Technique]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Ball of Light Technique]] &amp;lt;sup&amp;gt;4 Chakra Control&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Echo Technique]] &amp;lt;sup&amp;gt;2 Chakra Control&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Empty Cicada Shell Technique]]&lt;br /&gt;
** [[Haze Clone Technique]]&lt;br /&gt;
** [[Silent Fist]]&lt;br /&gt;
** [[Object Extraction Technique]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Medical Ninjutsu&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Body Revival Technique]]&lt;br /&gt;
** [[Creation Rebirth]]&lt;br /&gt;
** [[Creation Rebirth — Strength of a Hundred Technique]]&lt;br /&gt;
** [[One&#039;s Own Life Reincarnation]]&lt;br /&gt;
** [[Gentle Breeze]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Cell Activation Technique]]&lt;br /&gt;
** [[Healing Resuscitation Regeneration Technique]]&lt;br /&gt;
** [[Body Pathway Derangement]]&lt;br /&gt;
** [[Medical Mode]]&lt;br /&gt;
** [[Mystical Palm Technique]]&lt;br /&gt;
** [[Yin Healing Wound Destruction]]&lt;br /&gt;
** [[Green Rain Ground Levelling]]&lt;br /&gt;
** [[Odourless Poison Mist]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Chakra Scalpel]]&lt;br /&gt;
** [[Chakra Scalpel: Destruction]]&lt;br /&gt;
** [[Delicate Illness Extraction Technique]]&lt;br /&gt;
** [[Medical Water Release: Jellyfish]]&lt;br /&gt;
** [[Medical Water Release: Water Mosquito]]&lt;br /&gt;
** [[Medical Water Release: Water Scorpion]]&lt;br /&gt;
** [[Poison Mist]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Healing Technique]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** N/A&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Barrier Ninjutsu&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Self-Repairing Barrier]]&lt;br /&gt;
** [[Four Black Fogs Formation]]&lt;br /&gt;
** [[Four Red Yang Formation]]&lt;br /&gt;
** [[Juggernaut]]&lt;br /&gt;
** [[Bulldoze]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Castle Closing Eight Gates]]&lt;br /&gt;
** [[Confinement Barrier]]&lt;br /&gt;
** [[Infinite Embrace]]&lt;br /&gt;
** [[Sensing Barrier]]&lt;br /&gt;
** [[Shield Wall]]&lt;br /&gt;
** [[Distracting Strike]]&lt;br /&gt;
** [[Quarantine Wall]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Barrier Method Formation]]&lt;br /&gt;
** [[Barrier Talisman: Armoured Eye]]&lt;br /&gt;
** [[Four Violet Flames Formation]]&lt;br /&gt;
** [[Ice Rock Dome of Magnificent Nothingness]]&lt;br /&gt;
** [[Lightning Release Wall]]&lt;br /&gt;
** [[Thunder Binding]]&lt;br /&gt;
** [[Protection]]&lt;br /&gt;
** [[Twinned Wall]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Sealed Binding Formation]]&lt;br /&gt;
** [[Sealing Tag Barrier]]&lt;br /&gt;
** [[Defensive Strike]]&lt;br /&gt;
** [[Bait and Switch]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Barrier: Reclose Technique]]&lt;br /&gt;
** [[Shield Bash]]&lt;br /&gt;
** [[Quick Guard]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fūinjutsu&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Dharma Power Seal]] &amp;lt;sup&amp;gt;15 MND, 10 Fūinjutsu, Sealing Team Access &#039;&#039;&#039;(Out of Combat)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Memory Erasing Seal]] &amp;lt;sup&amp;gt;15 Fūinjutsu, ANBU Access &#039;&#039;&#039;(Out of Combat)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Strength of a Hundred Seal]]&lt;br /&gt;
** [[Time-Release Technique]] &amp;lt;sup&amp;gt;12 Fūinjutsu &#039;&#039;&#039;(Out of Combat)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Yin Seal: Release]]&lt;br /&gt;
** [[Evil Sealing Method]] &amp;lt;sup&amp;gt;15 Fūinjutsu &#039;&#039;&#039;(Out of Combat)&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Tiger Vision Staring Bullet]]&lt;br /&gt;
** [[Self-Cursing Seal]]&lt;br /&gt;
** [[Iron Armour Seal]]&lt;br /&gt;
** [[Tail Releasing Method]]&lt;br /&gt;
** [[Five-Seal Barrier]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Sealing Release Technique]]&lt;br /&gt;
** [[Contract Seal]]&lt;br /&gt;
** [[Cursed Tongue Eradication Seal]]&lt;br /&gt;
** [[Five Elements Seal]]&lt;br /&gt;
** [[Five Elements Unseal]]&lt;br /&gt;
** [[Lion Closing Roar]]&lt;br /&gt;
** [[Memory-Concealing Manipulative Sand Technique]]&lt;br /&gt;
** [[Three Directions Seal]]&lt;br /&gt;
** [[Barrier Releasing Technique]]&lt;br /&gt;
** [[Multiple String Light Formation]]&lt;br /&gt;
** [[Chakra Draining Seal]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Cloth Binding Technique]]&lt;br /&gt;
** [[Dark Sealing Method]]&lt;br /&gt;
** [[Fire Sealing Method]]&lt;br /&gt;
** [[Monkey Yang Suppression]]&lt;br /&gt;
** [[Sealing Technique: Release]]&lt;br /&gt;
** [[Unsealing Technique: Paper Snowstorm]]&lt;br /&gt;
** [[String Light Formation]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Chakra-Suppressing Seal]]&lt;br /&gt;
** [[Enclosing Technique]]&lt;br /&gt;
** [[Exploding Dragon Strike]]&lt;br /&gt;
** [[Finger Carving Seal]]&lt;br /&gt;
** [[Five-Seal Barrier Pass Technique]]&lt;br /&gt;
** [[Unsealing Technique]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** N/A&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Space-Time&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Flying Thunder God Technique]]&lt;br /&gt;
** [[Flying Thunder God: Guiding Thunder]]&lt;br /&gt;
** [[Summoning: Impure World Reincarnation]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Flying Thunder God Mutually Instantaneous Revolving Technique]]&lt;br /&gt;
** [[Flying Thunder God — Second Step]]&lt;br /&gt;
** [[Flying Thunder Formation Technique]]&lt;br /&gt;
** [[Hidden Shadow Wild Snake Hands]]&lt;br /&gt;
** [[Fire Rats Cometh]]&lt;br /&gt;
** [[Heavenly Transfer Technique]]&lt;br /&gt;
** [[Slow]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Mutability]]&lt;br /&gt;
** [[Formation of Ten Thousand Snakes]]&lt;br /&gt;
** [[Flying Thunder God Slash]]&lt;br /&gt;
** [[Many Hidden Shadow Snake Hands]]&lt;br /&gt;
** [[Tracking Fang Technique]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Binding Snake Glare Spell]]&lt;br /&gt;
** [[Hidden Shadow Snake Hands]]&lt;br /&gt;
** [[Hiding in a Toad Technique]]&lt;br /&gt;
** [[Summoning Technique]]&lt;br /&gt;
** [[Push-Pull]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** N/A&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Earth Release&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Devouring Earth]]&lt;br /&gt;
** [[Fissure]]&lt;br /&gt;
** [[Fighting Blade Rod]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Antlion Technique]]&lt;br /&gt;
** [[Dropping Lid]]&lt;br /&gt;
** [[Earth and Stone Dragon]]&lt;br /&gt;
** [[Multiple Earth-Style Wall]]&lt;br /&gt;
** [[Ultralight-Weight Rock Technique]]&lt;br /&gt;
** [[Ultra-Added-Weight Rock Technique]]&lt;br /&gt;
** [[Earth Flow Spears]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Light-Weight Rock Technique]]&lt;br /&gt;
** [[Added-Weight Rock Technique]]&lt;br /&gt;
** [[Bedrock Coffin]]&lt;br /&gt;
** [[Earth Corridor]]&lt;br /&gt;
** [[Earth Flow Divide]]&lt;br /&gt;
** [[Earth Mausoleum Dumpling]]&lt;br /&gt;
** [[Earth Spear]]&lt;br /&gt;
** [[Earth and Stone Bamboo Shoot]]&lt;br /&gt;
** [[Earth-Style Rampart]]&lt;br /&gt;
** [[Earth-Style Wall]]&lt;br /&gt;
** [[Golem Technique]]&lt;br /&gt;
** [[Great Moving Earth Core]]&lt;br /&gt;
** [[Ground Bedrock]]&lt;br /&gt;
** [[Lithic Press]]&lt;br /&gt;
** [[Mudslide]]&lt;br /&gt;
** [[Rock Armour]]&lt;br /&gt;
** [[Rock Collapse]]&lt;br /&gt;
** [[Rock Lodging Destruction]]&lt;br /&gt;
** [[Underground Split]]&lt;br /&gt;
** [[Super Fist Rock Technique]]&lt;br /&gt;
** [[Earth Prison Dome of Magnificent Nothingness]]&lt;br /&gt;
** [[Gravel]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Earth Shore Return]]&lt;br /&gt;
** [[Fist Rock Technique]]&lt;br /&gt;
** [[Flying Thrown Stones]]&lt;br /&gt;
** [[Hardening Technique]]&lt;br /&gt;
** [[Hiding Like a Mole Technique]]&lt;br /&gt;
** [[Moving Earth Core]]&lt;br /&gt;
** [[Practice Brick Technique]]&lt;br /&gt;
** [[Rock Brick Cane]]&lt;br /&gt;
** [[Rock Clone Technique]]&lt;br /&gt;
** [[Rock Gun Technique]]&lt;br /&gt;
** [[Rock Pillar Prison Technique]]&lt;br /&gt;
** [[Rock Pillar Spears]]&lt;br /&gt;
** [[Rock Section Cane]]&lt;br /&gt;
** [[Rock Shelter]]&lt;br /&gt;
** [[Rock Trail]]&lt;br /&gt;
** [[Subterranean Voyage]]&lt;br /&gt;
** [[Tearing Earth Turning Palm]]&lt;br /&gt;
** [[Tunnelling Technique]]&lt;br /&gt;
** [[Underground Projection Fish Technique]]&lt;br /&gt;
** [[Violent Heavenly Earth Needle]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Double Suicide Decapitation Technique]]&lt;br /&gt;
** [[Rending Drill Fang]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fire Release&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Flame Tiger Bombing]]&lt;br /&gt;
** [[Flame Whirlwind]]&lt;br /&gt;
** [[Deep Flame Explosion]]&lt;br /&gt;
** [[Dark Flames Technique]]&lt;br /&gt;
** [[Chained Prison Explosion]]&lt;br /&gt;
** [[Fire Release Chakra Mode]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Demon Lantern]]&lt;br /&gt;
** [[Crimson Earth Spider]]&lt;br /&gt;
** [[Flaming Hail]]&lt;br /&gt;
** [[Fire Style: Heavy Heatwave]]&lt;br /&gt;
** [[Fanned Calamity Flames]]&lt;br /&gt;
** [[Fanned Flame Great Fire]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Burning Circle]]&lt;br /&gt;
** [[Cloud-Style Flame Beheading]]&lt;br /&gt;
** [[Exploding Flame Shot]]&lt;br /&gt;
** [[Pheasant Hunter]]&lt;br /&gt;
** [[Running Fire]]&lt;br /&gt;
** [[Intelligent Hard Work]]&lt;br /&gt;
** [[Flame Capture]]&lt;br /&gt;
** [[Water Mist]]&lt;br /&gt;
** [[Fire Release Bullet: &amp;quot;Blaze&amp;quot;]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Blazing Meteors]]&lt;br /&gt;
** [[Dragon Fire Technique]]&lt;br /&gt;
** [[Fire Dragon Bullet]]&lt;br /&gt;
** [[Fox Fire]]&lt;br /&gt;
** [[Phoenix Sage Fire Technique]]&lt;br /&gt;
** [[Flame Bullet]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Hiding in Fire Technique]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Lightning Release&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Water Release&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Wind Release&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Ice Release&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Lava Release&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Rubber Release&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Scorch Release&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Typhoon Release&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Plasma Release&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Magnet Release&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Storm Release&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Force Release&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Glass Release&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Mud Release&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Boil Release&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Uchiha Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Aburame Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Akimichi Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Fūma Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Hyūga Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Lee Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Lee Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Hōzuki Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Inuzuka Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Kamizuru Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Nara Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Sarutobi Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Uzumaki Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Yamanaka Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Kaguya Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Shikigami Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Kazekage Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Kedoin Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Otoga Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Senju Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Guren Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Bakuhatsu Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Kumonosu Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Nekomari Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Ashina Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Majo Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Test]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Mink Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Sulong]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** N/A&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Electro]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** N/A&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** N/A&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Ibaraki Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** N/A&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** N/A&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Nature Totem Technique]]&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** N/A&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Nature Clone Technique]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Hebi Clan&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;S-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** N/A&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;A-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** N/A&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;B-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** N/A&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;C-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** N/A&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;D-Rank&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** [[Dragon Vision]]&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Main_Page&amp;diff=581</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Main_Page&amp;diff=581"/>
		<updated>2024-09-22T18:39:30Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
** [[Jutsu List]]&lt;br /&gt;
** [[Patch Notes]] (Work In Progress)&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Main_Page&amp;diff=580</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Main_Page&amp;diff=580"/>
		<updated>2024-09-22T18:37:38Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
** [[:Category:Jutsu_List]]&lt;br /&gt;
** [[Patch Notes]] (Work In Progress)&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Dharma_Power_Seal&amp;diff=571</id>
		<title>Dharma Power Seal</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Dharma_Power_Seal&amp;diff=571"/>
		<updated>2023-08-27T06:05:42Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
|Requirements=15 MND, 10 Fūinjutsu, Sealing Team Access Required&lt;br /&gt;
|Image=Dharmapowerseal.png&lt;br /&gt;
|Slide=&lt;br /&gt;
|Caption=The calligraphy used for the seal.&lt;br /&gt;
|Class Type=Utility&lt;br /&gt;
|Classification=Fūinjutsu&lt;br /&gt;
|Rank=S&lt;br /&gt;
|Nature=N/A&lt;br /&gt;
|Range=5m (Single-Target)&lt;br /&gt;
|Hand-seals=No&lt;br /&gt;
|Benefits=Makes a Jinchūriki&lt;br /&gt;
|Drawbacks=Requires the Tailed Beast to already have been sealed into something (Not another person), Not usable in combat&lt;br /&gt;
|Parent Technique(s)=N/A&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A fūinjutsu made to seal a tailed beast inside a person, making them a jinchūriki. The seal itself takes the form of Japanese calligraphy.&#039;&#039;&lt;br /&gt;
[[Category:Jutsu]]&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Chakra_Enhanced_Strength&amp;diff=570</id>
		<title>Chakra Enhanced Strength</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Chakra_Enhanced_Strength&amp;diff=570"/>
		<updated>2023-08-22T06:59:40Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
|Requirements=5 BOD, 8 POW, &lt;br /&gt;
8 Chakra Control&lt;br /&gt;
|Image=&lt;br /&gt;
|Slide=&lt;br /&gt;
|Caption=&lt;br /&gt;
|Class Type=Offensive Buff&lt;br /&gt;
|Classification=Taijutsu&lt;br /&gt;
|Rank=A&lt;br /&gt;
|Nature=N/A&lt;br /&gt;
|Range=Self&lt;br /&gt;
|Hand-seals=No&lt;br /&gt;
|Benefits=+15 vs CR effects that target BOD when attempting to break free while active. &lt;br /&gt;
&lt;br /&gt;
+15 to Physical CRs that target BOD&lt;br /&gt;
|Drawbacks=N/A&lt;br /&gt;
|Parent Technique(s)=N/A&lt;br /&gt;
|Derived Technique(s)=[[Cherry Blossom Profusion Palm]]&lt;br /&gt;
&lt;br /&gt;
[[Heavenly Defending Foot]]&lt;br /&gt;
&lt;br /&gt;
[[Pure Land of Paradise]]&lt;br /&gt;
&lt;br /&gt;
[[Cherry Blossom Impact]]&lt;br /&gt;
&lt;br /&gt;
[[Heavenly Foot of Pain]]&lt;br /&gt;
&lt;br /&gt;
[[Heavenly Spear Foot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A technique that uses the refined chakra control and concentration required in medical ninjutsu to enhance one&#039;s strength to monstrous levels. This is done by storing chakra into one&#039;s hands or feet, and releasing it onto the target with pinpoint timing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Once learned, allows for the user to use the abilities that require CES. When using one of those abilities, they can either have the DR scale with  BOD and cost 0 Chakra, or the DR can scale with  POW and the move will cost Chakra as appropriate for its rank. Always check the specific rules for those moves, as some may have chakra costs regardless of whether you are using BOD or POW.&lt;br /&gt;
&lt;br /&gt;
* While active, you can use your POW in place of BOD for lifting. Additionally, when lifting something, the attribute you are using is treated as being 4x higher than its base amount when determining final weight limits. This multiplier is done before other buffs.&lt;br /&gt;
[[Category:Jutsu]]&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Cherry_Blossom_Profusion_Palm&amp;diff=569</id>
		<title>Cherry Blossom Profusion Palm</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Cherry_Blossom_Profusion_Palm&amp;diff=569"/>
		<updated>2023-08-22T06:58:33Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
|Requirements=10 Chakra Control&lt;br /&gt;
|Image=&lt;br /&gt;
|Slide=&lt;br /&gt;
|Caption=&lt;br /&gt;
|Class Type=Attack Jutsu&lt;br /&gt;
|Classification=Taijutsu&lt;br /&gt;
|Rank=A&lt;br /&gt;
|Nature=N/A&lt;br /&gt;
|Range=Melee (Single-Target)&lt;br /&gt;
|Hand-seals=No&lt;br /&gt;
|Benefits=+20 DR&lt;br /&gt;
|Drawbacks=Chakra Enhanced Strength must be active&lt;br /&gt;
|Parent Technique(s)=[[Chakra Enhanced Strength]]&lt;br /&gt;
[[Cherry Blossom Impact]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The user jumps into the air and uses all their chakra to manifest a gigantic fist. As the user propels back to the ground, they use all their might to smash their fist into the opponent.&#039;&#039;&lt;br /&gt;
[[Category:Jutsu]]&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
	<entry>
		<id>http://narutohorizonsrebirth.com/index.php?title=Heavenly_Spear_Foot&amp;diff=568</id>
		<title>Heavenly Spear Foot</title>
		<link rel="alternate" type="text/html" href="http://narutohorizonsrebirth.com/index.php?title=Heavenly_Spear_Foot&amp;diff=568"/>
		<updated>2023-08-22T06:55:52Z</updated>

		<summary type="html">&lt;p&gt;Rafamixer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jutsu&lt;br /&gt;
|Requirements=12 POW&lt;br /&gt;
|Image=&lt;br /&gt;
|Slide=&lt;br /&gt;
|Caption=&lt;br /&gt;
|Class Type=Attack Jutsu&lt;br /&gt;
|Classification=Taijutsu&lt;br /&gt;
|Rank=S&lt;br /&gt;
|Nature=N/A&lt;br /&gt;
|Range=5m (Single-Target)&lt;br /&gt;
|Hand-seals=No&lt;br /&gt;
|Benefits=+25 DR&lt;br /&gt;
|Drawbacks=Chakra Enhanced Strength must be active&lt;br /&gt;
|Parent Technique(s)=[[Chakra Enhanced Strength]]&lt;br /&gt;
[[Heavenly Foot of Pain]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The user leaps to great heights and comes down crashing into their opponent with a massive amount of force.&#039;&#039;&lt;br /&gt;
[[Category:Jutsu]]&lt;/div&gt;</summary>
		<author><name>Rafamixer</name></author>
	</entry>
</feed>